//抽奖特效完成后 void callbackAfterEffect(LuckyDrawResults results) { lucky.drawLucky(drawIndex); UiManager.Instance.switchWindow <LuckyDrawShowWindow> ((win) => { win.init(results, lucky); }); }
/** 抽奖特效完成后 */ void callbackAfterEffect(LuckyDrawResults results) { lucky.drawLucky(drawIndex); UiManager.Instance.switchWindow <LuckyDrawShowWindow> ((windown) => { windown.init(results, lucky, LuckyDrawShowWindow.SKIP_NOTICE_TYPE, notice.sid); }); }
private void luckyDrawMultipleCallBack(LuckyDrawResults results) { drawTimes = 0; isSend = false; UiManager.Instance.cancelMask(); callbackAfterEffect(results); return; }
//初始化 public void init(LuckyDrawResults results, LuckyDraw lucky, int skipType, int skipIndex) { this.skipType = skipType; this.skipIndex = skipIndex; this.lucky = lucky; this.results = results; loadPirze(results); initContent(); CreateObjByCache(); Invoke("ShowAlert", 3.5f); }
/// <summary> /// 这里开始播放抽卡得特效 /// </summary> private void showLuckEffect(int sid, int num) { //做一个假的数据 LuckyDrawPrize ld = new LuckyDrawPrize(); ld.sourceType = ""; ld.type = LuckyDrawPrize.TYPE_MAGIC_WEAPON; ld.num = 1; ld.sid = exchange.getExchangeSample().exchangeSid; ld.uid = ""; LuckyDrawResults ldr = new LuckyDrawResults(); ldr.setPrizes(ld); UiManager.Instance.openWindow <LuckyDrawShowWindow>( (windown) => { windown.init(ldr, null); }); }
//单次抽奖 private void drawOne(LuckyDrawResults results) { for (int i = 0; i < prizeList.Count; i++) { prizeList [i].clearDate(); } if (GameObject.FindObjectOfType <EffectCtrl> () != null) { for (int i = 0; i < GameObject.FindObjectsOfType <EffectCtrl>().Length; i++) { Destroy(GameObject.FindObjectsOfType <EffectCtrl> () [i].gameObject); } } UserManager.Instance.self.setLastStarSum(UserManager.Instance.self.starSum); loadInfo(); this.results = results; timer = TimerManager.Instance.getTimer(UserManager.TIMER_DELAY); timer.addOnTimer(playResultOne); timer.start(); }
public override void read(ErlKVMessage message) { ErlType type = message.getValue("msg") as ErlType; if (type is ErlArray) { ErlArray arr = type as ErlArray; LuckyDrawResults result = new LuckyDrawResults(); result.drawWay = drawWay; for (int i = 0; i < arr.Value.Length; i++) { result.parse(arr.Value [i] as ErlArray); } for (int i = 0; i < result.getSinglePrizes().Count; i++) { if (result.getSinglePrizes() [i].type == LuckyDrawPrize.TYPE_RMB) { UserManager.Instance.self.updateRMB(UserManager.Instance.self.getRMB() + result.getSinglePrizes() [i].num); } else if (result.getSinglePrizes() [i].type == LuckyDrawPrize.TYPE_MONEY) { UserManager.Instance.self.updateMoney(UserManager.Instance.self.getMoney() + result.getSinglePrizes() [i].num); } } LuckyDrawManagerment.Instance.updateNextTime(StringKit.toInt((message.getValue("sid") as ErlType).getValueString()), StringKit.toInt((message.getValue("next_time") as ErlType).getValueString())); if (callback != null) { callback(result); } } else { MaskWindow.UnlockUI(); if (callback != null) { callback = null; } } }
private void drawTwo(LuckyDrawResults results) { for (int i = 0; i < prizeList.Count; i++) { prizeList [i].clearDate(); } if (GameObject.FindObjectOfType <EffectCtrl> () != null) { for (int i = 0; i < GameObject.FindObjectsOfType <EffectCtrl>().Length; i++) { Destroy(GameObject.FindObjectsOfType <EffectCtrl> () [i].gameObject); } } //修正lastStarNum UserManager.Instance.self.setLastStarSum(UserManager.Instance.self.starSum); loadInfo(); isPlayAudio = false; this.results = results; timer = TimerManager.Instance.getTimer(100); timer.addOnTimer(playResultTwo); timer.start(); }
//初始化 public void init(LuckyDrawResults results, LuckyDraw lucky) { init(results, lucky, 0, 0); }
private void loadPirze(LuckyDrawResults results) { List <SinglePrize> listPrize = results.getSinglePrizes(); if (listPrize.Count == 0) { return; } ArrayList cards = new ArrayList(); ArrayList equips = new ArrayList(); ArrayList goods = new ArrayList(); ArrayList magicWeapon = new ArrayList(); foreach (SinglePrize prize in listPrize) { if (prize.type == LuckyDrawPrize.TYPE_CARD) { Card card = StorageManagerment.Instance.getRole(prize.uid); if (card == null) { card = CardManagerment.Instance.createCard(prize.sid); } if (HeroRoadManagerment.Instance.activeHeroRoadIfNeed(card)) { isActiveHeroRoad = true; } cards.Add(card); } else if (prize.type == LuckyDrawPrize.TYPE_EQUIP) { Equip equip = StorageManagerment.Instance.getEquip(prize.uid); if (equip == null) { equip = EquipManagerment.Instance.createEquip(prize.sid); } equips.Add(equip); } else if (prize.type == LuckyDrawPrize.TYPE_TOOL) { Prop prop = StorageManagerment.Instance.getProp(prize.sid); if (prop == null) { prop = PropManagerment.Instance.createProp(prize.sid); } goods.Add(prop); } else if (prize.type == LuckyDrawPrize.TYPE_MAGIC_WEAPON) { MagicWeapon magicW = MagicWeaponManagerment.Instance.createMagicWeapon(prize.sid); magicWeapon.Add(magicW); if (magicweaponList == null) { magicweaponList = new List <MagicWeapon>(); } magicweaponList.Add(magicW); } } if (cards.Count > 0) { cardSort(cards); } if (equips.Count > 0) { equipSort(equips); } if (goods.Count > 0) { propSort(goods); } }
public void initPrize(LuckyDrawResults result) { ldResult = result; }
//抽奖回调方法 private void luckyDrawCallBack(LuckyDrawResults results) { UiManager.Instance.cancelMask(); callbackAfterEffect(results); return; }