void OnClick() { #if NOBILLING SQYAlertViewMove.CreateAlertViewMove(Core.Data.stringManager.getString(5213)); #else LuaTest lua = LuaTest.Instance; if (lua != null) { if (lua.HasBilling) { AccountData ad = Native.mInstace.m_thridParty.GetAccountData(); if (ad.lType == LoginType.TYPE_THIRDPARTY) { SendPayRQ(); } } else { SQYAlertViewMove.CreateAlertViewMove(Core.Data.stringManager.getString(5213)); } } else { AccountData ad = Native.mInstace.m_thridParty.GetAccountData(); if (ad.lType == LoginType.TYPE_THIRDPARTY) { SendPayRQ(); } } #endif }
void Start() { LuaTest _luatest = LuaTest.Instance; if (_luatest != null && _luatest.HasBilling) { mRechargeBtn.isEnabled = true; } else { mRechargeBtn.isEnabled = false; } SetBtnStatus(); enterFromMall = false; }
// Use this for initialization void Start() { if (Core.SM != null && Core.SM.isReLogin) { Destroy(gameObject); } else { Instance = this; #if !UNITY_EDITOR #if UNITY_ANDROID AndroidOrWebDataCopyOnInstall onInstall = new AndroidOrWebDataCopyOnInstall(); onInstall.LuaOn(this, () => { Invoke("initialLua", 1f); }, null); #else Invoke("initialLua", 1f); #endif #else Invoke("initialLua", 0.5f); #endif } }
//------------------------------------------------------------------------------------ //-------------------------------- SYNC Operation ------------------------------------ //------------------------------------------------------------------------------------ private static void Sync_Operation(BaseResponse t) { Core.Data.monManager.fullfillByNetwork(t); Core.Data.gemsManager.fullfillByNetwork(t); Core.Data.EquipManager.fullfillByNetwork(t); Core.Data.playerManager.fullfillByNetwork(t, Core.Data.monManager, Core.Data.EquipManager); Core.Data.itemManager.fullfillByNetwork(t); Core.Data.dungeonsManager.fullfillByNetwork(t); Core.Data.dragonManager.fullfillByNetwork(t); Core.Data.BuildingManager.fullfillByNetwork(t); Core.Data.soulManager.fullfillByNetwork(t); Core.Data.ActivityManager.fullfillByNetwork(t); Core.Data.guideManger.fullfillByNetwork(t); Core.Data.noticManager.fullfillByNetwork(t); Core.Data.newDungeonsManager.fullfillByNetwork(t); Core.Data.deblockingBuildMgr.fullfillByNetwork(t); Core.Data.battleTeamMgr.fullfillByNetwork(t); Core.Data.vipManager.fullfillByNetwork(t); Core.Data.FinalTrialDataMgr.fullfillByNetwork(t); LuaTest.fullfillByNetwork(t); }