protected override void OnLoad() { base.OnLoad(); Layer = LayerUI; userData = MMW.GetAsset <UserData>(); coin = userData.Coin; tex = new Texture2D(Resources.number); tex.Load(); texCoin = new Texture2D(Resources.mmw_icon_coin); texCoin.MagFilter = OpenTK.Graphics.OpenGL4.TextureMagFilter.Linear; texCoin.Load(); texBack = new Texture2D(Resources.shadowline); texBack.Load(); lerp = new Lerper(-100.0f); Show(); sound = MMW.GetAsset <Sound>("coin"); player = MMW.FindGameObject(g => g.Tags.Contains("player")); }
protected override void OnLoad() { player = MMW.FindGameObject(o => o.Tags.Contains("player")); server = MMW.GetAsset <Server>(); }
public void Trigger(int tr, float length = float.MaxValue) { var player = MMW.FindGameObject(o => o.Tags.Contains("player")); MMW.BroadcastMessage("trigger", tr, player.Transform.WorldPosition, length); }
public void SwitchOff(int sw, float length = float.MaxValue) { var player = MMW.FindGameObject(o => o.Tags.Contains("player")); MMW.BroadcastMessage("switch off", sw, player.Transform.WorldPosition, length); }
public IGameObject FindGameObject(Predicate <IGameObject> match) { return(MMW.FindGameObject(match)); }
protected override void OnLoad() { player = MMW.FindGameObject(o => o.Tags.Contains("player")); data = new PlayerRayData(); }
protected override void OnLoad() { pi = GameObject.GetComponent <CharacterInfo>(); MMW.MainCamera.ForceTarget = true; ct = MMW.FindGameObject(o => o.Name == "camera target").Transform; }