private void doSimpleSolver() // // Solve single joint in the x-y plane // // - first it calculates the angle between the handle and the end-effector. // - then it determines which way to rotate the joint. // { // Get the handle and create a function set for it // MIkHandleGroup handle_group = handleGroup; if (null == handle_group) { throw new System.InvalidOperationException("invalid handle group."); } MObject handle = handle_group.handle(0); MDagPath handlePath = MDagPath.getAPathTo(handle); MFnIkHandle fnHandle = new MFnIkHandle(handlePath); // Get the position of the end_effector // MDagPath end_effector = new MDagPath(); fnHandle.getEffector(end_effector); MFnTransform tran = new MFnTransform(end_effector); MPoint effector_position = tran.rotatePivot(MSpace.Space.kWorld); // Get the position of the handle // MPoint handle_position = fnHandle.rotatePivot(MSpace.Space.kWorld); // Get the start joint position // MDagPath start_joint = new MDagPath(); fnHandle.getStartJoint(start_joint); MFnTransform start_transform = new MFnTransform(start_joint); MPoint start_position = start_transform.rotatePivot(MSpace.Space.kWorld); // Calculate the rotation angle // MVector v1 = start_position.minus(effector_position); MVector v2 = start_position.minus(handle_position); double angle = v1.angle(v2); // -------- Figure out which way to rotate -------- // // define two vectors U and V as follows // U = EndEffector(E) - StartJoint(S) // N = Normal to U passing through EndEffector // // Clip handle_position to half-plane U to determine the region it // lies in. Use the region to determine the rotation direction. // // U // ^ Region Rotation // | B // (E)---N A C-C-W // A | B C-W // | B // | // (S) // double rot = 0.0; // Rotation about Z-axis // U and N define a half-plane to clip the handle against // MVector U = effector_position.minus(start_position); U.normalize(); // Get a normal to U // MVector zAxis = new MVector(0.0, 0.0, 1.0); MVector N = U.crossProduct(zAxis); // Cross product N.normalize(); // P is the handle position vector // MVector P = handle_position.minus(effector_position); // Determine the rotation direction // double PdotN = P[0] * N[0] + P[1] * N[1]; if (PdotN < 0) { // counter-clockwise rot = angle; } else { // clockwise rot = -1.0 * angle; } // get and set the Joint Angles // MDoubleArray jointAngles = new MDoubleArray(); getJointAngles(jointAngles); jointAngles.set(jointAngles[0] + rot, 0); setJointAngles(jointAngles); }