// Update is called once per frame void FixedUpdate() { Magnet[] magnets = magnetism.FindAllMagnets(); foreach (Magnet item in magnets) { MagneticPulse(item); } }
// Update is called once per frame void FixedUpdate() { Magnet[] magnets = magnetism.FindAllMagnets(); foreach (Magnet item in magnets) { // Check for own gameobject if (item.gameObject == gameObject) { continue; } PullMagnet(item); } }