public override void OnKey(Keys key, ButtonState state, ModifierKeys modifiers) { if (key == Keys.T && state == ButtonState.Pressed && modifiers.Control) { MachinaGame.Print("--"); for (var i = 0; i < transform.ChildCount; i++) { MachinaGame.Print(transform.ChildAt(i).transform.LocalPosition); } } }
public void StartNextLevel() { var levels = Level.All; MachinaGame.Print("Starting level", this.levelIndex, levels.Length); if (levels.Length > this.levelIndex) { var currentLevel = levels[this.levelIndex]; for (int i = 0; i < currentLevel.FishCount; i++) { var camWidth = this.actor.scene.camera.ViewportWidth; float randomX = MachinaGame.Random.CleanRandom.Next(camWidth / 2, camWidth) * ((MachinaGame.Random.CleanRandom.NextDouble() < 0.5) ? -1f : 1f); var fishPos = new Vector2(randomX, 0); Game1.SpawnNewFish( this.actor.scene, transform.Position + fishPos, RequireComponent <Player>(), currentLevel.FishStats); } foreach (var seaweedInfo in currentLevel.Seaweed) { Game1.SpawnSeaweed(this.actor.scene, transform.Position, seaweedInfo, this); } for (int i = 0; i < currentLevel.JellyfishCount; i++) { Game1.SpawnJellyfish(this.actor.scene, this); } this.levelIndex++; } else { MachinaGame.Print("Finished!"); } WakeUp(); }