void startThreadForSyncTCP() { syncSockTCP = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); label.text += "\r\n self " + MGFoundtion.getInternIP() + ";serverip " + MGGlobalDataCenter.defaultCenter().serverIp + ";clientIP" + MGGlobalDataCenter.defaultCenter().clientIP; if (MGGlobalDataCenter.defaultCenter().isFrontRoler) { syncIEP = new IPEndPoint(IPAddress.Parse(MGGlobalDataCenter.defaultCenter().clientIP), MGGlobalDataCenter.defaultCenter().SyncPort); //服务器的IP和端口 try { //因为客户端只是用来向特定的服务器发送信息,所以不需要绑定本机的IP和端口。不需要监听。 syncSockTCP.Connect(syncIEP); } catch (SocketException e) { label.text += " unable to connect to server" + e.ToString(); } InvokeRepeating("syncNetworkTCP", 0.1f, 0.010f); } else { syncIEP = new IPEndPoint(IPAddress.Any, MGGlobalDataCenter.defaultCenter().SyncPort); //本机预使用的IP和端口 syncSockTCP.Bind(syncIEP); syncThread = new Thread(syncToReceiveTCP); syncThread.IsBackground = true; syncThread.Start(); } }
private void removeObserver(List <MGNotificationSelector> selList, string name) { if (selList == null) { return; } List <MGNotificationSelector> notiSelList, needDelList; needDelList = new List <MGNotificationSelector>(); notiSelList = MGFoundtion.GetValue <string, List <MGNotificationSelector> >(this.nameHastable, name, null); if (notiSelList == null) { return; } //Debug.Log("before remove:"+selList.Count); foreach (MGNotificationSelector eachSel in notiSelList) { foreach (MGNotificationSelector delSel in selList) { if (delSel == eachSel) { needDelList.Add(delSel); } } } foreach (MGNotificationSelector needDelSel in needDelList) { notiSelList.Remove(needDelSel); } // Debug.Log("after remove:"+selList.Count); needDelList.Clear(); }
void startThreadForSync() { syncSock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); //初始化一个Scoket实习,采用UDP传输 label.text += "\r\n self " + MGFoundtion.getInternIP() + ";serverip " + MGGlobalDataCenter.defaultCenter().serverIp + ";clientIP" + MGGlobalDataCenter.defaultCenter().clientIP; if (MGGlobalDataCenter.defaultCenter().isFrontRoler) { //label.text += "\r\n self " + MGFoundtion.getInternIP() + ";serverip " + MGGlobalDataCenter.defaultCenter().serverIp; IPAddress clientAddress = IPAddress.Broadcast; syncIEP = new IPEndPoint(clientAddress, MGGlobalDataCenter.defaultCenter().SyncPort); //初始化一个发送广播和指定端口的网络端口实例 syncEP = (EndPoint)syncIEP; //syncSock.Bind(syncEP);//绑定这个实例 syncSock.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1); //设置该scoket实例的发送形式 InvokeRepeating("syncNetwork", 0.1f, 0.010f); } else { //label.text += "\r\n self " + MGFoundtion.getInternIP() + ";serverip " + MGGlobalDataCenter.defaultCenter().serverIp; //Debug.Log("serverIp="+MGGlobalDataCenter.defaultCenter().serverIp); IPAddress serverAddress = IPAddress.Any; syncIEP = new IPEndPoint(serverAddress, MGGlobalDataCenter.defaultCenter().SyncPort); //初始化一个侦听局域网内部所有IP和指定端口 syncEP = (EndPoint)syncIEP; syncSock.Bind(syncEP); //绑定这个实例 syncThread = new Thread(syncToReceive); syncThread.IsBackground = true; syncThread.Start(); } }
void Start() { isReceiveIP = false; isCancelListen = false; udpReceive = new listenForServerDelegate(UDPStartToReceive); MGGlobalDataCenter.defaultCenter().serverIp = MGFoundtion.getInternIP(); }
public void OnChoosePlayer_mingyue(GameObject button) { print("2 click start mingyue"); if (istianyaLoad == false) { ismingyueLoad = true; } if (ismingyueLoad) { if (MGGlobalDataCenter.defaultCenter().isSingle == true) { MGGlobalDataCenter.defaultCenter().isLaterRoler = false; MGGlobalDataCenter.defaultCenter().isFrontRoler = true; if (!MGGlobalDataCenter.defaultCenter().isMingYueGuide) { MGFoundtion.setMingYueGuideFlag(); MGGlobalDataCenter.defaultCenter().isMingYueGuide = true; Application.LoadLevel("guideScene"); } else { Application.LoadLevel("gameScene1"); } } else { this.GetComponent <MyNetworkTest>().createHost(); } } }
GameObject createOneUI(GameObject gameObject, Vector3 pos) { GameObject objc = GameObject.Instantiate(gameObject, new Vector3(0, 0, 0), Quaternion.Euler(0, 0, 0)) as GameObject; objc.transform.parent = NGUIRoot.transform; objc.layer = UILayerMask; objc.transform.position = MGFoundtion.WorldPointToNGUIPoint(pos, uiCamera); objc.transform.localScale = new Vector3(MGGlobalDataCenter.defaultCenter().UIScale, MGGlobalDataCenter.defaultCenter().UIScale, 1); return(objc); }
// Update is called once per frame void Update() { y += 0.05f; this.transform.Translate(new Vector3(Random.Range(1f, 3f), Mathf.Sin(y) / 5f, 0) * Random.Range(3f, 5f) * Time.deltaTime); //this.transform.Translate(new Vector3(Random.Range(1f, 2f), Random.Range(0.1f, 0.2f) * Time.deltaTime)); if (this.transform.position.x > MGFoundtion.pixelToWroldPoint(MGGlobalDataCenter.defaultCenter().pixelWidth, 0).x) { Destroy(this.gameObject); } }
/// <summary> /// Removes the observer. /// </summary> /// <param name="observer">Observer.</param> /// <param name="name">Name.</param> public void removeObserver(object observer, string name) { Dictionary <string, List <MGNotificationSelector> > nameListDic = MGFoundtion.GetValue <object, Dictionary <string, List <MGNotificationSelector> > >(this.objcNamesSel, observer, null); if (nameListDic == null) { return; } // Debug.Log("123123"); this.removeObserver(nameListDic[name], name); nameListDic.Remove(name); }
// Use this for initialization void Awake() { if (MGFoundtion.isFirstLaunch()) { Debug.Log("isFirstLaunch=true"); MGGlobalDataCenter.defaultCenter().isFirstLaunch = true; MGFoundtion.setFirstLaunchFlag(); } MGGlobalDataCenter.defaultCenter().isMingYueGuide = MGFoundtion.isMingYueGuide(); MGGlobalDataCenter.defaultCenter().isTianYaGuide = MGFoundtion.isTianYaGuide(); Debug.Log("MGGlobalDataCenter.defaultCenter().isMingYueGuide=" + MGGlobalDataCenter.defaultCenter().isMingYueGuide); Debug.Log("MGGlobalDataCenter.defaultCenter().isTianYaGuide=" + MGGlobalDataCenter.defaultCenter().isTianYaGuide); }
/// <summary> /// Removes the observer. /// </summary> /// <param name="observer">Observer.</param> public void removeObserver(object observer) { Dictionary <string, List <MGNotificationSelector> > nameListDic = MGFoundtion.GetValue <object, Dictionary <string, List <MGNotificationSelector> > >(this.objcNamesSel, observer, null); if (nameListDic == null) { return; } foreach (KeyValuePair <string, List <MGNotificationSelector> > pair in nameListDic) { this.removeObserver(pair.Value, pair.Key); } }
/// <summary> /// Posts the notification. /// </summary> /// <param name="name">Name.</param> /// <param name="objc">Objc.</param> /// <param name="userInfo">User info.</param> public void postNotification(string name, object objc, Dictionary <object, object> userInfo) { List <MGNotificationSelector> selList = MGFoundtion.GetValue <string, List <MGNotificationSelector> >(this.nameHastable, name, null); if (selList == null) { return; } foreach (MGNotificationSelector sel in selList) { sel(new MGNotification(name, objc, userInfo)); } }
void showButtonAndLabel(string buttonName, string labelString) { foreach (GameObject uiButton in UIButtons) { if (uiButton.name == buttonName) { uiButton.SetActive(true); uiButton.GetComponent <UIButton>().enabled = false; this.GetComponent <MGGuideDarkLayer>().createDarkLayerInPos(MGFoundtion.NGUIPointToWorldPoint(uiButton.transform.position, uiCamera)); break; } } guideLabel.GetComponent <UILabel>().text = labelString; guideLabel.SetActive(true); Time.timeScale = 0; }
void Start() { roleLater = MGGlobalDataCenter.defaultCenter().roleLater; roleLaterStartPos = roleLater.transform.position; roleFront = MGGlobalDataCenter.defaultCenter().role; roleFrontStartPos = roleFront.transform.position; if (MGGlobalDataCenter.defaultCenter().isLaterRoler) { //先删除AI脚本 Object Script = roleFront.GetComponent <MGRoleActAIController>(); Destroy(Script); Script = roleFront.GetComponent <MGRoleFrontSkillAIController>(); Destroy(Script); } else { //先删除AI脚本 Object Script = roleLater.GetComponent <MGRoleActAIController>(); Destroy(Script); Script = roleLater.GetComponent <MGRoleLaterSkillAIController>(); Destroy(Script); } roleLaterJumpScript = roleLater.GetComponent <Jump>(); roleFrontJumpScript = roleFront.GetComponent <Jump>(); guideMask = 0; guideEndMask = 0; guideDelayTimer = 0; guideLastStepTimer = 0; guideDartStep = 1; guideStepTimer = 0; isHiddenButtons = false; UIButtons = null; isReStart = false; flag = false; isGuideEnd = false; guideLabel = GameObject.Instantiate(guideLabel, new Vector3(0, 0, 0), Quaternion.Euler(0, 0, 0)) as GameObject; guideLabel.transform.parent = NGUIRoot.transform; guideLabel.transform.position = MGFoundtion.WorldPointToNGUIPoint(new Vector3(0, 2.11f, 0), uiCamera); guideLabel.transform.localScale = new Vector3(1, 1, 1); guideLabel.layer = 10; guideLabel.GetComponent <UILabel>().text = ""; guideLabel.SetActive(false); }
void Awake() { Camera camera = GameObject.Find("Main Camera").GetComponent <Camera>(); MGGlobalDataCenter singleInstance = MGGlobalDataCenter.defaultCenter(); singleInstance.pixelHight = camera.pixelHeight; singleInstance.pixelWidth = camera.pixelWidth; Vector3 rightTopPos = MGFoundtion.pixelToWroldPoint(singleInstance.pixelWidth, singleInstance.pixelHight); Vector3 leftBottomPos = MGFoundtion.pixelToWroldPoint(0, 0); singleInstance.leftBottomPos = leftBottomPos; singleInstance.rightTopPos = rightTopPos; singleInstance.screenBottomY = leftBottomPos.y; singleInstance.screenTopY = -1 * singleInstance.screenBottomY; singleInstance.screenLiftX = leftBottomPos.x; singleInstance.screenRightX = -1 * singleInstance.screenLiftX; Vector3 pos = MGFoundtion.pixelToWroldPoint(88f, 88f); singleInstance.NGUI_ButtonWidth = (pos.x - singleInstance.screenLiftX) * MGGlobalDataCenter.defaultCenter().UIScale; }
/// <summary> /// Adds the observer. /// </summary> /// <param name="observer">Observer.</param> /// <param name="sel">selector.</param> /// <param name="name">nitification Name.</param> public void addObserver(object observer, MGNotificationSelector sel, string name) { if (observer == null || sel == null || name == null) { return; } List <MGNotificationSelector> selList = MGFoundtion.GetValue <string, List <MGNotificationSelector> >(this.nameHastable, name, null); if (selList == null) { selList = new List <MGNotificationSelector>(); } if (selList.Contains(sel)) { return; } selList.Add(sel); //Debug.Log("after add sel:"+selList.Count); MGFoundtion.AddOrPeplace <string, List <MGNotificationSelector> >(this.nameHastable, name, selList); Dictionary <string, List <MGNotificationSelector> > nameListDic = MGFoundtion.GetValue <object, Dictionary <string, List <MGNotificationSelector> > >(this.objcNamesSel, observer, null); if (nameListDic == null) { nameListDic = new Dictionary <string, List <MGNotificationSelector> >(); } List <MGNotificationSelector> obj_name_selList = MGFoundtion.GetValue <string, List <MGNotificationSelector> >(nameListDic, name, null); if (obj_name_selList == null) { obj_name_selList = new List <MGNotificationSelector>(); } obj_name_selList.Add(sel); MGFoundtion.AddOrPeplace <string, List <MGNotificationSelector> >(nameListDic, name, obj_name_selList); MGFoundtion.AddOrPeplace <object, Dictionary <string, List <MGNotificationSelector> > >(this.objcNamesSel, observer, nameListDic); //Debug.Log("objcNamesSel count:" + this.objcNamesSel.Count); }