public static Lucky_Controller Instance() { if (_instance == null) { _instance = new Lucky_Controller(); } return(_instance); }
private void ClickHandle(GameObject go) { switch (go.name) { case "btn_add": mulNum++; SetMul(); break; case "btn_sub": if (mulNum > 1) { mulNum--; } SetMul(); break; case "btn_small": currentType = BSEnum.Small; Begin(); break; case "btn_sum": currentType = BSEnum.Sum; Begin(); break; case "btn_big": currentType = BSEnum.Big; Begin(); break; case "btn_goBack": Lucky_Controller.Instance().GetView().ShowMain(); break; case "UI_CloseBtn": Lucky_Controller.Instance().GetView().ShowMain(); break; } }
private void ClickHandle(GameObject go) { switch (go.name) { case "UI_CloseBtn": // UIWIndowsManager.Instance.closeWin(typeof(Lucky_Load)); break; case "btn_go": label_go.effectStyle = UILabel.Effect.None; label_go.color = new Color(0.7f, 0.7f, 0.7f, 1); sp_go.color = Color.black; if (label_go.text == "开始寻宝") { StartScroll(); box_go.enabled = false; Invoke("BtnGoChangeStop", 2); } else { box_go.enabled = false; EndScroll(0); Invoke("BtnGoChangeStop", 2); } break; case "btn_bs": Lucky_Controller.Instance().GetView().ShowBiss(); break; case "help1": ShowHelp(helpWin1); break; case "help2": ShowHelp(helpWin2); break; } }