public MSB3.Part.MapPiece Serialize(GameObject parent) { var part = new MSB3.Part.MapPiece(parent.name); _Serialize(part, parent); part.Gparam = GParamConfig.Serialize(); return part; }
public void SetPart(MSB3.Part.MapPiece part) { setBasePart(part); LightParamID = part.LightParamID; FogParamID = part.FogParamID; UnkT10 = part.UnkT10; UnkT14 = part.UnkT14; }
public MSB3.Part.MapPiece Serialize(GameObject parent) { var part = new MSB3.Part.MapPiece(ID, parent.name); _Serialize(part, parent); part.LightParamID = LightParamID; part.FogParamID = FogParamID; part.UnkT10 = UnkT10; part.UnkT14 = UnkT14; return(part); }
public void SetPart(MSB3.Part.MapPiece part) { setBasePart(part); GParamConfig = gameObject.AddComponent<MSB3GParamConfig>(); GParamConfig.setStruct(part.Gparam); }