/// <summary> /// Postprocesser to convert the texture referenced by <paramref name="terrain"/> into one used by GTKRadiant, if necessary. /// </summary> /// <param name="terrain">The <see cref="MAPTerrainEF2"/> to have its texture parsed.</param> private void PostProcessQuake3Texture(MAPTerrainEF2 terrain) { if (terrain.texture.Length >= 9 && terrain.texture.Substring(0, 9).Equals("textures/", StringComparison.InvariantCultureIgnoreCase)) { terrain.texture = terrain.texture.Substring(9); } }
/// <summary> /// Converts the passed <see cref="MAPTerrainMoHAA"/> into a <see cref="MAPTerrainEF2"/> /// with the same heightmap. /// </summary> /// <param name="mohTerrain">The <see cref="MAPTerrainMoHAA"/> to convert.</param> /// <returns><see cref="MAPTerrainEF2"/> with the same shader and heightmap as <paramref name="mohTerrain"/>.</returns> private MAPTerrainEF2 ConvertToEF2Terrain(MAPTerrainMoHAA mohTerrain) { if (mohTerrain.size == new Vector2(9, 9)) { MAPTerrainMoHAA.Partition partition = mohTerrain.partitions[0]; MAPTerrainEF2 ef2Terrain = new MAPTerrainEF2() { side = 9, texture = partition.shader, textureShiftS = partition.textureShift[0], textureShiftT = partition.textureShift[1], texRot = (float)partition.rotation, texScaleX = partition.textureScale[0], texScaleY = partition.textureScale[1], flags = 1024, // maybe don't hardcode this? sideLength = 512, start = new Vector3(mohTerrain.origin.X, mohTerrain.origin.Y, 0), IF = Vector4.Zero, LF = Vector4.Zero, heightMap = new float[9, 9], alphaMap = new float[9, 9] }; for (int y = 0; y < ef2Terrain.heightMap.GetLength(0); ++y) { for (int x = 0; x < ef2Terrain.heightMap.GetLength(1); ++x) { ef2Terrain.heightMap[y, x] = mohTerrain.vertices[(y * (int)mohTerrain.size.Y) + x].height + (float)mohTerrain.origin.Z; } } return(ef2Terrain); } return(null); }
/// <summary> /// Processes an <see cref="Entity"/> into a state where it can be output into a file that map editors can read. /// </summary> /// <param name="entity">The <see cref="Entity"/> to process.</param> /// <remarks>This method does not return anything, since the <see cref="Entity"/> object is modified by reference.</remarks> private void ProcessEntity(Entity entity) { int modelNumber = entity.modelNumber; // If this Entity has no modelNumber, then this is a no-op. No processing is needed. // A modelnumber of 0 indicates the world entity. if (modelNumber >= 0) { Model model = _bsp.models[modelNumber]; if (_bsp.brushes != null) { List <Brush> brushes = _bsp.GetBrushesInModel(model); if (brushes != null) { foreach (Brush brush in brushes) { MAPBrush result = ProcessBrush(brush, entity.origin); result.isWater |= (entity.className == "func_water"); if (_master.settings.brushesToWorld) { _bsp.entities.GetWithAttribute("classname", "worldspawn").brushes.Add(result); } else { entity.brushes.Add(result); } ++_itemsProcessed; ReportProgress(); } } } if (model.numLeafPatches > 0 && _bsp.markSurfaces != null && _bsp.patches != null) { HashSet <Patch> patches = new HashSet <Patch>(); List <long> leafPatchesInModel = _bsp.GetReferencedObjects <long>(model, "markSurfaces"); foreach (long leafPatch in leafPatchesInModel) { if (leafPatch >= 0) { patches.Add(_bsp.patches[(int)leafPatch]); } } foreach (Patch patch in patches) { if (_bsp.version != MapType.CoD || patch.patchType == 0) { MAPPatch mappatch = ProcessPatch(patch); MAPBrush newBrush = new MAPBrush(); newBrush.patch = mappatch; entity.brushes.Add(newBrush); } } } if (_bsp.faces != null) { List <Face> surfaces = _bsp.GetFacesInModel(model); foreach (Face face in surfaces) { if (face.displacement >= 0) { if (modelNumber != 0) { _master.Print("WARNING: Displacement not part of world in " + _bsp.MapNameNoExtension); } MAPDisplacement displacement = ProcessDisplacement(_bsp.dispInfos[face.displacement]); MAPBrush newBrush = face.CreateBrush(_bsp, 32); newBrush.sides[0].displacement = displacement; // If we are not decompiling to VMF, vis will need to skip this brush. newBrush.isDetail = true; entity.brushes.Add(newBrush); } else if (face.flags == 2) { MAPPatch patch = ProcessPatch(face); MAPBrush newBrush = new MAPBrush(); newBrush.patch = patch; entity.brushes.Add(newBrush); } else if ((_bsp.version == MapType.STEF2 || _bsp.version == MapType.STEF2Demo) && face.flags == 5) { if (modelNumber != 0) { _master.Print("WARNING: Terrain not part of world in " + _bsp.MapNameNoExtension); } MAPTerrainEF2 terrain = ProcessEF2Terrain(face); MAPBrush newBrush = new MAPBrush(); newBrush.ef2Terrain = terrain; entity.brushes.Add(newBrush); } } } // If this is model 0 (worldspawn) there are other things that need to be taken into account. if (modelNumber == 0) { if (_bsp.lodTerrains != null) { foreach (LODTerrain lodTerrain in _bsp.lodTerrains) { MAPTerrainMoHAA terrain = ProcessTerrainMoHAA(lodTerrain); MAPBrush newBrush = new MAPBrush(); newBrush.mohTerrain = terrain; entity.brushes.Add(newBrush); } } } entity.Remove("model"); } }
/// <summary> /// Process the data in a <see cref="MAPTerrainEF2"/> into the passed <c>StringBuilder</c>. /// </summary> /// <param name="terrain">The <see cref="MAPTerrainEF2"/> to process.</param> /// <param name="sb">A <c>StringBuilder</c> object to append processed data from <paramref name="terrain"/> to.</param> private void ParseTerrain(MAPTerrainEF2 terrain, StringBuilder sb) { sb.Append(" terrainDef\r\n {\r\n TEX( ") .Append(terrain.texture) .Append(" ") .Append(terrain.textureShiftS.ToString("###0.##########", format)) .Append(" ") .Append(terrain.textureShiftT.ToString("###0.##########", format)) .Append(" ") .Append(terrain.texRot.ToString("###0.##########", format)) .Append(" ") .Append(terrain.texScaleX.ToString("###0.##########", format)) .Append(" ") .Append(terrain.texScaleY.ToString("###0.##########", format)) .Append(" ") .Append(terrain.flags) .Append(" 0 0 )\r\n TD( ") .Append(terrain.sideLength.ToString("###0", format)) .Append(" ") .Append(terrain.start.x.ToString("###0.##########", format)) .Append(" ") .Append(terrain.start.y.ToString("###0.##########", format)) .Append(" ") .Append(terrain.start.z.ToString("###0.##########", format)) .Append(" )\r\n IF( ") .Append(terrain.IF.x.ToString("###0.##########", format)) .Append(" ") .Append(terrain.IF.y.ToString("###0.##########", format)) .Append(" ") .Append(terrain.IF.z.ToString("###0.##########", format)) .Append(" ") .Append(terrain.IF.w.ToString("###0.##########", format)) .Append(" )\r\n LF( ") .Append(terrain.LF.x.ToString("###0.##########", format)) .Append(" ") .Append(terrain.LF.y.ToString("###0.##########", format)) .Append(" ") .Append(terrain.LF.z.ToString("###0.##########", format)) .Append(" ") .Append(terrain.LF.w.ToString("###0.##########", format)) .Append(" )\r\n V(\r\n"); for (int i = 0; i < terrain.heightMap.GetLength(0); ++i) { sb.Append(" "); for (int j = 0; j < terrain.heightMap.GetLength(1); ++j) { sb.Append(terrain.heightMap[i, j].ToString("###0.##########", format)) .Append(" "); } sb.Append("\r\n"); } sb.Append(" )\r\n A(\r\n"); for (int i = 0; i < terrain.alphaMap.GetLength(0); ++i) { sb.Append(" "); for (int j = 0; j < terrain.alphaMap.GetLength(1); ++j) { sb.Append(terrain.alphaMap[i, j].ToString("###0.##########", format)) .Append(" "); } sb.Append("\r\n"); } sb.Append(" )\r\n }\r\n"); }