public void DeleteItem(Magnet magnet) { var provider = _providers.First(p => p.CanHandle(magnet)); History.DeleteItem(magnet); provider.DeleteFile(magnet); }
public void StartFile(Magnet magnet) { if (!Drive.IsReady) { MessageBox.Show("Не удалось подключить виртуальный диск. Попробуйте перезагрузить компьютер.", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } try { var provider = FsProviders.First(p => p.CanHandle(magnet)); _startItem = provider.StartItem(magnet); if (_statusForm == null) { _statusForm = new FrmStatus(_ao); } if (!_startItem.ReadyToStart) { _statusForm.UpdateAndShow(_startItem); } } catch (Exception x) { MessageBox.Show("Не удается начать загрузку: " + x.Message); } }
private void CopyDataDataReceived(object sender, DataReceivedEventArgs e) { var data = e.Data.ToString(); if (data == "SHOW") { if (!OpenStartPage()) { _icon.ShowBalloonTip(5000, "Я здесь!", "Клиент LiveDC уже запущен", ToolTipIcon.None); } return; } if (data.StartsWith("magnet:")) { var magnet = Magnet.Parse(data); StartFile(magnet); return; } if (data.EndsWith(".torrent")) { StartFile(data); } }
public void ValueTypes() { var args = new string[] { "--string-value", $"{v1}", "--char-value", $"{v2}", "--integer-value", $"{v3}", "--long-value", $"{v4}", "--boolean-value", "true", "--float-value", $"{v5}", "--double-value", $"{v6}", "--decimal-value", $"{v7}" }; var obj = new TypeObject(); Magnet.Attract(obj, args); Assert.Equal(v1, obj.StringValue); Assert.Equal(v2, obj.CharValue); Assert.Equal(v3, obj.IntegerValue); Assert.Equal(v4, obj.LongValue); Assert.True(obj.BooleanValue); Assert.Equal(v5, obj.FloatValue); Assert.Equal(v6, obj.DoubleValue); Assert.Equal(v7, obj.DecimalValue); }
void FixedUpdate() { Collider[] hits = Physics.OverlapSphere(this.transform.position, effectRange, layersToHit, QueryTriggerInteraction.Ignore); if (hits.Length > 0) { List <Rigidbody> RBs = new List <Rigidbody> (); foreach (Collider c in hits) { if (c.attachedRigidbody != null && !RBs.Contains(c.attachedRigidbody)) { Magnet m = c.attachedRigidbody.GetComponent <Magnet> (); if (m != null) { RBs.Add(c.attachedRigidbody); Vector3 closestPoint = c.ClosestPointOnBounds(myRB.worldCenterOfMass); Vector3 forceVector = (myRB.worldCenterOfMass - closestPoint).normalized * effectStrength / Mathf.Max((myRB.worldCenterOfMass - closestPoint).magnitude, minDistance) * (this.magnetType == MagnetType.Repel ? -1 : 1); c.attachedRigidbody.AddForceAtPosition(forceVector, closestPoint, ForceMode.Force); } } else { } } } }
public override void OnInspectorGUI() { Magnet currentScript = (Magnet)target; currentScript.enabled = EditorGUILayout.Toggle("Enabled", currentScript.enabled); currentScript.attract = EditorGUILayout.Toggle("Attract/Repel", currentScript.attract); currentScript.magnetForce = EditorGUILayout.FloatField("Force", currentScript.magnetForce); currentScript.innerRadius = EditorGUILayout.FloatField("Inner Radius", currentScript.innerRadius); currentScript.outerRadius = EditorGUILayout.FloatField("Outer Radius", currentScript.outerRadius); currentScript.onlyAffectInteractableItems = EditorGUILayout.Toggle("Only Interactable Items", currentScript.onlyAffectInteractableItems); if (currentScript.onlyAffectInteractableItems) { EditorGUILayout.HelpBox("Will only affect objects with the InteractableItem.cs script attached", MessageType.Warning); } currentScript.realismMode = EditorGUILayout.Toggle("Realism Mode", currentScript.realismMode); if (currentScript.realismMode) { EditorGUILayout.HelpBox("Force accounts for object distance as well, increasing realism of effect\n\nAttempts to obey Newton's second law. Thanks to Marc Leatham for his assistance with this.", MessageType.Info); } }
/// <summary> /// Обработка соприкосновения с игроком. /// </summary> /// <param name="col"> /// // Коллайдер на который сработал тригер. /// </param> private void OnTriggerEnter2D(Collider2D col) { // Проверка на принадлежность коллайдера игроку. PlayerController pl = col.GetComponent <PlayerController>(); // Инициализация магнита. Magnet magnete = col.GetComponent <Magnet>(); if (pl != null) { // Прибавляем деньги если это игрок. player_money.coin += cost; // Воспроизводим звук монетки. GameObject.FindGameObjectWithTag("Sounds").GetComponent <SoundScript>().GetCoinSound(); // Меняем надпись кол-ва собранных монет. GameObject.FindGameObjectsWithTag("Player")[0].GetComponent <player_money>().TextMoney.text = player_money.coin.ToString(); // Уничтожаем объект. Destroy(gameObject); } else if (magnete != null) { // Если это магнит то добавляем объект в поле магниту. magnete.AddToField(gameObject); } }
/* * Since we only have monopole magnets the formula * F = (permeability * magnet1 force * magnet2 force) / 4 * pi * r^2 * can be used * code from https://steemit.com/programming/@kubiak/magnet-simulation-in-unity */ Vector3 CalculateGilbertForce(Magnet magnet1, Magnet magnet2) { Vector3 m1 = magnet1.transform.position; // apply force based on closest magnet point to player Vector3 m2 = Physics2D.ClosestPoint(m1, magnet2.playerRb.GetComponent <Collider2D>()); // apply force based on cog of rigidbody // Vector3 m2 = magnet2.transform.position; Vector3 r = m2 - m1; float dist = r.magnitude; float part0 = permeability * magnet1.magnetForce * magnet2.magnetForce; float part1 = 4 * Mathf.PI * dist; if (part1 == 0) { return(Vector3.zero); } float f = (part0 / part1); if (magnet1.pole == magnet2.pole) { f = -f; samePole = true; } else { samePole = false; } return(f * r.normalized); }
void Awake() { if (Instance == null) { Instance = this; } }
/// <summary> /// Start is called on the frame when a script is enabled just before /// any of the Update methods is called the first time. /// </summary> void Start() { gm = FindObjectOfType <GameManager>(); levelManager = FindObjectOfType <LevelManager>(); ui = FindObjectOfType <UIManager>(); magnet = FindObjectOfType <Magnet>(); }
protected void Awake() { _magnet = GetComponent <Magnet>(); var minPositionCollider = MinPosition.GetComponent <Collider>(); var maxPositionCollider = MaxPosition.GetComponent <Collider>(); var slider = GetComponent <VRTK_Slider>(); slider.minimumLimit = minPositionCollider ? minPositionCollider : MinPosition.AddComponent <BoxCollider>(); slider.maximumLimit = maxPositionCollider ? maxPositionCollider : MaxPosition.AddComponent <BoxCollider>(); var interactableObject = GetComponent <VRTK_InteractableObject>(); interactableObject.isGrabbable = true; interactableObject.InteractableObjectGrabbed += (sender, e) => { _grabbingObject = e.interactingObject; StartMoving(); StartCoroutine(TriggerHapticPulse()); }; interactableObject.InteractableObjectUngrabbed += (sender, e) => StopMoving(); }
// Use this for initialization void Start() { spawnNum++; this.gameObject.name = "Pickup " + spawnNum; thisMag = this.gameObject.GetComponent <Magnet> (); }
void OnTriggerExit(Collider other) { Magnet otherMagnet = null; otherMagnet = other.GetComponent <Magnet>(); closeMagnets.Remove(otherMagnet); }
static public void UseMagnet() { WoWPoint Magnets = new WoWPoint(-416.3247, 1627.922, 18.6334); WoWItem Magnet; if ((Me.Location.Distance(Magnets) < 100) && HasQuest(27992) && !IsQuestCompleted(27992)) { ObjectManager.Update(); Magnet = ObjectManager.GetObjectsOfType <WoWItem>() .Where(u => (u.Entry == 62829)).First(); if (Magnet.Cooldown == 0) { if (inCombat) { return; } WoWMovement.MoveStop(); if (Me.Mounted) { Mount.Dismount(); } Magnet.Use(); } } }
void Start() { rb2d = GetComponent <Rigidbody2D>(); coll = GetComponent <Collider2D>(); Anim = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); shieldController = GetComponentInChildren <PlayerShield>(); magnetController = GetComponentInChildren <Magnet>(); AnimationLoseBee = transform.Find("LoseAnimation_Bee").GetComponent <PlayableDirector>(); AnimationLoseExplosion = transform.Find("LoseAnimation_Explosion").GetComponent <PlayableDirector>(); AnimationWin = transform.Find("WinAnimation").GetComponent <PlayableDirector>(); Transform jetpack = transform.Find("Jetpack"); burstAnim1 = jetpack.Find("JetpackBurst1").GetComponent <Animator>(); burstAnim2 = jetpack.Find("JetpackBurst2").GetComponent <Animator>(); smokes = jetpack.GetComponentsInChildren <ParticleSystem>(); // if(DataManager.Shield) shieldController.Show(); // if(DataManager.MagnetCount > 0) magnetController.Show(); }
private void OnCollisionEnter(Collision collision) { Debug.Log("Hit something"); if ((collision.gameObject.tag == "Player1" || collision.gameObject.tag == "Player2") && (collision.gameObject.transform.position.y - gameObject.transform.position.y < -0.9f)) { collision.gameObject.GetComponent <PlayerMagnet>().Die(); } if (collision.gameObject.tag == "Player1") { playerOneTouching = true; } else if (collision.gameObject.tag == "Player2") { playerTwoTouching = true; } if (collision.gameObject.tag == "Player1" || collision.gameObject.tag == "Player2") { Magnet magnet = collision.gameObject.GetComponentInChildren <Magnet>(); if (magnet.MagnetForce > 0f) { rb.isKinematic = false; } else { objectsMoving.Add(collision.gameObject.name); rb.isKinematic = true; } } }
// Update is called once per frame void Update() { if (playerOneTouching) { Magnet magnet = playerOne.GetComponentInChildren <Magnet>(); if (playerOne.GetComponent <Rigidbody>().velocity.magnitude <= 0.01f) { rb.isKinematic = false; } else if (magnet.MagnetForce > 0f) { rb.isKinematic = false; } else { rb.isKinematic = true; } } if (playerTwoTouching) { Magnet magnet = playerTwo.GetComponentInChildren <Magnet>(); if (playerTwo.GetComponent <Rigidbody>().velocity.magnitude <= 0.01f) { rb.isKinematic = false; } else if (magnet.MagnetForce > 0f) { rb.isKinematic = false; } else { rb.isKinematic = true; } } }
public void UpdateMagnet_OnlyCategoryChanges() { var classify = new Mock <IClassify1>(); var cat = TestCommon.RandomInt(); var rule = TestCommon.RandomInt(); var name = TestCommon.RandomString(10); var magnet = new Magnet { Id = 0, Name = name, Rule = rule, Category = cat }; var magnets = new Magnets(classify.Object); // new category var cat1 = TestCommon.RandomInt(); while (cat == cat1) { cat1 = TestCommon.RandomInt(); } classify.Setup(c => c.UpdateMagnet(It.IsAny <int>(), It.IsAny <string>(), It.IsAny <int>(), It.IsAny <int>())).Returns(true); Assert.True(magnets.UpdateMagnet(magnet, name, rule, cat1)); // it was never updated... classify.Verify(m => m.UpdateMagnet(magnet.Id, name, rule, cat1), Times.Once); }
private void Start() { MagnetScript = GlowObject.GetComponent <Magnet>(); ListOfSpawnedObjects = SpawnContainer.GetComponent <SpawnedObjects>().BottlesOnScene; HealthValue.text = " " + Health; HitSound = GetComponent <AudioSource>(); }
public void AddItem(Magnet magnet) { DeleteItem(magnet); _historyList.Add(new LiveHistoryItem { CreateDate = DateTime.Now, Magnet = magnet }); OnHistoryChanged(); }
// Use this for initialization void Start() { magnetObject = GameObject.FindGameObjectWithTag("Magnet"); magnet = magnetObject.GetComponentInChildren <Magnet>(); magnet.magnetFiredEvent += Magnet_MagnetFiredEvent; rb = this.GetComponent <Rigidbody2D>(); lr = this.gameObject.GetComponentInChildren <LineRenderer>(); }
public SimpleStartItem(Magnet magnet, LiveDcDrive drive) { Magnet = magnet; _drive = drive; Closed = true; OpenFile(); }
// Start is called before the first frame update void Start() { rigidbody = GetComponent <Rigidbody2D>(); ship = GetComponent <SpriteRenderer>(); laserCanon = GetComponent <LaserCanon>(); magnet = GetComponent <Magnet>(); Active = false; }
void Start() { magnet = GetComponent <Magnet>(); lineRenderer = GetComponent <LineRenderer>(); Assert.IsNotNull(magnet, "Could not find Magnet component"); Assert.IsNotNull(lineRenderer, "Could not find LineRenderer component"); }
public void ctor_default_values() { var magnet = new Magnet(); Assert.That(magnet.Id == -1); Assert.That(magnet.Name == ""); Assert.That(magnet.Category == -1); Assert.That(magnet.Rule == -1); }
void Awake() { if (Instance == null) { Instance = this; } boxCollider = GetComponent <BoxCollider>(); }
public DcStartItem(Magnet magnet, DcProvider provider) { Progress = float.PositiveInfinity; Magnet = magnet; _provider = provider; var existingItem = _provider.Engine.Share.SearchByTth(magnet.TTH); if (existingItem != null) { Closed = true; ShellHelper.Start(existingItem.Value.SystemPath); return; } if (_provider.HubManager.InitializationCompleted && !_provider.Engine.Active) { MessageBox.Show("Не удалось установить соединение ни с одним из хабов. Проверьте сетевое подключение.", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error); Closed = true; return; } var item = _provider.Engine.DownloadManager.GetDownloadItem(magnet.TTH); if (_currentDownload != null && _currentDownload != item) { _provider.Engine.PauseDownload(_currentDownload); } if (item != null) { if (item.Priority == DownloadPriority.Pause) { item.Priority = DownloadPriority.Normal; } _currentDownload = item; Closed = true; ShellHelper.Start(Path.Combine(_provider.LiveClient.Drive.DriveRoot, _currentDownload.Magnet.FileName)); return; } var cacheRoot = _provider.LiveClient.ReserveCacheSpace(magnet.Size); if (cacheRoot == null) { MessageBox.Show("Недостаточно свободного места на диске.", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error); Closed = true; return; } _provider.LiveClient.History.AddItem(magnet); _currentDownload = _provider.Engine.DownloadFile(magnet, Path.Combine(cacheRoot, magnet.FileName)); _currentDownload.LogSegmentEvents = true; new ThreadStart(FormThread).BeginInvoke(null, null); }
public Stream GetStream(Magnet magnet) { if (!CanHandle(magnet)) { return(null); } return(_engine.GetStream(magnet)); }
// Use this for initialization void Start() { coins = 0; gui = GameObject.Find("GUI").GetComponent<GuiManager>(); rb = GetComponent<Rigidbody>(); magnetScrip = Magnet.GetComponent<Magnet>(); levelController = TheLevel.GetComponent<LevelController>(); }
public override void Use() { base.Use(); Vector3 manpos = GameObject.FindGameObjectWithTag(playerName[_number]).transform.position; manpos.x += 0.4f * GameObject.FindGameObjectWithTag(playerName[_number]).GetComponent<Rigidbody2D>().velocity.x; manpos.y += 0.4f * GameObject.FindGameObjectWithTag(playerName[_number]).GetComponent<Rigidbody2D>().velocity.y; magInstance = GameObject.Instantiate(Main.instance.magnet, manpos, Quaternion.identity) as Magnet; }
public ContentItem(DownloadItem item) { _magnet = item.Magnet; _systemPaths = item.SaveTargets.ToArray(); _virtualPath = "Downloads\\" + _magnet.FileName; _createDate = DateTime.Now; _uploadedBytes = 0; _fileLastWrite = DateTime.MinValue; _lastAccess = new DateTime(); }
public override void Use() { base.Use(); Vector3 manpos = GameObject.FindGameObjectWithTag(playerName[_number]).transform.position; manpos.x += 0.4f * GameObject.FindGameObjectWithTag(playerName[_number]).GetComponent <Rigidbody2D>().velocity.x; manpos.y += 0.4f * GameObject.FindGameObjectWithTag(playerName[_number]).GetComponent <Rigidbody2D>().velocity.y; magInstance = GameObject.Instantiate(Main.instance.magnet, manpos, Quaternion.identity) as Magnet; }
void Update() { if (attachedMagnet == null) { Vector3 thisPos = transform.position; foreach (Magnet magnet in closeMagnets) { Vector3 thatPos = magnet.transform.position; Vector3 thisPos1 = transform.TransformPoint(transform.localPosition + (transform.localRotation * new Vector3(0f, 0f, 0.2f))); Vector3 thisPos2 = transform.TransformPoint(transform.localPosition + (transform.localRotation * new Vector3(0f, 0f, -0.2f))); Vector3 thatPos1 = magnet.transform.TransformPoint(magnet.transform.localPosition + (magnet.transform.localRotation * new Vector3(0f, 0f, 0.2f))); Vector3 thatPos2 = magnet.transform.TransformPoint(magnet.transform.localPosition + (magnet.transform.localRotation * new Vector3(0f, 0f, -0.2f))); float dist1 = Vector3.Distance(thisPos1, thatPos2); float dist2 = Vector3.Distance(thisPos2, thatPos1); bool pos1Close = dist1 < 0.3f; bool pos2Close = dist2 < 0.3f; Debug.DrawLine(thisPos1, thatPos1, Color.green * (1f/dist1)); Debug.DrawLine(thisPos2, thatPos2, Color.red * (1f/dist2)); if (pos1Close && pos2Close) { Debug.Log("Attaching magnet " + FullIdentifier + " to magnet " + magnet.FullIdentifier); attachedMagnet = magnet; attachmentJoint = collider.attachedRigidbody.gameObject.AddComponent<FixedJoint>(); attachmentJoint.anchor = transform.localPosition; attachmentJoint.connectedBody = magnet.collider.attachedRigidbody; attachmentJoint.breakForce = 10f; attachmentJoint.breakTorque = 10f; renderer.material = glowMaterial; break; } } } else if (attachmentJoint == null) { Debug.Log("Magnet " + FullIdentifier + " no longer attached to magnet " + attachedMagnet.FullIdentifier); attachedMagnet = null; renderer.material = normalMaterial; } }
private void OnAddMagnetExecuteAsync() { _openFileService.Filter = "FEMM solution|*.ans"; _openFileService.Title = "Open FEMM solution file"; if (_openFileService.DetermineFile()) { // User selected a file var magnet = new Magnet(); string errorMessage = string.Empty; if (AnsParser.ParseFile(_openFileService.FileName, out magnet, out errorMessage)) Magnets.Add(magnet); } }