public void SetRegion(MSB3.Region.Message region) { setBaseRegion(region); MessageID = region.MessageID; UnkT02 = region.UnkT02; Hidden = region.Hidden; }
public MSB3.Region.Message Serialize(GameObject parent) { var region = new MSB3.Region.Message(parent.name); _Serialize(region, parent); region.MessageID = MessageID; region.UnkT02 = UnkT02; region.Hidden = Hidden; return(region); }