public override void Initialize() { Texture2D texture = CCApplication.SharedApplication.Content.Load <Texture2D>("box2d/Terrain"); _terrain.ApplyTexture(texture, new Vector2(400, 0), InsideTerrainTest); base.Initialize(); }
public override void Initialize() { Texture2D texture = GameInstance.Content.Load <Texture2D>("Terrain"); _terrain.ApplyTexture(texture, new Vector2(400, 0), InsideTerrainTest); base.Initialize(); }