public void CreateComponentSettings() { _componentSettings = new List<MAComponentPatch>(); var components = GameObj.GetComponents(typeof(Component)); foreach (var c in components) { var setting = new MAComponentPatch(c); if (c == null) { continue; } if (IgnoredComponentNames.Contains(";" + setting.ComponentName + ";")) { continue; } _componentSettings.Add(setting); } }
public void CreateComponentSettings() { _componentSettings = new List <MAComponentPatch>(); var components = GameObj.GetComponents(typeof(Component)); foreach (var c in components) { var setting = new MAComponentPatch(c); if (c == null) { continue; } if (IgnoredComponentNames.Contains(";" + setting.ComponentName + ";")) { continue; } _componentSettings.Add(setting); } }