Пример #1
0
    void Start()
    {
        CONTROLLER = this;

        DesiredCameraPos           = 0.0f;
        m_Status                   = MAIN_MENU_STATUS.FADE_IN;
        m_PressStartMatarial       = GameObject.Find("Press_Start").GetComponent <Renderer>().material;
        m_PressStartMatarial.color = new Color(m_PressStartMatarial.color.r,
                                               m_PressStartMatarial.color.g,
                                               m_PressStartMatarial.color.b,
                                               0.0f);
        m_FadePlaneMatarial     = GameObject.Find("FadePlane").GetComponent <Renderer>().material;
        m_LogoMaterial_0        = GameObject.Find("Logo_Title_0").GetComponent <Renderer>().material;
        m_LogoMaterial_1        = GameObject.Find("Logo_Title_1").GetComponent <Renderer>().material;
        m_LogoMaterial_2        = GameObject.Find("Logo_Title_2").GetComponent <Renderer>().material;
        m_AllRightsInfoMaterial = GameObject.Find("All_Rights_Info").GetComponent <Renderer>().material;
        m_LogoMaterial_0.color  = new Color(m_LogoMaterial_0.color.r,
                                            m_LogoMaterial_0.color.g,
                                            m_LogoMaterial_0.color.b,
                                            1.0f);
        m_LogoMaterial_1.color = new Color(m_LogoMaterial_1.color.r,
                                           m_LogoMaterial_1.color.g,
                                           m_LogoMaterial_1.color.b,
                                           0.0f);
        m_LogoMaterial_2.color = new Color(m_LogoMaterial_2.color.r,
                                           m_LogoMaterial_2.color.g,
                                           m_LogoMaterial_2.color.b,
                                           0.0f);
        m_AlphaChangeSpeed   = 1.0f;
        m_LogoAlphaFadeSpeed = new float[3] {
            1.0f, 1.5f, 2.0f
        };
        m_FadeSpeed = 1.0f;

        m_HintConfirm = GameObject.Find("Hint_Confirm").AddComponent <M_MenuSelection>();
        m_HintCancel  = GameObject.Find("Hint_Cancel").AddComponent <M_MenuSelection>();
        m_HintSelect  = GameObject.Find("Hint_Select").AddComponent <M_MenuSelection>();

        m_HintConfirm.DesiredAlpha = 0.0f;
        m_HintCancel.DesiredAlpha  = 0.0f;
        m_HintSelect.DesiredAlpha  = 0.0f;
        M_GlobalSetting.SetGlobalLanguage(M_GlobalSetting.Language.English);
        m_DesiredOpenName = "Turtorial_Level_01";
    }
Пример #2
0
    void Start()
    {
        m_LanguageMenuStatus    = LanguageMenuStatus.Selecting;
        m_LanguageSelector      = GameObject.Find("Lan_Selections") as GameObject;

        if (GameObject.Find("Lan_0_LanguageEnglish").GetComponent<M_MenuSelection>() != null)
            m_English = GameObject.Find("Lan_0_LanguageEnglish").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_English = GameObject.Find("Lan_0_LanguageEnglish").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_1_LanguageJapanese").GetComponent<M_MenuSelection>() != null)
            m_Japanese = GameObject.Find("Lan_1_LanguageJapanese").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Japanese = GameObject.Find("Lan_1_LanguageJapanese").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_2_LanguageChinese").GetComponent<M_MenuSelection>() != null)
            m_Chinese = GameObject.Find("Lan_2_LanguageChinese").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chinese = GameObject.Find("Lan_2_LanguageChinese").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_SelectLineLeft").GetComponent<M_MenuSelection>() != null)
            m_SelectLineLeft = GameObject.Find("Lan_SelectLineLeft").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectLineLeft = GameObject.Find("Lan_SelectLineLeft").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_SelectLineRight").GetComponent<M_MenuSelection>() != null)
            m_SelectLineRight = GameObject.Find("Lan_SelectLineRight").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectLineRight = GameObject.Find("Lan_SelectLineRight").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_SelectPaint").GetComponent<M_MenuSelection>() != null)
            m_SelectPaint = GameObject.Find("Lan_SelectPaint").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectPaint = GameObject.Find("Lan_SelectPaint").AddComponent<M_MenuSelection>() as M_MenuSelection;

        m_DesiredStatus         = LanguageSelection.English;
        m_LanguageStatus        = LanguageSelection.English;
    }
Пример #3
0
    void Start()
    {
        m_PauseMenuStatus = PauseMenuStatus.Selecting;
        m_MenuSelector = GameObject.Find("Menu") as GameObject;

        if (GameObject.Find("Resume").GetComponent<M_MenuSelection>() != null)
            m_ReturnToGame = GameObject.Find("Resume").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_ReturnToGame = GameObject.Find("Resume").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Restart").GetComponent<M_MenuSelection>() != null)
            m_Restart = GameObject.Find("Restart").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Restart = GameObject.Find("Restart").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("ExitGame").GetComponent<M_MenuSelection>() != null)
            m_BackToMainMenu = GameObject.Find("ExitGame").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_BackToMainMenu = GameObject.Find("ExitGame").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("SelectLineL").GetComponent<M_MenuSelection>() != null)
            m_SelectLineLeft = GameObject.Find("SelectLineL").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectLineLeft = GameObject.Find("SelectLineL").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("SelectLineR").GetComponent<M_MenuSelection>() != null)
            m_SelectLineRight = GameObject.Find("SelectLineR").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectLineRight = GameObject.Find("SelectLineR").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("SelectPaint").GetComponent<M_MenuSelection>() != null)
            m_SelectPaint = GameObject.Find("SelectPaint").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectPaint = GameObject.Find("SelectPaint").AddComponent<M_MenuSelection>() as M_MenuSelection;

        m_DesiredStatus     = PauseMenuSelection.ReturnToGame;
        m_CurrentMenuStatus = PauseMenuSelection.ReturnToGame;

        m_FadePlane = GameObject.Find("FadePlane").GetComponent<Renderer>().material;

        m_DesiredStageName = Application.loadedLevelName;
    }
Пример #4
0
    void Start()
    {
        INSTANCE   = this;
        CanConfirm = false;

        m_MenuStatus    = StageMenuStatus.Selecting;
        m_StageSelector = GameObject.Find("StageSelectionAssets") as GameObject;

        if (GameObject.Find("Chapter00").GetComponent <M_MenuSelection>() != null)
        {
            m_Chapter00 = GameObject.Find("Chapter00").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_Chapter00 = GameObject.Find("Chapter00").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Chapter01").GetComponent <M_MenuSelection>() != null)
        {
            m_Chapter01 = GameObject.Find("Chapter01").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_Chapter01 = GameObject.Find("Chapter01").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Chapter02").GetComponent <M_MenuSelection>() != null)
        {
            m_Chapter02 = GameObject.Find("Chapter02").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_Chapter02 = GameObject.Find("Chapter02").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Chapter03").GetComponent <M_MenuSelection>() != null)
        {
            m_Chapter03 = GameObject.Find("Chapter03").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_Chapter03 = GameObject.Find("Chapter03").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Chapter04").GetComponent <M_MenuSelection>() != null)
        {
            m_Chapter04 = GameObject.Find("Chapter04").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_Chapter04 = GameObject.Find("Chapter04").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Chapter05").GetComponent <M_MenuSelection>() != null)
        {
            m_Chapter05 = GameObject.Find("Chapter05").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_Chapter05 = GameObject.Find("Chapter05").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Chapter06").GetComponent <M_MenuSelection>() != null)
        {
            m_Chapter06 = GameObject.Find("Chapter06").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_Chapter06 = GameObject.Find("Chapter06").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Chapter07").GetComponent <M_MenuSelection>() != null)
        {
            m_Chapter07 = GameObject.Find("Chapter07").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_Chapter07 = GameObject.Find("Chapter07").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        m_CurrentStageSelection = StageSelection.Chapter00;
        m_DesiredStageSelection = StageSelection.Chapter00;
    }
Пример #5
0
    void Start()
    {
        m_AssembleMenuStatus = AssembleMenuStatus.Selecting;
        m_MenuSelector       = GameObject.Find("Title_Selections") as GameObject;

        if (GameObject.Find("Ass_GameStart").GetComponent <M_MenuSelection>() != null)
        {
            m_GameStart = GameObject.Find("Ass_GameStart").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_GameStart = GameObject.Find("Ass_GameStart").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Ass_StageSelect").GetComponent <M_MenuSelection>() != null)
        {
            m_StageSelect = GameObject.Find("Ass_StageSelect").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_StageSelect = GameObject.Find("Ass_StageSelect").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Ass_AboutAuthor").GetComponent <M_MenuSelection>() != null)
        {
            m_AboutAuthor = GameObject.Find("Ass_AboutAuthor").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_AboutAuthor = GameObject.Find("Ass_AboutAuthor").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Ass_SelectLineLeft").GetComponent <M_MenuSelection>() != null)
        {
            m_SelectLineLeft = GameObject.Find("Ass_SelectLineLeft").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_SelectLineLeft = GameObject.Find("Ass_SelectLineLeft").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Ass_SelectLineRight").GetComponent <M_MenuSelection>() != null)
        {
            m_SelectLineRight = GameObject.Find("Ass_SelectLineRight").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_SelectLineRight = GameObject.Find("Ass_SelectLineRight").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Ass_SelectPaint").GetComponent <M_MenuSelection>() != null)
        {
            m_SelectPaint = GameObject.Find("Ass_SelectPaint").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_SelectPaint = GameObject.Find("Ass_SelectPaint").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }


        m_CurrentMenuStatus = AssembleMenuSelection.GameStart;
        m_DesiredStatus     = AssembleMenuSelection.GameStart;
    }
Пример #6
0
    void Start()
    {
        m_PauseMenuStatus = PauseMenuStatus.Selecting;
        m_MenuSelector    = GameObject.Find("Menu") as GameObject;

        if (GameObject.Find("Resume").GetComponent <M_MenuSelection>() != null)
        {
            m_ReturnToGame = GameObject.Find("Resume").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_ReturnToGame = GameObject.Find("Resume").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("Restart").GetComponent <M_MenuSelection>() != null)
        {
            m_Restart = GameObject.Find("Restart").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_Restart = GameObject.Find("Restart").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("ExitGame").GetComponent <M_MenuSelection>() != null)
        {
            m_BackToMainMenu = GameObject.Find("ExitGame").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_BackToMainMenu = GameObject.Find("ExitGame").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("SelectLineL").GetComponent <M_MenuSelection>() != null)
        {
            m_SelectLineLeft = GameObject.Find("SelectLineL").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_SelectLineLeft = GameObject.Find("SelectLineL").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("SelectLineR").GetComponent <M_MenuSelection>() != null)
        {
            m_SelectLineRight = GameObject.Find("SelectLineR").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_SelectLineRight = GameObject.Find("SelectLineR").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        if (GameObject.Find("SelectPaint").GetComponent <M_MenuSelection>() != null)
        {
            m_SelectPaint = GameObject.Find("SelectPaint").GetComponent <M_MenuSelection>() as M_MenuSelection;
        }
        else
        {
            m_SelectPaint = GameObject.Find("SelectPaint").AddComponent <M_MenuSelection>() as M_MenuSelection;
        }

        m_DesiredStatus     = PauseMenuSelection.ReturnToGame;
        m_CurrentMenuStatus = PauseMenuSelection.ReturnToGame;

        m_FadePlane = GameObject.Find("FadePlane").GetComponent <Renderer>().material;

        m_DesiredStageName = Application.loadedLevelName;
    }
Пример #7
0
    void Start()
    {
        m_LanguageMenuStatus    = LanguageMenuStatus.Selecting;
        m_LanguageSelector      = GameObject.Find("Lan_Selections") as GameObject;

        if (GameObject.Find("Lan_0_LanguageEnglish").GetComponent<M_MenuSelection>() != null)
            m_English = GameObject.Find("Lan_0_LanguageEnglish").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_English = GameObject.Find("Lan_0_LanguageEnglish").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_1_LanguageJapanese").GetComponent<M_MenuSelection>() != null)
            m_Japanese = GameObject.Find("Lan_1_LanguageJapanese").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Japanese = GameObject.Find("Lan_1_LanguageJapanese").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_2_LanguageChinese").GetComponent<M_MenuSelection>() != null)
            m_Chinese = GameObject.Find("Lan_2_LanguageChinese").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chinese = GameObject.Find("Lan_2_LanguageChinese").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_SelectLineLeft").GetComponent<M_MenuSelection>() != null)
            m_SelectLineLeft = GameObject.Find("Lan_SelectLineLeft").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectLineLeft = GameObject.Find("Lan_SelectLineLeft").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_SelectLineRight").GetComponent<M_MenuSelection>() != null)
            m_SelectLineRight = GameObject.Find("Lan_SelectLineRight").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectLineRight = GameObject.Find("Lan_SelectLineRight").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Lan_SelectPaint").GetComponent<M_MenuSelection>() != null)
            m_SelectPaint = GameObject.Find("Lan_SelectPaint").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectPaint = GameObject.Find("Lan_SelectPaint").AddComponent<M_MenuSelection>() as M_MenuSelection;

        m_DesiredStatus         = LanguageSelection.English;
        m_LanguageStatus        = LanguageSelection.English;
    }
Пример #8
0
    void Start()
    {
        INSTANCE = this;
        CanConfirm = false;

        m_MenuStatus    = StageMenuStatus.Selecting;
        m_StageSelector = GameObject.Find("StageSelectionAssets") as GameObject;

        if (GameObject.Find("Chapter00").GetComponent<M_MenuSelection>() != null)
            m_Chapter00 = GameObject.Find("Chapter00").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chapter00 = GameObject.Find("Chapter00").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Chapter01").GetComponent<M_MenuSelection>() != null)
            m_Chapter01 = GameObject.Find("Chapter01").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chapter01 = GameObject.Find("Chapter01").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Chapter02").GetComponent<M_MenuSelection>() != null)
            m_Chapter02 = GameObject.Find("Chapter02").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chapter02 = GameObject.Find("Chapter02").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Chapter03").GetComponent<M_MenuSelection>() != null)
            m_Chapter03 = GameObject.Find("Chapter03").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chapter03 = GameObject.Find("Chapter03").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Chapter04").GetComponent<M_MenuSelection>() != null)
            m_Chapter04 = GameObject.Find("Chapter04").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chapter04 = GameObject.Find("Chapter04").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Chapter05").GetComponent<M_MenuSelection>() != null)
            m_Chapter05 = GameObject.Find("Chapter05").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chapter05 = GameObject.Find("Chapter05").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Chapter06").GetComponent<M_MenuSelection>() != null)
            m_Chapter06 = GameObject.Find("Chapter06").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chapter06 = GameObject.Find("Chapter06").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Chapter07").GetComponent<M_MenuSelection>() != null)
            m_Chapter07 = GameObject.Find("Chapter07").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_Chapter07 = GameObject.Find("Chapter07").AddComponent<M_MenuSelection>() as M_MenuSelection;

        m_CurrentStageSelection = StageSelection.Chapter00;
        m_DesiredStageSelection = StageSelection.Chapter00;
    }
Пример #9
0
    void Start()
    {
        m_AssembleMenuStatus    = AssembleMenuStatus.Selecting;
        m_MenuSelector          = GameObject.Find("Title_Selections") as GameObject;

        if (GameObject.Find("Ass_GameStart").GetComponent<M_MenuSelection>() != null)
            m_GameStart = GameObject.Find("Ass_GameStart").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_GameStart = GameObject.Find("Ass_GameStart").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Ass_StageSelect").GetComponent<M_MenuSelection>() != null)
            m_StageSelect = GameObject.Find("Ass_StageSelect").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_StageSelect = GameObject.Find("Ass_StageSelect").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Ass_AboutAuthor").GetComponent<M_MenuSelection>() != null)
            m_AboutAuthor = GameObject.Find("Ass_AboutAuthor").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_AboutAuthor = GameObject.Find("Ass_AboutAuthor").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Ass_SelectLineLeft").GetComponent<M_MenuSelection>() != null)
            m_SelectLineLeft = GameObject.Find("Ass_SelectLineLeft").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectLineLeft = GameObject.Find("Ass_SelectLineLeft").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Ass_SelectLineRight").GetComponent<M_MenuSelection>() != null)
            m_SelectLineRight = GameObject.Find("Ass_SelectLineRight").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectLineRight = GameObject.Find("Ass_SelectLineRight").AddComponent<M_MenuSelection>() as M_MenuSelection;

        if (GameObject.Find("Ass_SelectPaint").GetComponent<M_MenuSelection>() != null)
            m_SelectPaint = GameObject.Find("Ass_SelectPaint").GetComponent<M_MenuSelection>() as M_MenuSelection;
        else
            m_SelectPaint = GameObject.Find("Ass_SelectPaint").AddComponent<M_MenuSelection>() as M_MenuSelection;

        m_CurrentMenuStatus     = AssembleMenuSelection.GameStart;
        m_DesiredStatus         = AssembleMenuSelection.GameStart;
    }
Пример #10
0
    void Start()
    {
        CONTROLLER = this;

        DesiredCameraPos                = 0.0f;
        m_Status                        = MAIN_MENU_STATUS.FADE_IN;
        m_PressStartMatarial            = GameObject.Find("Press_Start").GetComponent<Renderer>().material;
        m_PressStartMatarial.color      = new Color(m_PressStartMatarial.color.r,
                                                    m_PressStartMatarial.color.g,
                                                    m_PressStartMatarial.color.b,
                                                    0.0f);
        m_FadePlaneMatarial             = GameObject.Find("FadePlane").GetComponent<Renderer>().material;
        m_LogoMaterial_0                = GameObject.Find("Logo_Title_0").GetComponent<Renderer>().material;
        m_LogoMaterial_1                = GameObject.Find("Logo_Title_1").GetComponent<Renderer>().material;
        m_LogoMaterial_2                = GameObject.Find("Logo_Title_2").GetComponent<Renderer>().material;
        m_AllRightsInfoMaterial         = GameObject.Find("All_Rights_Info").GetComponent<Renderer>().material;
        m_LogoMaterial_0.color          = new Color(m_LogoMaterial_0.color.r,
                                                    m_LogoMaterial_0.color.g,
                                                    m_LogoMaterial_0.color.b,
                                                    1.0f);
        m_LogoMaterial_1.color          = new Color(m_LogoMaterial_1.color.r,
                                                    m_LogoMaterial_1.color.g,
                                                    m_LogoMaterial_1.color.b,
                                                    0.0f);
        m_LogoMaterial_2.color          = new Color(m_LogoMaterial_2.color.r,
                                                    m_LogoMaterial_2.color.g,
                                                    m_LogoMaterial_2.color.b,
                                                    0.0f);
        m_AlphaChangeSpeed              = 1.0f;
        m_LogoAlphaFadeSpeed            = new float[3]{1.0f, 1.5f, 2.0f};
        m_FadeSpeed                     = 1.0f;

        m_HintConfirm                   = GameObject.Find("Hint_Confirm").AddComponent<M_MenuSelection>();
        m_HintCancel                    = GameObject.Find("Hint_Cancel").AddComponent<M_MenuSelection>();
        m_HintSelect                    = GameObject.Find("Hint_Select").AddComponent<M_MenuSelection>();

        m_HintConfirm.DesiredAlpha      = 0.0f;
        m_HintCancel.DesiredAlpha       = 0.0f;
        m_HintSelect.DesiredAlpha       = 0.0f;
        M_GlobalSetting.SetGlobalLanguage(M_GlobalSetting.Language.English);
        m_DesiredOpenName               = "Turtorial_Level_01";
    }