void ShootGun() { canShoot = false; SoundManagerScript.Instance.PlaySFX(AudioClipID.SFX_CANNON01); if ((int)type >= (int)EnemyType.TYPE00 && (int)type <= (int)EnemyType.TYPE05) // || ((int)type >= (int)EnemyType.TYPE07 && (int)type <= (int)EnemyType.TYPE09)) { for (int i = 0; i < gunTips.Length; i++) { GameObject go = Instantiate(bulletPrefab, gunTips[i].transform.position, gunTips[i].transform.rotation); MGBulletScript bulletScript = go.GetComponent <MGBulletScript>(); bulletScript.friendly = false; bulletScript.damage = bulletDamage; } bulletBurstCount++; if (bulletBurstCount < bulletVolley) { fireCooldown = fireRate * 0.1f; } else { bulletBurstCount = 0f; fireCooldown = fireRate; } canShoot = true; } else if ((int)type >= (int)EnemyType.TYPE06 && (int)type <= (int)EnemyType.TYPE09) { for (int i = 0; i < gunTips.Length; i++) { GameObject go = Instantiate(bulletPrefab, gunTips[i].transform.position, gunTips[i].transform.rotation); MGBulletScript bulletScript = go.GetComponent <MGBulletScript>(); bulletScript.friendly = false; } bulletBurstCount++; cannonBody.Rotate(0f, 0f, (90f / bulletVolley)); if (bulletBurstCount < bulletVolley) { fireCooldown = fireRate * 0.2f; } else { bulletBurstCount = 0f; fireCooldown = fireRate; } canShoot = true; } }
void ShootMG() { for (int i = 0; i < mgGuns.Length; i++) { SoundManagerScript.Instance.PlaySFX(AudioClipID.SFX_MG); GameObject newBullet = Instantiate(bulletPrefab, mgGuns[i].transform.position, this.transform.rotation); MGBulletScript bulletscript = newBullet.GetComponent <MGBulletScript>(); bulletscript.damage = mgBulletDamage; bulletscript.friendly = true; } }
void OnTriggerEnter2D(Collider2D other) { if (!emp) { if (other.CompareTag("Enemy")) { EnemyScript enemyscript = other.GetComponent <EnemyScript>(); enemyscript.TakeDamage(damage); } } else { if (other.CompareTag("Enemy")) { EnemyScript enemyscript = other.GetComponent <EnemyScript>(); enemyscript.fireCooldown = 50f; enemyscript.StartCoroutine(enemyscript.HitEMP()); } else { MGBulletScript bulletscript = other.GetComponent <MGBulletScript>(); if (bulletscript != null) { if (!bulletscript.friendly) { Debug.Log("EMp"); Destroy(other.gameObject); } } } } }