public void Start() { days = TimeSystem.DaysInMonth(); CreateSignItems(); Refresh(); LunaMessage.AddMsgHandler((int)MessageId.ESignInRes, OnSignRes); }
public override void OnAwake() { base.OnAwake(); content = Utility.FindChild <Transform>(transform, "Content"); drug = Utility.FindChild <Button>(transform, "Button_Drug"); weapon = Utility.FindChild <Button>(transform, "Button_Weapon"); defense = Utility.FindChild <Button>(transform, "Button_Defense"); prop = Utility.FindChild <Button>(transform, "Button_Prop"); exit = Utility.FindChild <Button>(transform, "Btn_Exit"); drug.onClick.AddListener(() => { currentSelectGroup = GroupType.药材; Refresh(); }); weapon.onClick.AddListener(() => { currentSelectGroup = GroupType.武器; Refresh(); }); defense.onClick.AddListener(() => { currentSelectGroup = GroupType.防御; Refresh(); }); prop.onClick.AddListener(() => { currentSelectGroup = GroupType.道具; Refresh(); }); exit.onClick.AddListener(() => { Close(); }); LunaMessage.AddMsgHandler((int)MessageId.EBuyPropRes, OnBuyItem); }
private void Start() { LunaMessage.AddMsgHandler((int)MessageId.ELoginRes, OnLoginResponse); username.text = PlayerPrefs.GetString("username"); password.text = PlayerPrefs.GetString("password"); }
private void Start() { LunaMessage.AddMsgHandler((int)MessageId.EGetPlayerInfosRes, OnGetPlayerInfosRes); LunaMessage.AddMsgHandler((int)MessageId.ESelectPlayerRes, OnPlayerSelect); MessageCenter.Instance.RegiseterMessage("OnCharacterCreate", gameObject, Do); MessageCenter.Instance.RegiseterMessage("RoleSelect", gameObject, OnRoleSelect); }
public override void OnAwake() { base.OnAwake(); layout = Utility.FindChild <Transform>(transform, "Content"); CreateBlocks(); LunaMessage.AddMsgHandler((int)MessageId.EBagInfoRes, OnBagInfo); close = Utility.FindChild <Button>(transform, "Close"); close.onClick.AddListener(Back); MessageCenter.Instance.RegiseterMessage("ItemExChange", gameObject, Refresh); }
private void Awake() { goldText = Utility.FindChild <Text>(transform, "gold"); bloodText = Utility.FindChild <Text>(transform, "bloodstone"); GemText = Utility.FindChild <Text>(transform, "gem"); back = Utility.FindChild <Button>(transform, "Back"); PlayerData.OnBloodStoreChanged += SetBooldStore; PlayerData.OnGemChanged += SetGem; PlayerData.OnGoldChanged += SetGold; bloodText.text = PlayerData.BloodStore.ToString(); GemText.text = PlayerData.Gem.ToString(); goldText.text = PlayerData.Gold.ToString(); back.onClick.AddListener(() => { MUIMgr.Instance.ShowAlert(OpenType.TwoButton, () => { SceneMgr.Instance.LoadSceneAsync("Login"); LunaMessage.ClearAllHandlers(); }, null, "退出", "是否回到登陆界面", "确定", "取消"); }); }
private void Start() { LunaMessage.AddMsgHandler((int)MessageId.ECreatePlayerInfoRes, OnCreatePlayer); }
public void Start() { LunaMessage.AddMsgHandler((int)MessageId.ERegisterRes, OnRegister); }
public void Awake() { icon = transform.GetComponent <Image>(); num = Utility.FindChild <Text>(transform, "num"); LunaMessage.AddMsgHandler((int)MessageId.EBagInfoEquipRes, OnEquipRes); }