Пример #1
0
 public void smoothLine()
 {
     Debug.Log("Start SmoothLine");
     if (line.positionCount > 3)
     {
         for (int i = 0; i < line.positionCount - 2; i++)
         {
             bool isOnLeftEdge  = colliderNormals.ContainsKey(i) && !colliderNormals.ContainsKey(i + 2);
             bool isOnRightEdge = colliderNormals.ContainsKey(i + 2) && !colliderNormals.ContainsKey(i);
             if (!isOnLeftEdge && !isOnRightEdge)
             {
                 var p1 = GetPosition(i);
                 var p  = GetPosition(i + 1);
                 var p2 = GetPosition(i + 2);
                 if (Vector3.Distance(p1, p2) * Statics.smoothFactor < Vector3.Distance(p1, p) + Vector3.Distance(p, p2))
                 {
                     var     midPoint  = Vector3.Lerp(p1, p2, 0.5f);
                     Vector3 midNormal = Vector3.back;
                     if (line.hasNormals)
                     {
                         midNormal = Vector3.Lerp(line.GetNormal(i), line.GetNormal(i + 2), 0.5f);
                     }
                     RaycastHit2D hit = Physics2D.CircleCast(p1, Statics.lineThickness * 0.5f, p2 - p1, Vector2.Distance(p1, p2));
                     if (hit.collider != null && hit.collider.isTrigger == false)
                     {
                         //Nothing
                     }
                     else
                     {
                         SetPosition(i + 1, midPoint);
                         if (line.hasNormals)
                         {
                             line.SetNormal(i + 1, midNormal);
                         }
                     }
                 }
             }
         }
     }
     Debug.Log("End SmoothLine");
 }