Пример #1
0
    private bool ValidatePush(Vector3 v3Direction)
    {
        int index = MMUtils.MatrixIndexesToListIndex(v3CurrentPosition + v3Direction, gameController.GetCurrentLevel().MaxSize);

        return(MMUtils.IsPushableObject(gameController.scenarioObjects[index].GetComponent <ScenarioObject>().tTileType) &&
               gameController.scenarioObjects[index].GetComponent <MovementObject>().bEnableMovement);
    }
Пример #2
0
    public void GenerateLevelFromLevelData()
    {
        DeleteLevel();
        iTileSize = lvlExit.MaxSize;

        BuildLevelTiles(lvlExit.MaxSize);

        string[] sLevelData = lvlExit.levelBuild.Split(MMConstants.LEVEL_SEPARATOR);
        int      iColorObjectIdx = 0, iRotationIdx = 0, iObjMoveIdx = 0;

        for (int i = 0; i < sLevelData.Length; i++)
        {
            tiles[i].GetComponent <Tile>().ttTile = (MMEnums.TileType) int.Parse(sLevelData[i]);
            if (MMUtils.IsColorObject(tiles[i].GetComponent <Tile>().ttTile))
            {
                tiles[i].GetComponent <Tile>().clrObject = lvlExit.objColor[iColorObjectIdx];
                iColorObjectIdx++;
            }
            if (MMUtils.IsScenarioObject(tiles[i].GetComponent <Tile>().ttTile))
            {
                tiles[i].transform.rotation = Quaternion.Euler(lvlExit.objRotation[iRotationIdx]);

                iRotationIdx++;
            }

            if (MMUtils.IsPushableObject(tiles[i].GetComponent <Tile>().ttTile))
            {
                tiles[i].GetComponent <Tile>().bMovementOn = lvlExit.objMovementEnabled[iObjMoveIdx];
                iObjMoveIdx++;
            }
        }
        RefreshTiles();
    }
Пример #3
0
    public void GetLevelData()
    {
        lvlExit.levelBuild = "";
        Vector3[] v3ObjectsRotations = new Vector3[iNumberOfObjects];
        Color[]   clrObjects         = new Color[iNumberOfColors];
        bool[]    bMovementObjects   = new bool[iNumberOfMovementObjects];

        int iObjIndex = 0, iClrIndex = 0, iObjMoveIndex = 0;

        for (int i = 0; i < tiles.Length; i++)
        {
            lvlExit.levelBuild += ((int)tiles[i].GetComponent <Tile>().ttTile).ToString() + MMConstants.LEVEL_SEPARATOR;

            if (MMUtils.IsScenarioObject(tiles[i].GetComponent <Tile>().ttTile))
            {
                v3ObjectsRotations[iObjIndex] = tiles[i].transform.rotation.eulerAngles;
                iObjIndex++;
            }

            if (MMUtils.IsColorObject(tiles[i].GetComponent <Tile>().ttTile))
            {
                clrObjects[iClrIndex] = tiles[i].GetComponent <Tile>().clrObject;

                iClrIndex++;
            }

            if (MMUtils.IsPushableObject(tiles[i].GetComponent <Tile>().ttTile))
            {
                bMovementObjects[iObjMoveIndex] = tiles[i].GetComponent <Tile>().bMovementOn;
                iObjMoveIndex++;
            }
        }

        lvlExit.objColor = new Color[iNumberOfColors];
        lvlExit.objColor = (Color[])clrObjects.Clone();

        lvlExit.objRotation = new Vector3[iNumberOfObjects];
        lvlExit.objRotation = (Vector3[])v3ObjectsRotations.Clone();

        lvlExit.objMovementEnabled = new bool[iNumberOfMovementObjects];
        lvlExit.objMovementEnabled = (bool[])bMovementObjects.Clone();

        lvlExit.levelBuild = lvlExit.levelBuild.Substring(0, lvlExit.levelBuild.Length - 1);
        lvlExit.MaxSize    = iTileSize;
#if UNITY_EDITOR
        AssetDatabase.SaveAssets();
        EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
        EditorUtility.SetDirty(lvlExit);
#endif

        print("DATA GENERATED!");
    }
Пример #4
0
    public void GenerateBaseLevel(LevelData curLevel)
    {
        int iObjectPlacementNumber = 0;
        int iObjectMovementNumber  = 0;
        int iObjectColorNumber     = 0;

        string[] sLevelObjects = curLevel.levelBuild.Split(MMConstants.LEVEL_SEPARATOR);
        gameController.scenarioObjects = new GameObject[sLevelObjects.Length];
        for (int x = 0; x < curLevel.MaxSize; x++)
        {
            for (int z = 0; z < curLevel.MaxSize; z++)
            {
                GameObject goNewTile = Instantiate(goTile, new Vector3(x, 0.4f, z), Quaternion.identity);
                goNewTile.transform.SetParent(this.transform);
                int index = MMUtils.MatrixIndexesToListIndex(x, z, curLevel.MaxSize);
                if ((MMEnums.TileType) int.Parse(sLevelObjects[index]) == MMEnums.TileType.NONE)
                {
                    goNewTile.SetActive(false);
                }
                if (index == (curLevel.MaxSize * curLevel.MaxSize) / 2)
                {
                    cameraManager.PlaceCamera(curLevel.MaxSize, goNewTile);
                }
                GameObject goToInstantiate = null;
                switch ((MMEnums.TileType) int.Parse(sLevelObjects[index]))
                {
                case MMEnums.TileType.MIRROR:
                    goToInstantiate = goMirror;
                    break;

                case MMEnums.TileType.LASER:
                    goToInstantiate = goLaser;
                    break;

                case MMEnums.TileType.RECEIVER:
                    goToInstantiate = goReceiver;

                    break;

                case MMEnums.TileType.SPLITTER:
                    goToInstantiate = goSplitter;
                    break;

                case MMEnums.TileType.ROCKS:
                    goToInstantiate = goRocks;
                    break;

                case MMEnums.TileType.CHARACTER:
                    goToInstantiate = goCharacter;
                    break;

                case MMEnums.TileType.MERGER:
                    goToInstantiate = goMerger;
                    break;

                case MMEnums.TileType.BIG_ROCK:
                    goToInstantiate = goBigRock;
                    break;

                case MMEnums.TileType.DUPLICATOR:
                    goToInstantiate = goDuplicator;
                    break;
                }

                if (goToInstantiate != null)
                {
                    GameObject goNewObj = Instantiate(goToInstantiate, new Vector3(x, 1, z) + goToInstantiate.GetComponent <ScenarioObject>().v3Offset, Quaternion.identity);
                    goNewObj.transform.SetParent(this.transform);
                    goNewObj.GetComponent <ScenarioObject>().SetLevelReference(gameController);
                    gameController.scenarioObjects[index] = goNewObj;

                    if (goToInstantiate != goRocks && goToInstantiate != goBigRock)
                    {
                        goNewObj.transform.rotation = Quaternion.Euler(curLevel.objRotation[iObjectPlacementNumber]);
                        goNewObj.name += iObjectPlacementNumber;
                        iObjectPlacementNumber++;
                        if (goToInstantiate == goLaser)
                        {
                            goNewObj.GetComponent <RayLaser>().UpdateRayColor(curLevel.objColor[iObjectColorNumber]);
                            iObjectColorNumber++;
                        }
                        else if (goToInstantiate == goReceiver)
                        {
                            goNewObj.GetComponent <Receiver>().UpdateColorSolution(curLevel.objColor[iObjectColorNumber]);
                            iObjectColorNumber++;
                        }
                    }

                    if (MMUtils.IsPushableObject(goToInstantiate.GetComponent <ScenarioObject>().tTileType))
                    {
                        goNewObj.GetComponent <MovementObject>().bEnableMovement = curLevel.objMovementEnabled[iObjectMovementNumber];
                        iObjectMovementNumber++;
                    }
                }
                else if (!goNewTile.activeInHierarchy)
                {
                    gameController.scenarioObjects[index] = goNewTile;
                }
                else
                {
                    gameController.scenarioObjects[index] = goNewTile;
                }
            }
        }
    }
Пример #5
0
    public void RefreshTiles()
    {
        for (int i = 0; i < tiles.Length; i++)
        {
            if (tiles[i].GetComponent <Tile>().HasChangedValue())
            {
                MMUtils.DeleteAllChildrenWithException(tiles[i].transform, "Tile");

                tiles[i].GetComponent <Tile>().SetNewTile();
                if (tiles[i].GetComponent <Tile>().ttTile == MMEnums.TileType.NONE)
                {
                    tiles[i].GetComponent <Tile>().goTile.SetActive(false);
                }
                else
                {
                    tiles[i].GetComponent <Tile>().goTile.SetActive(true);
                    GameObject goToInstantiate = null;
                    switch (tiles[i].GetComponent <Tile>().ttTile)
                    {
                    case MMEnums.TileType.MIRROR:
                        goToInstantiate = prefMirror;
                        break;

                    case MMEnums.TileType.LASER:
                        goToInstantiate = prefLaser;
                        break;

                    case MMEnums.TileType.RECEIVER:
                        goToInstantiate = prefReceiver;
                        break;

                    case MMEnums.TileType.SPLITTER:
                        goToInstantiate = prefSplitter;
                        break;

                    case MMEnums.TileType.ROCKS:
                        goToInstantiate = prefRocks;
                        break;

                    case MMEnums.TileType.CHARACTER:
                        goToInstantiate = prefCharacter;
                        break;

                    case MMEnums.TileType.MERGER:
                        goToInstantiate = prefMerger;
                        break;

                    case MMEnums.TileType.BIG_ROCK:
                        goToInstantiate = prefBigRock;
                        break;

                    case MMEnums.TileType.DUPLICATOR:
                        goToInstantiate = prefDuplicator;
                        break;
                    }
                    if (goToInstantiate != null)
                    {
                        GameObject goNewObj = Instantiate(goToInstantiate, Vector3.zero, Quaternion.identity);
                        //tiles[i].GetComponent<Tile>().bMovementOn = goToInstantiate.GetComponent<ScenarioObject>().

                        goNewObj.transform.SetParent(tiles[i].transform);
                        goNewObj.transform.localPosition = new Vector3(0, 0.2f, 0) + goToInstantiate.GetComponent <ScenarioObject>().v3Offset;
                        goNewObj.transform.localRotation = Quaternion.identity;

                        if (tiles[i].GetComponent <Tile>().ttTile != MMEnums.TileType.ROCKS && tiles[i].GetComponent <Tile>().ttTile != MMEnums.TileType.BIG_ROCK)
                        {
                            iNumberOfObjects++;
                        }

                        if (MMUtils.IsPushableObject(tiles[i].GetComponent <Tile>().ttTile))
                        {
                            iNumberOfMovementObjects++;
                        }

                        if (MMUtils.IsColorObject(tiles[i].GetComponent <Tile>().ttTile))
                        {
                            if (tiles[i].GetComponent <Tile>().ttTile == MMEnums.TileType.LASER)
                            {
                                tiles[i].GetComponentInChildren <LineRenderer>().startColor = tiles[i].GetComponent <Tile>().clrObject;
                                tiles[i].GetComponentInChildren <LineRenderer>().endColor   = tiles[i].GetComponent <Tile>().clrObject;

                                Renderer recRenderer = tiles[i].GetComponentInChildren <LineRenderer>().GetComponentsInChildren <Renderer>()[1];

                                recRenderer.material.SetColor("_Color", tiles[i].GetComponent <Tile>().clrObject);
                            }
                            else if (tiles[i].GetComponent <Tile>().ttTile == MMEnums.TileType.RECEIVER)
                            {
                                Renderer recRenderer = tiles[i].GetComponentInChildren <Receiver>().GetComponentsInChildren <Renderer>()[2];
                                recRenderer.materials[0].SetColor("_Color", tiles[i].GetComponent <Tile>().clrObject);
                            }
                            iNumberOfColors++;
                        }
                    }
                }
            }
        }
    }