private void LoadFromText()
 {
     Global.mapobj_config_mgr.ReloadDataFromFile(textResourcesPath, EditionType.ALL, false);
     Global.mapobj_config_mgr.ForEach(delegate(MapObjectConfigReference moc)
     {
         if (moc.map == curMap.ID)
         {
             MPObject mp;
             if (moc.isRole)
             {
                 mp = new MPRole();
             }
             else
             {
                 mp = new MPItem();
             }
             try {
                 mp.LoadFromText(moc);
                 //mp.CreateGameObject();
                 mapObjs_.Add(mp.sn, mp);
             }
             catch (System.Exception exp) {
                 errorCaught_ = true;
                 Debug.Log(exp.Message);
                 Debug.Log(exp.StackTrace);
             }
         }
     }
                                      );
 }
 void ApplyAIToObjectsWithSameID(MPRole role)
 {
     foreach (MPObject mo in mapObjs_.Values)
     {
         if (mo is MPRole && ((MPRole)mo).refid == role.refid)
         {
             ((MPRole)mo).aiRefid = role.aiRefid;
         }
     }
 }
    MPObject CreateObject(Vector3 pos)
    {
        int refid;

        int.TryParse(editTargetID_, out refid);
        MPObject mapobj = null;

        //暂时使用同一个reference
        RoleReference reference = Global.role_mgr.GetReference(refid);

        if (reference == null)
        {
            Debug.Log("无此ID" + refid);
            return(null);
        }
        if (objectType_ == 2)
        {
            if (mapObjectResLoadPathStrFormat.Length <= 0)
            {
                Debug.Log("待添加物件资源路径");
                return(null);
            }
            mapobj = new MPItem();
            ((MPItem)mapobj).reference = reference;
        }
        else
        {
            mapobj = new MPRole();
            ((MPRole)mapobj).reference = reference;
        }
        if (objectType_ == 0)
        {
            mapobj.ObjectType = "Monster";
        }
        if (objectType_ == 1)
        {
            mapobj.ObjectType = "Npc";
        }
        if (objectType_ == 2)
        {
            mapobj.ObjectType = "Object";
        }
        mapobj.map    = curMap.ID;
        mapobj.refid  = refid;
        mapobj.apprId = reference.Apprid;
        mapobj.sn     = GetUseableSN();
        mapobj.ID     = reference.ID;
        mapobj.CreateGameObject((a) => { mapObjs_[a.sn] = a; a.position = pos; });
        return(mapobj);
    }
Пример #4
0
 void DrawAllPath()
 {
     foreach (MPObject mpo in MapPlacementController.instance)
     {
         if (mpo is MPRole)
         {
             MPRole mpr = mpo as MPRole;
             if (mpr.routePointCount > 0)
             {
                 DrawRolePath(mpr);
             }
         }
     }
 }
    private void LoadFromXml(string filePath)
    {
        try {
            XmlDocument doc = new XmlDocument();
            doc.Load(filePath);
            XmlNodeList xnList = doc.DocumentElement.ChildNodes;
            foreach (XmlNode node in xnList)
            {
                XmlElement ele = node as XmlElement;
                MPObject   mp;
                //Debug.Log( string.Format( "{0},{1}", ele.LocalName, ele.Name ) );
                if (ele.Name == "Role")
                {
                    mp = new MPRole();
                }
                else if (ele.Name == "Item")
                {
                    mp = new MPItem();
                }
                else
                {
                    mp = new MPObject();
                }

                try{
                    mp.LoadFromXml(ele);
                    //mp.CreateGameObject();
                    mapObjs_.Add(mp.sn, mp);
                }
                catch (System.Exception exp) {
                    errorCaught_ = true;
                    Debug.Log(exp.Message);
                    Debug.Log(exp.StackTrace);
                }
            }

            lastSaveTime_ = Time.time;
        }
        catch (System.Exception exp) {
            Debug.Log(exp.ToString());
            Debug.Log(exp.StackTrace);
        }
    }
    private List <TemplateMapObjectConfig> PrepareSaveJson()
    {
        List <TemplateMapObjectConfig> objs = new List <TemplateMapObjectConfig>();

        foreach (MPObject mpo in mapObjs_.Values)
        {
            TemplateMapObjectConfig tempConfig = new TemplateMapObjectConfig();
            tempConfig.objType = mpo.ObjectType;
            tempConfig.refId   = mpo.mocReference_.refid;
            tempConfig.pos     = MyVector3.GetMyVector3(GameUtility.StrToVector3(mpo.mocReference_.position));
            tempConfig.dir     = MyVector3.GetMyVector3(GameUtility.StrToVector3(mpo.mocReference_.direction));
            tempConfig.visible = mpo.available;
            tempConfig.sn      = mpo.sn;
            tempConfig.isVisibleInMiddleMap = mpo.IsShowInMiddleMap;
            if (mpo.ObjectType != "Object")
            {
                MPRole mpoRole = mpo as MPRole;
                tempConfig.patrolType = mpoRole.patrolType.ToString();
                tempConfig.patrolPath = new List <MyVector3>();
                foreach (MPRole.RoutePoint point in mpoRole.routeList)
                {
                    tempConfig.patrolPath.Add(MyVector3.GetMyVector3(point.position));
                }
                tempConfig.camp    = (int)mpoRole.camp;
                tempConfig.aiRefId = mpoRole.aiRefid;
                tempConfig.team    = mpoRole.teamID;
            }
            else
            {
                MPItem mpItem = mpo as MPItem;
                tempConfig.team = mpItem.teamID;
            }
            objs.Add(tempConfig);
            //if (!Physics.Raycast(new Vector3(mpo.position.x, 10, mpo.position.z), Vector3.down, 200))
            //{
            //    Debug.Log("物体坐标非法  sn:" + mpo.sn);
            //}
        }
        return(objs);
    }
Пример #7
0
    void DrawRolePath(MPRole mpr)
    {
        BeforeUseGL();
        GL.Color(Color.red);
        GL.Begin(GL.LINES);
        {
            GL.Vertex(mpr.position);
            GL.Vertex(mpr.routeList[0].position);

            for (int i = 0; i < mpr.routeList.Count - 1; i++)
            {
                GL.Vertex(mpr.routeList[i].position);
                GL.Vertex(mpr.routeList[i + 1].position);
            }
        }
        GL.End();
        GL.Color(Color.blue);
        GL.Begin(GL.QUADS);
        for (int i = 0; i < mpr.routeList.Count; i++)
        {
            Vector3 orgPos = mpr.routeList[i].position;
            if (MapPlacementController.instance.curSelectRoutePoint == mpr.routeList[i])
            {
                GL.Color(Color.yellow);
            }
            else
            {
                GL.Color(Color.blue);
            }
            for (int k = 0; k < 4; k++)
            {
                GL.Vertex(orgPos + dirForQuadsDraw_[k]);
            }
        }
        GL.End();
    }
    private IEnumerator LoadFromJson(string filePath)
    {
        if (!File.Exists(filePath))
        {
            yield break;
        }
        StreamReader sr   = File.OpenText(filePath);
        string       json = sr.ReadToEnd();

        sr.Close();
        List <TemplateMapObjectConfig> objsRead = JsonMapper.ToObject <List <TemplateMapObjectConfig> >(json);

        if (objsRead == null)
        {
            yield break;
        }
        for (int i = 0; i < objsRead.Count; i++)
        {
            yield return(null);//每一个都延迟一帧执行,以免加载角色出错

            MPObject mapObj    = null;
            Vector3  positon   = objsRead[i].pos.GetVector3();
            Vector3  direction = objsRead[i].dir.GetVector3();

            if (objsRead[i].objType != "Object")
            {
                mapObj = new MPRole();
            }
            else
            {
                mapObj = new MPItem();
            }
            mapObj.refid      = objsRead[i].refId;
            mapObj.ObjectType = objsRead[i].objType;
            RoleReference reference = Global.role_mgr.GetReference(mapObj.refid);
            if (reference == null)
            {
                Debug.LogError(string.Format("无此role表Id:{0}", mapObj.refid));
            }
            else
            {
                mapObj.apprId = reference.Apprid;
            }
            mapObj.map               = curMap.ID;
            mapObj.sn                = objsRead[i].sn;
            mapObj.ID                = curMap.ID * 10000 + mapObj.sn;
            mapObjs_[mapObj.sn]      = mapObj;
            mapObj.available         = objsRead[i].visible;
            mapObj.camp              = (MPObject.ObjectCamp)objsRead[i].camp;
            mapObj.IsShowInMiddleMap = objsRead[i].isVisibleInMiddleMap;
            if (mapObj.ObjectType != "Object")
            {
                MPRole mpRole = mapObj as MPRole;
                mpRole.reference  = Global.role_mgr.GetReference(mpRole.refid);
                mpRole.teamID     = objsRead[i].team;
                mpRole.patrolType = (MPRole.PatrolType)Enum.Parse(typeof(MPRole.PatrolType), objsRead[i].patrolType);
                foreach (MyVector3 myVec in objsRead[i].patrolPath)
                {
                    mpRole.routeList.Add(new MPRole.RoutePoint(myVec.GetVector3(), 0));
                }
                mpRole.aiRefid = objsRead[i].aiRefId;
            }
            else
            {
                MPItem item = mapObj as MPItem;
                item.reference = Global.role_mgr.GetReference(item.refid);
                item.teamID    = objsRead[i].team;
            }

            //if (!Physics.Raycast(new Vector3(positon.x, 10, positon.z), Vector3.down, 200))
            //{
            //    Debug.Log("物体坐标非法  sn:" + mapObj.sn);
            //}
            mapObj.CreateGameObject((a) =>
            {
                mapObj.position  = positon;
                mapObj.direction = direction;
            });
        }
    }