static public MGDirection DirectionFromKey(UnityEngine.KeyCode key) { MGDirection ret = MGDirection.UNSET; switch (key) { case UnityEngine.KeyCode.UpArrow: { ret = MGDirection.UP; break; } case UnityEngine.KeyCode.DownArrow: { ret = MGDirection.DOWN; break; } case UnityEngine.KeyCode.LeftArrow: { ret = MGDirection.LEFT; break; } case UnityEngine.KeyCode.RightArrow: { ret = MGDirection.RIGHT; break; } default: { Debug.LogError("Unexpected value for key in MGArrowUtils.DirectionFromKey"); break; } } return(ret); }
static public UnityEngine.KeyCode KeyFromDirection(MGDirection dir) { UnityEngine.KeyCode ret = UnityEngine.KeyCode.UpArrow; switch (dir) { case MGDirection.UP: { ret = UnityEngine.KeyCode.UpArrow; break; } case MGDirection.DOWN: { ret = UnityEngine.KeyCode.DownArrow; break; } case MGDirection.LEFT: { ret = UnityEngine.KeyCode.LeftArrow; break; } case MGDirection.RIGHT: { ret = UnityEngine.KeyCode.RightArrow; break; } default: { Debug.LogError("Unexpected value for dir in MGArrowUtils.KeyFromDirection"); break; } } return(ret); }
static public int IntFromDirection(MGDirection dir) { return((int)dir); }