public static void MIDISettingsMenu() { MIDISettings s = MIDISettings.instance; EditorGUIUtility.PingObject(s); Selection.objects = new Object[1] { s }; }
public void OnEnable() { o = target as MIDISettings; }
public static void MIDISettingsMenu() { MIDISettings s = MIDISettings.instance; EditorGUIUtility.PingObject(s); Selection.objects = new Object[1] { s }; }
public void OnEnable() { o = target as MIDISettings; }