public static void SetLayer(this GameObject go, string layerName, string layerNameParticles, bool bFileSkillIndicator = false) { int layer = LayerMask.NameToLayer(layerName); int layerParticles = LayerMask.NameToLayer(layerNameParticles); MMGame_Math.SetLayerRecursively(go, layer, layerParticles, bFileSkillIndicator); }
public static void SetLayerRecursively(GameObject go, int layer, bool bFileSkillIndicator) { if (bFileSkillIndicator && go.CompareTag("SCI")) { return; } go.layer = layer; int childCount = go.transform.childCount; for (int i = 0; i < childCount; i++) { MMGame_Math.SetLayerRecursively(go.transform.GetChild(i).gameObject, layer, bFileSkillIndicator); } }
public static void SetLayerRecursively(GameObject go, int layer, int layerParticles, bool bFileSkillIndicator) { if (bFileSkillIndicator && go.CompareTag("SCI")) { return; } if (go.GetComponent <ParticleSystem>() != null) { go.layer = layerParticles; } else { go.layer = layer; } int childCount = go.transform.childCount; for (int i = 0; i < childCount; i++) { MMGame_Math.SetLayerRecursively(go.transform.GetChild(i).gameObject, layer, layerParticles, bFileSkillIndicator); } }
public static void SetLayer(this GameObject go, int layer, int layerParticles, bool bFileSkillIndicator) { MMGame_Math.SetLayerRecursively(go, layer, layerParticles, bFileSkillIndicator); }