public void PushOne(Action action, MFUIManager.MFUIID baseUI = MFUIManager.MFUIID.None, uint pri = 0, string debugText = "") { MFUIQueueUnit unit = new MFUIQueueUnit() { UnitID = ++m_nextUnitID, act = action, UnitPriority = pri, BaseUIID = baseUI }; if (baseUI == MFUIManager.MFUIID.None) { MFUIUtils.MFUIDebug(string.Concat(debugText, " Run 1")); unit.JustDoIt(); } else if (baseUI == MFUIManager.CurrentUI && !IsLocking) { MFUIUtils.MFUIDebug(string.Concat(debugText, " Run 2")); unit.JustDoIt(); } else { MFUIUtils.MFUIDebug(string.Concat(debugText, " Run 3")); m_listUI.Add(unit); m_listUI = m_listUI.OrderByDescending(t => t.UnitPriority).ToList(); } }
private void SwitchUI(MFUIID targetUIID, MFUIID baseUIID = MFUIID.None, uint pri = 0, bool isAttached = false, MFUISwitchAnim.MFUISwitchAnimType switchInType = MFUISwitchAnim.MFUISwitchAnimType.None, MFUISwitchAnim.MFUISwitchAnimType switchOutType = MFUISwitchAnim.MFUISwitchAnimType.None) { if (CurrentUI == targetUIID) { return; } if (!DictUIIDToOBj.ContainsKey(targetUIID)) { MFUIUtils.MFUIDebug("MFUIID Dictionary not contain Obj"); return; } if (switchOutType != MFUISwitchAnim.MFUISwitchAnimType.None) { MFUISwitchAnimNode[] animNodeArr = DictUIIDToOBj[CurrentUI].GetComponentsInChildren <MFUISwitchAnimNode>(true); if (animNodeArr.Length > 0) { animNodeArr[0].Play(switchOutType); } else { DictUIIDToOBj[CurrentUI].AddComponent <MFUISwitchAnimNode>().Play(switchOutType); } } if (switchInType != MFUISwitchAnim.MFUISwitchAnimType.None) { MFUISwitchAnimNode[] animNodeArr = DictUIIDToOBj[targetUIID].GetComponentsInChildren <MFUISwitchAnimNode>(true); if (animNodeArr.Length > 0) { animNodeArr[0].Play(switchInType); } else { DictUIIDToOBj[targetUIID].AddComponent <MFUISwitchAnimNode>().Play(switchInType); } } //DictUIIDToOBj[CurrentUI].MFUIgameObject.GetComponentsInChildren<MFUISwitchAnimNode>(true)[0].Play(switchOutType); //DictUIIDToOBj[targetUIID].MFUIgameObject.GetComponentsInChildren<MFUISwitchAnimNode>(true)[0].Play(switchInType); //Debug.LogError(CurrentUI); //if (DictUIIDToOBj.ContainsKey(CurrentUI) && !isAttached) //{ // DictUIIDToOBj[CurrentUI].GetComponentsInChildren<MFUIUnit>(true)[0].Hide(); // //Debug.LogError(CurrentUI + " Hide"); //} if (DictUIIDToOBj[targetUIID].GetComponentsInChildren <MFUIUnit>(true)[0].IsUIDirty()) { DictUIIDToOBj[targetUIID].GetComponentsInChildren <MFUIUnit>(true)[0].Show(); } //Debug.LogError(targetUIID + " Show"); }
public void RegisterGameObjectList(List <MFUIResourceReqInfo> list, System.Action callBack = null, bool preLoad = false) { for (int i = 0; i < list.Count; ++i) { if (!m_dictUIIDToUnInstanceObjCount.ContainsKey(list[i].id)) { m_dictUIIDToUnInstanceObjCount.Add(list[i].id, 1); } else { ++m_dictUIIDToUnInstanceObjCount[list[i].id]; } } for (int i = 0; i < list.Count; ++i) { if (m_dictGoNameToUIID.ContainsKey(list[i].goName)) { MFUIUtils.MFUIDebug("Same GameObject Name Registered now will Replace it !"); } m_dictGoNameToUIID[list[i].goName] = list[i].id; m_dictUIIDToCallBack[list[i].id] = callBack; RegisterGameObject(list[i].id, list[i].path, list[i].goName, preLoad); } }
private static void AddWigetToFullNameData(string widgetName, string fullName) { if (m_widgetToFullName.ContainsKey(widgetName)) { MFUIUtils.MFUIDebug("Same Key In the WidgetName to FullName Dict ,Now Replace It!"); } //m_widgetToFullName.Add(widgetName, fullName); m_widgetToFullName[widgetName] = fullName; }
public override void CallWhenCreate() { MFUIUtils.MFUIDebug("Register CityMainUI"); RegisterButtonHandler("TestPanel1itemButton"); SetLabelText("TestPanel1itemName", "EquipmentName"); SetSpriteImage("TestPanel1itemImage", "NGUI"); SetButtonClickHandler("TestPanel1itemButton", OnItemButtonClick); SetButtonPressHandler("TestPanel1itemButton", OnItemButtonPress); SetButtonDragHandler("TestPanel1itemButton", OnItemButtonDrag); }
public MFUIButtonHandler GetButtonHandler(string name) { if (!m_dictButtonAction.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in ClickAction Dict , now Return Null instead")); return(null); } else { return(m_dictButtonAction[name]); } }
public UITexture GetTexture(string name) { if (!m_dictTexture.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in TextrueDict , now Return Null instead")); return(null); } else { return(m_dictTexture[name]); } }
public UISprite GetSprite(string name) { if (!m_dictSprite.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in SpriteDict , now Return Null instead")); return(null); } else { return(m_dictSprite[name]); } }
public UILabel GetLabel(string name) { if (!m_dictLabel.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in LabelDict , now Return Null instead")); return(null); } else { return(m_dictLabel[name]); } }
public Transform GetTransform(string name) { if (!m_dictTransform.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in TransformDict , now Return Null instead")); return(null); } else { return(m_dictTransform[name]); } }
public void SetLabelText(string name, string text) { if (!m_dictLabel.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in labelDict , SetLabelText Failed!")); return; } else { m_dictLabel[name].text = text; } }
public void SetSpriteImage(string name, string imgName) { if (!m_dictSprite.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in spriteDict , SetSpriteImage Failed!")); return; } else { m_dictSprite[name].spriteName = imgName; } }
public void SetButtonDragHandler(string name, Action <Vector2, int> dragHandler) { if (!m_dictButtonAction.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in Draghandler Dict , SetButtonDragHandler Failed !")); return; } else { m_dictButtonAction[name].DragHandler = dragHandler; } }
public void SetButtonPressHandler(string name, Action <bool, int> pressHandler) { if (!m_dictButtonAction.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in PressHandler Dict , SetButtonPressHandler Failed !")); return; } else { m_dictButtonAction[name].PressHandler = pressHandler; } }
public void SetTexture(string name, Texture tex) { if (!m_dictTexture.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is not found in textureDict , SetTexture Failed!")); return; } else { m_dictTexture[name].mainTexture = tex; } }
public void RegisterUI(MFUIID UIID, GameObject obj) { if (obj == null) { MFUIUtils.MFUIDebug("Register Obj is null"); return; } if (DictUIIDToOBj.ContainsKey(UIID)) { MFUIUtils.MFUIDebug("UIID is AlReady In the Dict , now Will Replace it !"); } DictUIIDToOBj[UIID] = obj; }
public void CheckUIQueue() { for (int i = 0; i < m_listUI.Count; ++i) { if (m_listUI[i].BaseUIID == MFUIManager.CurrentUI) { if (!IsLocking) { MFUIUtils.MFUIDebug("CheckUIQueue Got One !!!"); m_listUI[i].JustDoIt(); m_listUI.Remove(m_listUI[i]); break; } } } }
void Create() { //foreach (var item in m_dictTransform) //{ // Debug.LogError(item.Value.name); //} CallWhenCreate(); if (LogicUnit == null) { MFUIUtils.MFUIDebug("Not Attach LogicUnit ! "); return; } //Debug.Log(m_myGameObject.name); LogicUnit.FillBufferedData(); }
public UILabel RegisterLabel(string name, Transform rootTran = null) { UILabel lbl; if (m_dictLabel.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is Already in the Label Dict ! Now Instead it of this !")); } if (rootTran == null) { lbl = m_myTransform.Find(MFUIUtils.GetFullName(name)).GetComponentsInChildren <UILabel>(true)[0]; } else { lbl = rootTran.Find(name).GetComponentsInChildren <UILabel>(true)[0]; } m_dictLabel[name] = lbl; return(lbl); }
public UISprite RegisterSprite(string name, Transform rootTran = null) { UISprite sp; if (m_dictSprite.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is Already in the Sprite Dict ! Now Instead it of this !")); } if (rootTran == null) { sp = m_myTransform.Find(MFUIUtils.GetFullName(name)).GetComponentsInChildren <UISprite>(true)[0]; } else { sp = rootTran.Find(name).GetComponentsInChildren <UISprite>(true)[0]; } m_dictSprite[name] = sp; return(sp); }
public UITexture RegisterTexture(string name, Transform rootTran = null) { UITexture tex; if (m_dictTexture.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is Already in the Texture Dict ! Now Instead it of this !")); } if (rootTran == null) { tex = m_myTransform.Find(MFUIUtils.GetFullName(name)).GetComponentsInChildren <UITexture>(true)[0]; } else { tex = rootTran.Find(name).GetComponentsInChildren <UITexture>(true)[0]; } m_dictTexture[name] = tex; return(tex); }
public MFUIButtonHandler RegisterButtonHandler(string name, Transform rootTran = null) { MFUIButtonHandler bh; if (m_dictButtonAction.ContainsKey(name)) { MFUIUtils.MFUIDebug(string.Concat(name, " is Already in the buttonHandler Dict ! Now Instead it of this !")); } if (rootTran == null) { bh = m_myTransform.Find(MFUIUtils.GetFullName(name)).GetComponentsInChildren <MFUIButtonHandler>(true)[0]; } else { bh = rootTran.Find(name).GetComponentsInChildren <MFUIButtonHandler>(true)[0]; } m_dictButtonAction[name] = bh; return(bh); }
public void LoadInstance(MFUIManager.MFUIID id, string path, string goName, bool preLoad) //加载资源并实例化 { if (m_dictResNameToObj.ContainsKey(path)) { MFUIGameObjectPoolUnit unit = new MFUIGameObjectPoolUnit(); unit.isFree = false; unit.poolUnit = (GameObject)(GameObject.Instantiate(m_dictResNameToObj[path])); unit.poolUnit.name = goName; if (preLoad) { unit.isFree = true; MFUIUtils.ShowGameObject(false, unit.poolUnit); } MFUIGameObjectPool.GetSingleton().m_listResPathToPoolUnit[path].Add(unit); MFUIGameObjectPool.GetSingleton().ResourceLoaded(goName); } else { AssetCacheMgr.GetUIResource(path, (obj) => { if (obj == null) { MFUIUtils.MFUIDebug(string.Concat(path, " Not Found ! ")); return; } if (m_dictResNameToObj.ContainsKey(path)) { MFUIUtils.MFUIDebug("Same Key in ResNameToObj Dict , Now Replace It"); } //m_dictResNameToObj.Add(path, obj); m_dictResNameToObj[path] = obj; if (!m_dictUIIDToObjList.ContainsKey(id)) { m_dictUIIDToObjList.Add(id, new List <Object>()); } if (!m_dictUIIDToObjList[id].Contains(obj)) { m_dictUIIDToObjList[id].Add(obj); } MFUIGameObjectPoolUnit unit = new MFUIGameObjectPoolUnit(); unit.isFree = false; unit.poolUnit = (GameObject)(GameObject.Instantiate(m_dictResNameToObj[path])); unit.poolUnit.name = goName; if (preLoad) { unit.isFree = true; MFUIUtils.ShowGameObject(false, unit.poolUnit); } MFUIGameObjectPool.GetSingleton().m_listResPathToPoolUnit[path].Add(unit); MFUIGameObjectPool.GetSingleton().ResourceLoaded(goName); }); //Object obj = Resources.Load(path); //if (obj == null) //{ // MFUIUtils.MFUIDebug(string.Concat(path, " Not Found ! ")); // return; //} //m_dictResNameToObj.Add(path, obj); //MFUIGameObjectPoolUnit unit = new MFUIGameObjectPoolUnit(); //unit.isFree = false; //unit.poolUnit = (GameObject)(GameObject.Instantiate(m_dictResNameToObj[path])); //unit.poolUnit.name = goName; //MFUIGameObjectPool.GetSingleton().m_listResPathToPoolUnit[path].Add(unit); //MFUIGameObjectPool.GetSingleton().ResourceLoaded(goName); } }
private void FillDefaultWidget(Transform rootTransform) { if (rootTransform == null) { return; } UIWidget[] widgetArr = null; widgetArr = rootTransform.GetComponentsInChildren <UILabel>(true); for (int i = 0; i < widgetArr.Length; ++i) { if (m_dictLabel.ContainsKey(widgetArr[i].name)) { MFUIUtils.MFUIDebug(string.Concat(widgetArr[i].name, " is Already in the Label Dict ! Now Instead it of this !")); } m_dictLabel[widgetArr[i].name] = (UILabel)widgetArr[i]; } widgetArr = rootTransform.GetComponentsInChildren <UISprite>(true); for (int i = 0; i < widgetArr.Length; ++i) { if (m_dictSprite.ContainsKey(widgetArr[i].name)) { MFUIUtils.MFUIDebug(string.Concat(widgetArr[i].name, " is Already in the Sprite Dict ! Now Instead it of this !")); } m_dictSprite[widgetArr[i].name] = (UISprite)widgetArr[i]; } widgetArr = rootTransform.GetComponentsInChildren <UITexture>(true); for (int i = 0; i < widgetArr.Length; ++i) { if (m_dictTexture.ContainsKey(widgetArr[i].name)) { MFUIUtils.MFUIDebug(string.Concat(widgetArr[i].name, " is Already in the Texture Dict ! Now Instead it of this !")); } m_dictTexture[widgetArr[i].name] = (UITexture)widgetArr[i]; } Transform[] transArr = null; transArr = rootTransform.GetComponentsInChildren <Transform>(true); for (int i = 0; i < transArr.Length; ++i) { if (m_dictLabel.ContainsKey(transArr[i].name) || m_dictSprite.ContainsKey(transArr[i].name)) { continue; } else if (m_dictTransform.ContainsKey(transArr[i].name)) { MFUIUtils.MFUIDebug(string.Concat(transArr[i].name, " is Already in the Transform Dict ! Now Instead it of this !")); } m_dictTransform[transArr[i].name] = transArr[i]; } //if (widgetArr.Length > 0) //{ // if (m_dictLabel.ContainsKey(rootTransform.name)) // { // MFUIUtils.MFUIDebug(string.Concat(name, " is Already in the Label Dict ! Now Instead it of this !")); // } // m_dictLabel[rootTransform.name] = (UILabel)widgetArr[0]; //} //widgetArr = rootTransform.GetComponentsInChildren<UISprite>(true); //if (widgetArr.Length > 0) //{ // if (m_dictSprite.ContainsKey(rootTransform.name)) // { // MFUIUtils.MFUIDebug(string.Concat(name, " is Already in the Sprite Dict ! Now Instead it of this !")); // } // m_dictSprite[rootTransform.name] = (UISprite)widgetArr[0]; //} }