private void Awake() { behaviour = new MBehaviour(executionPriority, executionOrder, enabled); //behaviour.OnAwake_MBehaviour(() => //{ // Debug.Log("Awake:" + gameObject); //}); //behaviour.OnEnable_MBehaviour(() => //{ // Debug.Log("Enable " + gameObject); //}); //behaviour.OnDisable_MBehaviour(() => //{ // Debug.Log("OnDisable " + gameObject); //}); //behaviour.OnUpdate_MBehaviour(() => //{ // Debug.Log("OnUpdate " + gameObject); //}); //behaviour.OnDestroy_MBehaviour(() => //{ // Debug.Log("OnDestroy"); //}); //MBehaviourController.AddBehaviour(behaviour); }
/// <summary> /// 开启主相机绕指定点旋转 注意:不要设置在有自转的Transform下 /// </summary> /// <param name="cameraRotateCenter">相机对准物体</param> /// <param name="speed"></param> public void StartCameraRotateWithCenter(Transform cameraCenter, float duration = 0.5f) { StopCameraRotateWithCenter(); if (mainCamera == null) { mainCamera = MUtility.MainCamera; } cameraLookToCenter = cameraCenter.gameObject; tween = //朝向开启再旋转 mainCamera.transform.DOLookAt(cameraLookToCenter.transform.position, duration).OnComplete(() => { dragMouseOrbit = new DragMouseOrbit(cameraCenter, mainCamera.transform); EventCameraRotate.AddListener(RotateCameraToCenter); mBehaviour = new MBehaviour(ExecutionPriority.High); mBehaviour.OnUpdate_MBehaviour(() => { RotateCameraToCenter(inputPointPos); }); isRotateCameraWithCenter = true; isRotateCameraWithCenterInitialization = true; RotateAndZoomManager.IsDone_StartCameraAroundCenter_Initialization = true; }); }
private void Awake() { behaviour = new MBehaviour(ExecutionPriority.Highest, -900, enabled); behaviour.OnAwake(() => { InputHands = new Dictionary <int, MInputHand>(); //初始化手的种类 var handUI = MHandUIManager.CreateHandUI(transform, handSprite, handSize); var inputHand = new MInputHand(0, handUI, OperatePlatform.Mouse); InputHands.Add(0, inputHand); isPlaying = true; //注册操作者相关事件 var operate = MOperateManager.AddOperateHand(inputHand); //注册方法 operate.OnGrab = OnGrabObject; operate.OnSetGrab = SetGrabObject; operate.OnEnable(); }); behaviour.OnUpdate(OnMouseUpdate); MBehaviourController.AddBehaviour(behaviour); }
/// <summary> /// 计时器 /// </summary> /// <param name="root">物体跟随计时旋转一圈</param> public MTimer(Transform root = default(Transform)) { this.root = root; behaviour = new MBehaviour(); behaviour.OnUpdate_MBehaviour(OnUpdate); }
private void Awake() { behaviour = new MBehaviour(ExecutionPriority.High, -800); behaviour.OnAwake(() => { canvas = GetComponent <Canvas>(); canvas.renderMode = RenderMode.ScreenSpaceCamera; canvas.worldCamera = MUtility.UICamera; }); MBehaviourController.AddBehaviour(behaviour); }
private void Awake() { KinectInitialize(); behaviour = new MBehaviour(ExecutionPriority.Highest, -900, enabled); KinectMInputInitialize(kinectHandStartStatus); //behaviour.OnAwake_MBehaviour(() => //{ // KinectMInputInitialize(kinectHandStartStatus); //}); behaviour.OnUpdate_MBehaviour(OnKinectUpdate); }
/// <summary> /// 打开 /// </summary> public virtual void OnOpen(int handIndex = 0) { this.handIndex = handIndex; Vector3 screenHand = MOperateManager.GetHandScreenPoint(handIndex); Vector3 screenPosition = MUtility.MainWorldToScreenPoint(GrabObject.transform.position); recordPos = MUtility.MainScreenToWorldPoint(new Vector3(screenHand.x, screenHand.y, screenPosition.z));//手的坐标 recordEuler = space == Space.World ? GrabObject.transform.eulerAngles : GrabObject.transform.localEulerAngles; isActive = true; behaviour = new MBehaviour(); behaviour.OnUpdate_MBehaviour(OnUpdate); }
private void Awake() { if (onDown == null) { onDown = new UnityEvent(); } if (onFreed == null) { onFreed = new UnityEvent(); } if (onPress == null) { onPress = new UnityEvent(); } behaviour = new MBehaviour(); behaviour.OnUpdate_MBehaviour(OnUpdate); }
protected virtual void Awake() { if (onClick == null) { onClick = new ButtonEvent(); } if (onEnter == null) { onEnter = new ButtonEvent(); } if (onExit == null) { onExit = new ButtonEvent(); } if (onDown == null) { onDown = new ButtonEvent(); } if (onUp == null) { onUp = new ButtonEvent(); } if (onDownStay == null) { onDownStay = new ButtonEvent(); } if (onUpRange == null) { onUpRange = new PanelEvent(); } gameObject.tag = "button"; behaviour = new MBehaviour(ExecutionPriority.High, -799, enabled); behaviour.OnStart(OnStart); MBehaviourController.AddBehaviour(behaviour); }
public void StartCameraRotateWithCenter(Transform cameraCenter, Vector3 camerainitialpos, Quaternion camerainitialqua, float duration = 0.5f) { StopCameraRotateWithCenter(); if (mainCamera == null) { mainCamera = MUtility.MainCamera; } cameraLookToCenter = cameraCenter.gameObject; //开启初始化相机位置和角度 tween = mainCamera.transform.DOMove(camerainitialpos, duration / 3); mainCamera.transform.DORotate(camerainitialqua.eulerAngles, duration / 3).OnComplete(() => { mainCamera.transform.DOLookAt(cameraCenter.transform.position, duration / 3).OnComplete(() => { dragMouseOrbit = new DragMouseOrbit(cameraCenter, mainCamera.transform); EventCameraRotate.AddListener(RotateCameraToCenter); mBehaviour = new MBehaviour(ExecutionPriority.High); mBehaviour.OnUpdate_MBehaviour(() => { RotateCameraToCenter(inputPointPos); }); isRotateCameraWithCenter = true; isRotateCameraWithCenterInitialization = true; RotateAndZoomManager.IsDone_StartCameraAroundCenter_Initialization = true; }); }); }
private void Awake() { behaviour = new MBehaviour(ExecutionPriority.Highest, -900, enabled); InputHands = new Dictionary <int, MInputHand>(); //初始化手的种类 var handUI = MHandUIManager.CreateHandUI(transform, handSprite, handSize); var inputHand = new MInputHand(0, handUI, OperatePlatform.Mouse); handUI.name = "Mouse-Hand"; InputHands.Add(0, inputHand); isPlaying = true; //注册操作者相关事件 operate = MOperateManager.AddOperateHand(inputHand, this); //注册方法 operate.OnGrab = OnGrabObject; operate.OnSetGrab = SetGrabObject; IsEnable = true; }
public Interface(MBehaviour ensure) { this.ensure = ensure; }
private void Awake() { behaviour = new MBehaviour(ExecutionPriority.High, -100, enabled); normalCamera = new CameraProperty(MUtility.MainCamera); if (isSetCamera) { setCamera.SetCameraProperty(MUtility.MainCamera); } if (onAwakeEvent != null) { onAwakeEvent.Invoke(); } IsExperimentHome = true; //behaviour.OnAwake_MBehaviour(() => //{ // normalCamera = new CameraProperty(MUtility.MainCamera); // if (isSetCamera) // { // setCamera.SetCameraProperty(MUtility.MainCamera); // } // if (onAwakeEvent != null) // onAwakeEvent.Invoke(); // IsExperimentHome = true; //}); //behaviour.OnEnable_MBehaviour(() => //{ // if (onEnableEvent != null) // onEnableEvent.Invoke(); //}); //behaviour.OnStart_MBehaviour(() => //{ // if (IsSetLighting && lightingData != null) // SystemParameters.SetLighting(lightingData); // if (onStartEvent != null) // onStartEvent.Invoke(); //}); //behaviour.OnDisable_MBehaviour(() => //{ // if (onDisableEvent != null) // onDisableEvent.Invoke(); //}); //behaviour.OnDestroy_MBehaviour(() => //{ // if (onDestoryEvent != null) // onDestoryEvent.Invoke(); // if (normalLighting != null) // { // SystemParameters.SetLighting(normalLighting); // } //}); }
private void Awake() { behaviour = new MBehaviour(); behaviour.OnUpdate_MBehaviour(OnUpdate); }