Пример #1
0
        private static float SyndraHalfDamage(AIHeroClient target)
        {
            float x = 0;

            if (Player.Mana > Q.Instance.SData.Mana)
            {
                if (Q.IsReady())
                {
                    x += Qdamage(target);
                }
                if (Player.Mana > Q.Instance.SData.Mana)
                {
                    if (Player.Mana > Q.Instance.SData.Mana + E.Instance.SData.Mana)
                    {
                        if (E.IsReady())
                        {
                            x += Edamage(target);
                        }
                        if (Player.Mana > Q.Instance.SData.Mana + E.Instance.SData.Mana + W.Instance.SData.Mana)
                        {
                            if (W.IsReady())
                            {
                                x += Wdamage(target);
                            }
                        }
                    }
                }
            }
            if (LudensEcho.IsReady())
            {
                x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 100 + 0.1 * Player.FlatMagicDamageMod);
            }
            return(x);
        }
Пример #2
0
        private static float TwistedFateDamage(AIHeroClient target)
        {
            var   Qdamage = (float)Player.GetSpellDamage(target, Q.Slot);
            var   Wdamage = (float)Player.GetSpellDamage(target, W.Slot);
            float x       = 0;

            if ((W.IsReady() || HasACard != "none") && Q.IsReady())
            {
                if ((Player.Mana >= Q.Instance.SData.Mana + W.Instance.SData.Mana) || (Player.Mana >= Q.Instance.SData.Mana && HasACard != "none"))
                {
                    x = x + Qdamage + Wdamage;
                }
                else if (Player.Mana >= Q.Instance.SData.Mana)
                {
                    x = x + Qdamage;
                }
                else if (Player.Mana >= W.Instance.SData.Mana || HasACard != "none")
                {
                    x = x + Wdamage;
                }
            }
            else if (Q.IsReady())
            {
                x = x + Qdamage;
            }
            else if (W.IsReady() || HasACard != "none")
            {
                x = x + Wdamage;
            }
            if (LichBane.IsReady())
            {
                x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 0.75 * Player.BaseAttackDamage + 0.5 * Player.FlatMagicDamageMod);
            }
            else if (TrinityForce.IsReady())
            {
                x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 2 * Player.BaseAttackDamage);
            }
            else if (IcebornGauntlet.IsReady())
            {
                x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 1.25 * Player.BaseAttackDamage);
            }
            else if (Sheen.IsReady())
            {
                x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 1 * Player.BaseAttackDamage);
            }
            if (LudensEcho.IsReady())
            {
                x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 100 + 0.1 * Player.FlatMagicDamageMod);
            }
            x = x + (float)Player.GetAutoAttackDamage(target, true);
            return(x);
        }
Пример #3
0
        private static float AhriDamage(Obj_AI_Hero target)
        {
            float x = 0;

            if (Player.Mana > Q.Instance.ManaCost)
            {
                if (Q.IsReady())
                {
                    x += Qdamage(target);
                }
                if (Player.Mana > Q.Instance.ManaCost + R.Instance.ManaCost)
                {
                    if (R.IsReady())
                    {
                        x += Rdamage(target);
                    }
                    if (Player.Mana > Q.Instance.ManaCost + R.Instance.ManaCost + E.Instance.ManaCost)
                    {
                        if (E.IsReady())
                        {
                            x += Edamage(target);
                        }
                        if (Player.Mana > Q.Instance.ManaCost + R.Instance.ManaCost + E.Instance.ManaCost + W.Instance.ManaCost)
                        {
                            if (W.IsReady())
                            {
                                x += Wdamage(target);
                            }
                        }
                    }
                }
            }
            if (LudensEcho.IsReady())
            {
                x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 100 + 0.1 * Player.FlatMagicDamageMod);
            }
            if (Ignite.IsReady())
            {
                x = x + (float)Player.GetSpellDamage(target, Ignite);
            }
            x = x + (float)Player.GetAutoAttackDamage(target, true);
            return(x);
        }
Пример #4
0
        private static float SyndraDamage(AIHeroClient target)
        {
            float x = 0;

            if (Player.Mana > Q.Instance.SData.Mana)
            {
                if (Q.IsReady())
                {
                    x += Qdamage(target);
                }
                if (Player.Mana > Q.Instance.SData.Mana + R.Instance.SData.Mana)
                {
                    if (R.IsReady())
                    {
                        x += Rdamage(target) * (SyndraOrb.Count + 1);
                    }
                    if (Player.Mana > Q.Instance.SData.Mana + R.Instance.SData.Mana + E.Instance.SData.Mana)
                    {
                        if (E.IsReady())
                        {
                            x += Edamage(target);
                        }
                        if (Player.Mana > Q.Instance.SData.Mana + R.Instance.SData.Mana + E.Instance.SData.Mana + W.Instance.SData.Mana)
                        {
                            if (W.IsReady())
                            {
                                x += Wdamage(target);
                            }
                        }
                    }
                }
            }
            if (LudensEcho.IsReady())
            {
                x = x + (float)Player.CalcDamage(target, Damage.DamageType.Magical, 100 + 0.1 * Player.FlatMagicDamageMod);
            }
            x = x + (float)Player.GetAutoAttackDamage(target, true);
            return(x);
        }