public override MSBBB.Event Serialize(GameObject parent) { var evt = new MSBBB.Event.SFX(parent.name); _Serialize(evt, parent); evt.FFXID = FFXID; evt.StartDisabled = StartDisabled; return(evt); }
public void SetEvent(MSBBB.Event.SFX evt) { setBaseEvent(evt); FFXID = evt.FFXID; StartDisabled = evt.StartDisabled; }