public override YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(container); node.Add(XName, X.ExportYAML(container)); node.Add(YName, Y.ExportYAML(container)); node.Add(ZName, Z.ExportYAML(container)); node.Add(MagnitudeName, Magnitude.ExportYAML(container)); node.Add(SeparateAxisName, SeparateAxis); node.Add(InWorldSpaceName, InWorldSpace); node.Add(MultiplyDragByParticleSizeName, GetExportMultiplyDragByParticleSize(container.Version)); node.Add(MultiplyDragByParticleVelocityName, GetExportMultiplyDragByParticleVelocity(container.Version)); node.Add(DampenName, Dampen); node.Add(DragName, GetExportDrag(container.Version).ExportYAML(container)); return(node); }
public override YAMLNode ExportYAML(IExportContainer container) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(container); node.Add("x", X.ExportYAML(container)); node.Add("y", Y.ExportYAML(container)); node.Add("z", Z.ExportYAML(container)); node.Add("magnitude", Magnitude.ExportYAML(container)); node.Add("separateAxis", SeparateAxis); node.Add("inWorldSpace", InWorldSpace); node.Add("multiplyDragByParticleSize", GetExportMultiplyDragByParticleSize(container.Version)); node.Add("multiplyDragByParticleVelocity", GetExportMultiplyDragByParticleVelocity(container.Version)); node.Add("dampen", Dampen); node.Add("drag", GetExportDrag(container.Version).ExportYAML(container)); return(node); }
public override YAMLNode ExportYAML(IAssetsExporter exporter) { YAMLMappingNode node = (YAMLMappingNode)base.ExportYAML(exporter); node.Add("x", X.ExportYAML(exporter)); node.Add("y", Y.ExportYAML(exporter)); node.Add("z", Z.ExportYAML(exporter)); node.Add("magnitude", Magnitude.ExportYAML(exporter)); node.Add("separateAxis", SeparateAxis); node.Add("inWorldSpace", InWorldSpace); node.Add("multiplyDragByParticleSize", MultiplyDragByParticleSize); node.Add("multiplyDragByParticleVelocity", MultiplyDragByParticleVelocity); node.Add("dampen", Dampen); node.Add("drag", Drag.ExportYAML(exporter)); return(node); }