//writing mesh, material is now set to default but will be selected //by layer or object, material definitions will be got from material table public string writeMeshObject(MRhinoObjectMesh rhinoMesh, string materialName) { OnMesh mesh = new OnMesh(); mesh = rhinoMesh.GetMesh(); System.Globalization.CultureInfo ci = System.Globalization.CultureInfo.CreateSpecificCulture("en"); //use buffer for strings (much faster than string + string... ) StringBuilder buffer = new StringBuilder(); //materials //IRhinoMaterial material = rhinoMesh.m_parent_object.ObjectMaterial(); //string materialName = material.m_material_id.ToString(); //mesh int v_count = mesh.m_V.Count(); int f_count = mesh.m_F.Count(); buffer.Append(string.Format(ci, "<mesh vertices=\"{0}\" faces=\"{1}\" has_orco=\"off\" has_uv=\"false\" type=\"0\">", v_count, f_count)); buffer.Append(string.Format(ci, "<set_material sval=\"{0}\"/>", materialName)); //list verticles foreach (On3fPoint v in mesh.m_V) { buffer.Append(string.Format(ci, " <p x=\"{0}\" y=\"{1}\" z=\"{2}\"/>", v.x, v.y, v.z)); v_count++; } //list faces foreach (OnMeshFace f in mesh.m_F) { buffer.Append(string.Format(ci, " <f a=\"{0}\" b=\"{1}\" c=\"{2}\"/>\n", f.get_vi(0), f.get_vi(1), f.get_vi(2))); //quad ? if (!f.IsTriangle()) buffer.Append(string.Format(ci, " <f a=\"{0}\" b=\"{1}\" c=\"{2}\"/>\n", f.get_vi(0), f.get_vi(2), f.get_vi(3))); f_count++; } buffer.Append(string.Format(ci, "</mesh>")); mesh.Destroy(); return buffer.ToString(); }
/// <summary> /// Rhino calls WriteFile() to write document geometry to an external file. /// </summary> public override int WriteFile(string filename, int index, ref MRhinoDoc doc, ref IRhinoFileWriteOptions options) { int rc = 0; // false // Are we saving or exporting? bool bExport = options.Mode(IRhinoFileWriteOptions.ModeFlag.SelectedMode); // Are we in interactive or scripted mode? bool bScript = options.Mode(IRhinoFileWriteOptions.ModeFlag.BatchMode); List <IRhinoObject> objects = new List <IRhinoObject>(); // Get objects to save/export MRhinoObjectIterator it = new MRhinoObjectIterator(doc, IRhinoObjectIterator.object_state.undeleted_objects); if (bExport) { it.EnableSelectedFilter(); it.EnableVisibleFilter(); } // Do the iteration... MRhinoObject obj = null; for (obj = it.First(); null != obj; obj = it.Next()) { objects.Add(obj); } ArrayMRhinoObjectMesh meshes = new ArrayMRhinoObjectMesh(objects.Count); OnMeshParameters mesh_parameters = _mesh_parameters; int mesh_ui_style = (bScript) ? 2 : _mesh_ui_style; // Get the meshes to save/export IRhinoCommand.result res = RhUtil.RhinoMeshObjects(objects.ToArray(), ref mesh_parameters, ref mesh_ui_style, ref meshes); if (res == IRhinoCommand.result.success) { if (mesh_ui_style >= 0 && mesh_ui_style <= 1) { _mesh_ui_style = mesh_ui_style; } _mesh_parameters = mesh_parameters; } else { if (bExport) { RhUtil.RhinoApp().Print("No meshes to export.\n"); } else { RhUtil.RhinoApp().Print("No meshes to save.\n"); } return(rc); } try { // Open the file System.IO.StreamWriter file = new System.IO.StreamWriter(filename); // Write mesh count file.WriteLine(string.Format("meshcount={0}\n", meshes.Count())); // Write each mesh for (int i = 0; i < meshes.Count(); i++) { MRhinoObjectMesh obj_mesh = meshes[i]; OnMesh mesh = obj_mesh.GetMesh(); if (null != mesh) { // Write mesh number file.WriteLine(string.Format("mesh={0}\n", i)); // Write mesh vertex count file.WriteLine(string.Format("vertexcount={0}\n", mesh.m_V.Count())); // Write mesh face count file.WriteLine(string.Format("facecount={0}\n", mesh.m_F.Count())); // Write mesh vertices for (int vi = 0; vi < mesh.m_V.Count(); vi++) { On3fPoint p = mesh.m_V[vi]; file.WriteLine(string.Format("vertex=({0},{1},{2})\n", p.x, p.y, p.z)); } // Write mesh faces for (int fi = 0; fi < mesh.m_F.Count(); fi++) { OnMeshFace f = mesh.m_F[fi]; file.WriteLine(string.Format("face=({0},{1},{2},{3})\n", f.get_vi(0), f.get_vi(1), f.get_vi(2), f.get_vi(3))); } } } file.Close(); rc = 1; // true } catch (Exception e) { RhUtil.RhinoApp().Print(string.Format("{0}\n", e.Message)); } return(rc); }