Пример #1
0
 public static Lucky_Controller Instance()
 {
     if (_instance == null)
     {
         _instance = new Lucky_Controller();
     }
     return(_instance);
 }
Пример #2
0
    private void ClickHandle(GameObject go)
    {
        switch (go.name)
        {
        case "btn_add":
            mulNum++;
            SetMul();
            break;

        case "btn_sub":
            if (mulNum > 1)
            {
                mulNum--;
            }
            SetMul();
            break;

        case "btn_small":
            currentType = BSEnum.Small;
            Begin();
            break;

        case "btn_sum":
            currentType = BSEnum.Sum;
            Begin();
            break;

        case "btn_big":
            currentType = BSEnum.Big;
            Begin();
            break;

        case "btn_goBack":
            Lucky_Controller.Instance().GetView().ShowMain();
            break;

        case "UI_CloseBtn":
            Lucky_Controller.Instance().GetView().ShowMain();
            break;
        }
    }
Пример #3
0
    private void ClickHandle(GameObject go)
    {
        switch (go.name)
        {
        case "UI_CloseBtn":
//			UIWIndowsManager.Instance.closeWin(typeof(Lucky_Load));
            break;

        case "btn_go":
            label_go.effectStyle = UILabel.Effect.None;
            label_go.color       = new Color(0.7f, 0.7f, 0.7f, 1);
            sp_go.color          = Color.black;
            if (label_go.text == "开始寻宝")
            {
                StartScroll();
                box_go.enabled = false;
                Invoke("BtnGoChangeStop", 2);
            }
            else
            {
                box_go.enabled = false;
                EndScroll(0);
                Invoke("BtnGoChangeStop", 2);
            }

            break;

        case "btn_bs":
            Lucky_Controller.Instance().GetView().ShowBiss();
            break;

        case "help1":
            ShowHelp(helpWin1);
            break;

        case "help2":
            ShowHelp(helpWin2);
            break;
        }
    }