Пример #1
0
 public void SetPart(MSBBB.Part.Collision part)
 {
     setBasePart(part);
     HitFilterID          = part.HitFilterID;
     SoundSpaceType       = part.SoundSpaceType;
     EnvLightMapSpotIndex = part.EnvLightMapSpotIndex;
     ReflectPlaneHeight   = part.ReflectPlaneHeight;
     MapNameID            = part.MapNameID;
     UnkT08b = part.UnkT08b;
     DisableBonfireEntityID = part.DisableBonfireEntityID;
     PlayRegionID           = part.PlayRegionID;
     LockCamID1             = part.LockCamID1;
     LockCamID2             = part.LockCamID2;
     UnkHitName             = part.UnkHitName;
     UnkT14 = part.UnkT14;
     UnkT18 = part.UnkT18;
     UnkT1C = part.UnkT1C;
     UnkT20 = part.UnkT20;
     UnkT24 = part.UnkT24;
     UnkT38 = part.UnkT38;
     UnkT40 = part.UnkT40;
     UnkT44 = part.UnkT44;
     UnkT48 = part.UnkT48;
     UnkT4C = part.UnkT4C;
     UnkT70 = part.UnkT70;
     UnkT74 = part.UnkT74;
 }
Пример #2
0
    public override void SetPart(MSBBB.Part bpart)
    {
        var part = (MSBBB.Part.Collision)bpart;

        setBasePart(part);
        GParamConfig = gameObject.AddComponent <MSBBBGParamConfig>();
        GParamConfig.setStruct(part.Gparam);
        UnkStruct4 = gameObject.AddComponent <MSBBBUnkStruct4>();
        UnkStruct4.setStruct(part.Unk4);
        HitFilterID          = part.HitFilterID;
        SoundSpaceType       = part.SoundSpaceType;
        EnvLightMapSpotIndex = part.EnvLightMapSpotIndex;
        ReflectPlaneHeight   = part.ReflectPlaneHeight;
        MapNameID            = part.MapNameID;
        UnkT08b = part.UnkT08b;
        DisableBonfireEntityID = part.DisableBonfireEntityID;
        PlayRegionID           = part.PlayRegionID;
        LockCamID1             = part.LockCamID1;
        LockCamID2             = part.LockCamID2;
        UnkHitName             = part.UnkHitName;
        UnkT14 = part.UnkT14;
    }