Пример #1
0
 // Update is called once per frame
 void FixedUpdate()
 {
     Magnet[] magnets = magnetism.FindAllMagnets();
     foreach (Magnet item in magnets)
     {
         MagneticPulse(item);
     }
 }
Пример #2
0
 // Update is called once per frame
 void FixedUpdate()
 {
     Magnet[] magnets = magnetism.FindAllMagnets();
     foreach (Magnet item in magnets)
     {
         // Check for own gameobject
         if (item.gameObject == gameObject)
         {
             continue;
         }
         PullMagnet(item);
     }
 }