public BaseTower createTower() { BaseTower tower = new MagicTower(); tower.changeState("towerstand"); GameData.g_listTower.Add(tower); return(tower); }
private void Awake() { if (!this.tower) { this.tower = GetComponent <MagicTower>(); } if (this.lineList == null) { this.lineList = new List <MagicLine>(); } else { ClearLine(); } }