Пример #1
0
    public void LivesCheck()
    {
        if (Lives == 2)
        {
            Others[3].SetActive(false);
        }
        else if (Lives == 1)
        {
            Others[4].SetActive(false);
        }
        else if (Lives == 0)
        {
            Others[5].SetActive(false);

            if (Score > HScore)
            {
//				PlayerPrefs.SetInt("HScore", Score);
                HighScoreManager(SceneManager.GetActiveScene().buildIndex);
            }
            Lives = 3;

            MaiinPauseButton.GetComponent <Button>().interactable = false;

            Invoke("GameOver", 1f);
            Destroy(Instantiate(FinalEffect, Player.position, Quaternion.identity), 2f);
            Clip_Sounds.PlayOneShot(FinalAttack);
        }
    }
Пример #2
0
 void GameOver()
 {
     PauseButton = MaiinPauseButton.GetComponent <Button>();
     MaiinPauseButton.GetComponent <Button>().interactable = false;
     PopUpMenu.GetComponent <Animator>().SetBool("pop", true);
     Time.timeScale = 0;
     ResumeButton.SetActive(false);
     ExitControl = true;
 }
Пример #3
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKey(KeyCode.Escape) && !ExitControl)
     {
         if (LevelNo != 0 && LevelNo != 1)
         {
             ExitControl    = true;
             OnlyForExit    = true;
             Time.timeScale = 0;
             MaiinPauseButton.GetComponent <Button>().interactable = false;
             ExitAnim.SetBool("exit", true);
         }
     }
     else if (Input.GetMouseButtonDown(0) && ExitControl && !EventSystem.current.IsPointerOverGameObject())
     {
         if (OnlyForExit)
         {
             OnlyForExit = false;
             Cancel();
         }
     }
     Score_Text.text = "Score : " + Score.ToString();
 }
Пример #4
0
 void GetPauseNExit()
 {
     MaiinPauseButton.GetComponent <Button>().interactable = true;
     ExitControl = false;
 }