private void PlayButton_OnClicked(Ludum.UI.Button button) { targetScene = TargetScene.Play; ChooseLevel(); }
private void EditorButton_OnClicked(Ludum.UI.Button button) { targetScene = TargetScene.Editor; ChooseLevel(); }
private void FullscreenButton_OnClicked(Ludum.UI.Button button) { Render.Fullscreen = !Render.Fullscreen; }