Пример #1
0
        public void OnResponse_MSG_GC_CREATE_CHARACTER(MemoryStream stream)
        {
            MSG_GC_CREATE_CHARACTER MSG_GC_CREATE_CHARACTER = MessagePacker.ProtobufHelper.Deserialize <MSG_GC_CREATE_CHARACTER>(stream);

            if (MSG_GC_CREATE_CHARACTER.Result == (int)ErrorCode.Success)
            {
                Request_MSG_CG_TO_ZONE(MSG_GC_CREATE_CHARACTER.Character.Uid);
            }
            else
            {
                Log.WriteLine("create charactor fail!");
            }
        }
Пример #2
0
        public void OnResponse_MSG_GC_CREATE_CHARACTER(MemoryStream stream)
        {
            MSG_GC_CREATE_CHARACTER MSG_GC_CREATE_CHARACTER = ProtoBuf.Serializer.Deserialize <MSG_GC_CREATE_CHARACTER>(stream);

            if (MSG_GC_CREATE_CHARACTER.result == (int)ErrorCode.Success)
            {
                player.CharInfo = MSG_GC_CREATE_CHARACTER.character;
                Request_MSG_CG_TO_ZONE(MSG_GC_CREATE_CHARACTER.character.Uid);
            }
            else
            {
                Log.WriteLine("create charactor fail : errocode {0}", MSG_GC_CREATE_CHARACTER.result);
            }
        }