public void Init(RuneDescriptor rune, MagicMaker magicMaker) { _magicMaker = magicMaker; _startParent = transform.parent; Rune = rune; Image.sprite = Rune.Image; }
public void Init(MagicMaker magicMaker) { _magicMaker = magicMaker; SetLocked(Locked); }
internal void Init(MagicMaker magicMaker) { _originalSprite = Image.sprite; _maker = magicMaker; _button = GetComponent <Button>(); }