private void Load() { #if !UNITY_EDITOR var load = MRLogSetting.Load().GetAwaiter().GetResult(); FileName = load.FileName; RootPath = load.LogRootPath; #endif }
// Use this for initialization private void Start() { MRLogSetting.Load().GetAwaiter().GetResult(); MRLog.Debug("The cat can't fly in the sky."); MRLog.Info("The cat can't fly in the sky."); MRLog.Warn("The cat can't fly in the sky."); MRLog.Error("The cat can't fly in the sky."); MRLog.Fatal("The cat can't fly in the sky."); }