Пример #1
0
        /// <summary>
        /// A callback for when a client attempts a connection
        /// </summary>
        /// <param name="ar"></param>
        private static async void OnConnect(IAsyncResult ar)
        {
            TcpClient client = null;

            try
            {
                client = mitm.EndAcceptTcpClient(ar);
                if (Helper.Settings.Instance.PrivateSlots > 0 && PremiumPlayers.Count < Helper.Settings.Instance.PrivateSlots && premiumPlayers != null && await premiumPlayers.CheckPremiumPlayerAsync(((IPEndPoint)client.Client.RemoteEndPoint).Address.ToString()))
                {
                    MITMMessageHandler handler = prepareClient(client);

                    PremiumPlayers.Add(handler.IP, handler);

                    establishedConnections.Add(handler);

                    Helper.Settings.Instance.Logger.AddMessage(MessageType.INFO, String.Format("Premium player joined from {0}", handler.IP));
                }
                else if (Helper.Settings.Instance.PlayerLimit < 0 || ConnectedPlayers.Count <= Helper.Settings.Instance.PlayerLimit)
                {
                    MITMMessageHandler handler = prepareClient(client);

                    ConnectedPlayers.Add(handler.IP, handler);

                    establishedConnections.Add(handler);
                }
                else
                {
                    client.Close();
                }
            }
            catch (Exception ex)
            {
                if (ex is SocketException)
                {
                    Helper.Settings.Instance.Logger.AddMessage(Utilities.Logging.MessageType.ERROR, String.Format("An error occured while connecting to your server. Is the CubeWorld server running?"));
                }
                else
                {
                    Helper.Settings.Instance.Logger.AddMessage(ex);
                }

                if (client != null && client.Connected)
                {
                    client.Close();
                }
            }
        }
Пример #2
0
        private static MITMMessageHandler prepareClient(TcpClient client)
        {
            wait.Set();

            TcpClient toServer = new TcpClient();

            toServer.Connect(cubeWorldIP, (int)serverPort);

            NetworkStream clientStream = client.GetStream();
            NetworkStream serverStream = toServer.GetStream();

            IPAddress clientIP = ((IPEndPoint)client.Client.RemoteEndPoint).Address;

            Helper.Settings.Instance.Logger.AddMessage(Utilities.Logging.MessageType.INFO, String.Format("{1} connected to {0}", client.Client.LocalEndPoint.ToString(), clientIP.ToString()));

            MITMMessageHandler handler = new MITMMessageHandler(clientStream, serverStream, clientIP.ToString());

            handler.OnClientDisconnected = new Action <MITMMessageHandler>(h =>
            {
                if (ConnectedPlayers.ContainsKey(h.IP))
                {
                    ConnectedPlayers.Remove(h.IP);
                }

                if (PremiumPlayers.ContainsKey(h.IP))
                {
                    PremiumPlayers.Remove(h.IP);
                }

                if (knownPlayers != null)
                {
                    knownPlayers.RemoveConnectedPlayer(h.IP);
                }
            });

            handler.OnClientIdentified = new Action <MITMMessageHandler>(h =>
            {
                if (KnownNames.ContainsKey(h.IP) && !KnownNames[h.IP].Contains(h.Name))
                {
                    KnownNames[h.IP].Add(h.Name);
                }
                else if (!KnownNames.ContainsKey(h.IP))
                {
                    List <string> tmp = new List <string>();
                    tmp.Add(h.Name);
                    KnownNames.Add(h.IP, tmp);
                }

                if (knownPlayers != null)
                {
                    if (ConnectedPlayers.ContainsKey(h.IP))
                    {
                        knownPlayers.AddConnectedPlayer(h.IP, h.Name);
                    }

                    knownPlayers.AddKnownPlayer(h.IP, h.Name);
                }

                if (!playerAllowed(h.Level, h.HP, h.IP))
                {
                    h.Disconnect();
                    Helper.Settings.Instance.Logger.AddMessage(Utilities.Logging.MessageType.INFO, String.Format("{0} was kicked, because his character is not allowed (HP:{2}, Level:{1}).", h.Name, h.Level, h.HP));
                }
            });

            if (ConnectedPlayers.ContainsKey(handler.IP))
            {
                ConnectedPlayers[handler.IP].Disconnect();
                ConnectedPlayers.Remove(handler.IP);
            }
            return(handler);
        }