public void TestMapAttackDirectionalLeftAligned() { MAPAttackAttributes MAPAttack = CreateMAPAttack(1, 3); MAPAttack.ListChoice[1][0] = true; MAPAttack.ListChoice[1][1] = true; MAPAttack.ListChoice[1][2] = true; MAPAttack.ListChoice[1][3] = true; MAPAttack.ListChoice[1][4] = true; MAPAttack.ListChoice[1][5] = false; MAPAttack.ListChoice[1][6] = false; Assert.IsTrue(MAPAttack.CanAttackTarget(new Vector3(1, 0, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsTrue(MAPAttack.CanAttackTarget(new Vector3(2, 0, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsTrue(MAPAttack.CanAttackTarget(new Vector3(3, 0, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsTrue(MAPAttack.CanAttackTarget(new Vector3(4, 0, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsTrue(MAPAttack.CanAttackTarget(new Vector3(5, 0, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(6, 0, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(1, 1, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(2, 1, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(3, 1, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(4, 1, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(5, 1, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(6, 1, 0), new Vector3(0, 0, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(1, 0, 0), new Vector3(0, 1, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(2, 0, 0), new Vector3(0, 1, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(3, 0, 0), new Vector3(0, 1, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(4, 0, 0), new Vector3(0, 1, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(5, 0, 0), new Vector3(0, 1, 0), 0, 0)); Assert.IsFalse(MAPAttack.CanAttackTarget(new Vector3(6, 0, 0), new Vector3(0, 1, 0), 0, 0)); }
private MAPAttackAttributes CreateMAPAttack(int Width, int Height) { MAPAttackAttributes MAPAttack = new MAPAttackAttributes(); List <List <bool> > ListChoice = new List <List <bool> >(Width * 2 + 1); for (int X = 0; X < Width * 2 + 1; X++) { ListChoice.Add(new List <bool>(Height * 2 + 1)); for (int Y = 0; Y < Height * 2 + 1; Y++) { ListChoice[X].Add(false); } } MAPAttack.Width = Width; MAPAttack.Height = Height; MAPAttack.ListChoice = ListChoice; MAPAttack.Property = WeaponMAPProperties.Direction; MAPAttack.FriendlyFire = false; MAPAttack.Delay = 0; return(MAPAttack); }