public LuaTable(ExternalProcessReader memory, IntPtr address) { Address = address; _memory = memory; _luaTable = _memory.Read<LuaTableStuct>(address); }
public LuaTable(ProcessSharp memory, IntPtr address) { Address = address; _memory = memory; _luaTable = _memory.Memory.Read <LuaTableStuct>(address); }
public LuaTable(IReadOnlyMemory memory, IAbsoluteAddress address) { Address = address; _memory = memory; _luaTable = _memory.Read<LuaTableStuct>(address); }
public LuaTable(ExternalProcessReader memory, IntPtr address) { Address = address; _memory = memory; _luaTable = _memory.Read <LuaTableStuct>(address); }