Пример #1
0
 /// <summary>
 /// 重力:伤害值为怪物当前生命值的40%
 /// </summary>
 /// <param name="m"></param>
 void Gravity(ref Magic m)
 {
     m.skill.addbasic = magicCore.getMonsterMaxHp(m.target) * 0.4f;
 }