private void Button15_Click(object sender, EventArgs e) { Text = "Please wait..."; UseWaitCursor = true; ProgressBar.Value = 0; ProgressBar.Visible = true; int LoopVar; LoopVar = 0; while (LoopVar < Conversions.ToDouble(Ini.GetString(Conversions.ToString(MMainFunctions.GetIniFileLocation()), MainObject.Header, "NumberOfAbilities", "")) - 1d == true) { AbilityList.SelectedIndex = LoopVar; LoopVar += 1; Refresh(); Enabled = false; ModifyNameCommands.ChangeAbilityName(LoopVar, MMainFunctions.DecapString(Conversions.ToString(GetNameFunctions.GetAbilityName(LoopVar)))); ProgressBar.Value = (int)(LoopVar / Conversions.ToDouble(Ini.GetString(Conversions.ToString(MMainFunctions.GetIniFileLocation()), MainObject.Header, "NumberOfAbilities", "")) * 100d); } LoopVar = 0; AbilityList.Items.Clear(); while (LoopVar < Conversions.ToDouble(Ini.GetString(Conversions.ToString(MMainFunctions.GetIniFileLocation()), MainObject.Header, "NumberOfAbilities", "")) == true) { AbilityList.Items.Add(GetNameFunctions.GetAbilityName(LoopVar)); LoopVar += 1; } AbilityList.SelectedIndex = 0; Text = "Ability Editor"; UseWaitCursor = false; Enabled = true; ProgressBar.Visible = false; BringToFront(); }