Пример #1
0
    // 玩家或电脑输入
    private void Update()
    {
        if (!gameRunning)
        {
            return;
        }

        if (thisTurn == playerPieceType) // 轮到玩家
        {
            List <int> availableMoves = board.GetAvailableMoves();
            if (availableMoves[0] == width * width) // 只能过的情况
            {
                EndThisTurn(width * width);
                return;
            }

            Vector3 pointedPosition;
            if (Input.GetMouseButtonDown(0)) // 鼠标操作
            {
                pointedPosition = Input.mousePosition;
            }
            else if (Input.touchCount == 1) // 触屏操作
            {
                pointedPosition = Input.touches[0].position;
            }
            else
            {
                return;
            }

            RaycastHit2D hit2D = Physics2D.CircleCast(Camera.main.ScreenToWorldPoint(pointedPosition), 0.1f, Vector2.zero);
            if (hit2D.collider == null)
            {
                return;                         // 没点到下棋子的位置
            }
            Piece hitPiece = hit2D.collider.GetComponent <Piece>();
            if (boardSituation[hitPiece.index] != PieceType.Empty)
            {
                return;                                                    // 点的位置已经有棋子了
            }
            if (!availableMoves.Contains(hitPiece.index))
            {
                return;                                           // 点的位置不合法
            }
            // 成功下棋
            EndThisTurn(hitPiece.index);
            hintCanvas.HideHint();
        }
        else // 轮到电脑
        {
            int move = mctsPlayer.GetAction(board);
            EndThisTurn(move);
        }
    }
    // 玩家或电脑输入
    private void Update()
    {
        if (!gameRunning)
        {
            return;
        }

        if (thisTurn == playerPieceType) // 轮到玩家
        {
            if (aiMoved)                 // 防连续触两次
            {
                aiMoved = false;
                return;
            }

            Vector3 pointedPosition;
            if (Input.GetMouseButtonDown(0)) // 鼠标操作
            {
                pointedPosition = Input.mousePosition;
            }
            else if (Input.touchCount == 1) // 触屏操作
            {
                pointedPosition = Input.touches[0].position;
            }
            else
            {
                return;
            }

            RaycastHit2D hit2D = Physics2D.CircleCast(Camera.main.ScreenToWorldPoint(pointedPosition), 0.1f, Vector2.zero);
            if (hit2D.collider == null)
            {
                return;                         // 没点到下棋子的位置
            }
            Connect4Action hitPiece = hit2D.collider.GetComponent <Connect4Action>();
            if (!board.GetAvailableMoves().Contains(hitPiece.action))
            {
                return;                                                       // 点的位置不合法
            }
            // 成功下棋
            EndThisTurn(hitPiece.action);
            hintCanvas.HideHint();
        }
        else // 轮到电脑
        {
            aiMoved = true;
            int move = mctsPlayer.GetAction(board);
            EndThisTurn(move);
        }
    }
Пример #3
0
    // 玩家或电脑输入
    private void Update()
    {
        if (!gameRunning)
        {
            return;
        }

        if (thisTurn == playerPieceType) // 轮到玩家
        {
            Vector3 pointedPosition;
            if (Input.GetMouseButtonDown(0)) // 鼠标操作
            {
                pointedPosition = Input.mousePosition;
            }
            else if (Input.touchCount == 1) // 触屏操作
            {
                pointedPosition = Input.touches[0].position;
            }
            else
            {
                return;
            }

            RaycastHit2D hit2D = Physics2D.CircleCast(Camera.main.ScreenToWorldPoint(pointedPosition), 0.1f, Vector2.zero);
            if (hit2D.collider == null)
            {
                return;                         // 没点到下棋子的位置
            }
            Piece hitPiece = hit2D.collider.GetComponent <Piece>();
            if (boardSituation[hitPiece.index] != PieceType.Empty)
            {
                return;                                                    // 点的位置已经有棋子了
            }
            // 成功下棋
            hitPiece.SetPiece(thisTurn);
            boardSituation[hitPiece.index] = thisTurn;
            EndThisTurn(hitPiece.index);
            hintCanvas.HideHint();
        }
        else // 轮到电脑
        {
            int move = mctsPlayer.GetAction(board);
            pieces[move].SetPiece(thisTurn);
            boardSituation[move] = thisTurn;
            EndThisTurn(move);
        }
    }