Пример #1
0
    public override bool ApplyEffect()
    {
        m_rb = GetComponent <Rigidbody>();
        AkSoundEngine.PostEvent("Planet_Rotation_Play", gameObject);

        m_maxRadius = float.MaxValue;

        if (m_rb && m_lastVel != Vector3.zero)
        {
            m_rb.velocity = m_lastVel;
        }

        if (m_rb && !m_rb.isKinematic)
        {
            ManageEffectsCollisions();
            m_rb.useGravity = false;
            m_joint         = GetComponent <MTK_JointType>();

            return(true);
        }
        else
        {
            Destroy(this);
            return(false);
        }
    }
Пример #2
0
    protected void EnableWorkshop(bool state)
    {
        MTK_Interactable current = m_dropzone.catchedObject;

        OnWorkshopUpdateState(state, current);

        if (state)
        {
            m_sound.Post(gameObject);
            current.isDistanceGrabbable = false;
            current.IndexJointUsed      = 1;

            current.jointType.onJointBreak.AddListener(() => Destroy(m_confJoint));
            current.isGrabbable = false;

            m_catchedObjectJoint = current.jointType;

            StartCoroutine(AnimateWorkshop(2, () =>
            {
                current.isGrabbable = true;
                m_dropzone.EnableButton();
            }));
        }
        else
        {
            current.IndexJointUsed      = 0;
            current.isDistanceGrabbable = true;

            m_catchedObjectJoint = null;
        }
    }
Пример #3
0
    public void Grab(MTK_Interactable obj)
    {
        if (obj)
        {
            // if(!obj.GetComponent<ScaleEffect>() && !obj.GetComponent<IcoSegment>())
            //     obj.transform.position = transform.position;

            if (obj.jointType.Used())
            {
                obj.jointType.RemoveJoint();
            }

            obj.jointType.onJointBreak.AddListener(Release);

            if (!obj.jointType.JoinWith(gameObject))
            {
                obj.jointType.onJointBreak.RemoveListener(Release);
                return;
            }

            obj.Grab(true);

            m_grabbed    = obj;
            grabbedJoint = obj.jointType;

            inputManager.Haptic(1);
            m_telekinesis.Active = false;

            m_handAnimator.SetBool("Visible", false);
            m_handAnimator.SetBool("Attract", true);

            m_setup.NotifyGrab(m_grabbed);

            // ObjectInTrigger = null;
        }
    }