Пример #1
0
        private static Dictionary <string, Double> luaOrderTable2DictionaryDouble(LuaTable lTable)
        {
            Dictionary <string, Double> ht = new Dictionary <string, Double>();

            //probably any mod can do its custom format for the order config file
            //but the standard seems to be to return two tables ("order" and "data");
            //CA uses a dedicated order file returning the order table directly (like in older spring)
            LuaTable orderTab = (LuaTable)lTable.GetValue("order");
            LuaTable dataTab  = (LuaTable)lTable.GetValue("data");

            if (orderTab != null && dataTab != null)
            {
                //we have standard format
                IDictionaryEnumerator ienum = (IDictionaryEnumerator)orderTab.GetEnumerator();
                while (ienum.MoveNext())
                {
                    ht.Add((String)ienum.Key, (Double)ienum.Value);
                }
            }
            else
            {
                //we have CA-format: dedicated order file
                IDictionaryEnumerator ienum = (IDictionaryEnumerator)lTable.GetEnumerator();
                while (ienum.MoveNext())
                {
                    ht.Add((String)ienum.Key, (Double)ienum.Value);
                }
            }

            return(ht);
        }
Пример #2
0
        void OnGUI()
        {
            GUILayout.BeginHorizontal();
            EditorGUILayout.LabelField("Scripts Diff", EditorUtility.FormatBytes(Mathf.RoundToInt(anaMemRecord)), EditorStyles.boldLabel, GUILayout.Width(250));
            EditorGUILayout.LabelField("Total Memory Diff", EditorUtility.FormatBytes(Mathf.RoundToInt(totalIncreaseMem)), GUILayout.Width(250));
            EditorGUILayout.LabelField("Profiler Tool Diff", EditorUtility.FormatBytes(Mathf.RoundToInt(toolMemRecord)), GUILayout.Width(250));
            GUILayout.EndHorizontal();
            GUILayout.BeginHorizontal();
            GUI.enabled = canUse && !inRecord;
            // lua returned KB
            if (GUILayout.Button("Start Record"))
            {
                inRecord         = true;
                startRecordCount = 1000 * System.Convert.ToSingle(LuaScriptMgr.CallLuaFunction("SG_StartRecordAlloc")[0]);
            }

            GUI.enabled = canUse && inRecord;
            if (GUILayout.Button("Stop Record"))
            {
                inRecord = false;
                var m_Root = new TreeViewItem {
                    id = 0, depth = -1, displayName = "Root"
                };
                int m_Id = 1;

                var profilerData = LuaScriptMgr.CallLuaFunction("SG_StopRecordAllocAndDumpStat");
                endRecordCount   = 1000 * System.Convert.ToSingle(profilerData[0]);
                totalIncreaseMem = 1000 * System.Convert.ToSingle(profilerData[1]);
                anaMemRecord     = 1000 * System.Convert.ToSingle(profilerData[2]);
                toolMemRecord    = 1000 * System.Convert.ToSingle(profilerData[3]);

                LuaTable memStat    = profilerData[4] as LuaTable;
                var      enumerator = memStat.GetEnumerator();

                while (enumerator.MoveNext())
                {
                    var child = new LuaMemoryTreeViewItem(m_Id++, enumerator.Value as LuaTable);
                    m_Root.AddChild(child);
                }
                if (!m_Root.hasChildren)
                {
                    EditorUtility.DisplayDialog("Error", "未统计到Lua运行数据,请游戏操作Lua脚本之后再点击结束按钮", "确定");
                    return;
                }
                //LuaDLL.lua_pop(LuaState.L, 1);

                Debug.Log("Total Memory Diff " + EditorUtility.FormatBytes(Mathf.RoundToInt(endRecordCount - startRecordCount)));

                m_TreeView = LuaMemoryTreeView.Create(m_Root);
            }

            GUI.enabled = true;
            GUILayout.EndHorizontal();

            if (m_TreeView != null)
            {
                m_TreeView.OnGUI(new Rect(0, 60, position.width, position.height - 30));
            }
        }
Пример #3
0
        /// <summary>
        /// Marks the start of a multi-choice menu.
        /// Choices must be added after calling this method using the AddChoice() method.
        /// WaitForChoice() must be called afterwards for the menu to be actually displayed,
        /// and for execution to suspend until the choice is returned.
        /// Then to recover the integer value indicating the result of the menu, ChoiceResult() must be called.
        /// </summary>
        /// <param name="message">The question to ask the user.</param>
        public void BeginChoiceMenu(string message, LuaTable choicespairs, object defaultchoice, object cancelchoice)
        {
            if (DataManager.Instance.CurrentReplay != null)
            {
                m_choiceresult = DataManager.Instance.CurrentReplay.ReadUI();
                return;
            }

            try
            {
                m_choiceresult = null;
                int mappedDefault = 0;
                int mappedCancel  = 0;
                //Intepret the choices from lua
                List <DialogueChoice> choices = new List <DialogueChoice>();
                IDictionaryEnumerator dict    = choicespairs.GetEnumerator();
                while (dict.MoveNext())
                {
                    string choicetext = "";
                    bool   enabled    = true;
                    if (dict.Value is string)
                    {
                        choicetext = dict.Value as string;
                    }
                    else if (dict.Value is LuaTable)
                    {
                        LuaTable tbl = dict.Value as LuaTable;
                        choicetext = (string)tbl[1];
                        enabled    = (bool)tbl[2];
                    }
                    long choiceval = (long)dict.Key;

                    if (defaultchoice.Equals(choiceval))
                    {
                        mappedDefault = choices.Count;
                    }
                    if (cancelchoice.Equals(choiceval))
                    {
                        mappedCancel = choices.Count;
                    }
                    choices.Add(new DialogueChoice(choicetext, () => { m_choiceresult = choiceval; DataManager.Instance.LogUIPlay((int)choiceval); }, enabled));
                }

                //Make a choice menu, and check if we display a speaker or not
                if (m_curspeakerName != null)
                {
                    m_curchoice = MenuManager.Instance.CreateMultiQuestion(m_curspeakerID, m_curspeakerName, m_curspeakerEmo,
                                                                           message, m_curspeakerSnd, choices.ToArray(), mappedDefault, mappedCancel);
                }
                else
                {
                    m_curchoice = MenuManager.Instance.CreateMultiQuestion(message, m_curspeakerSnd, choices, mappedDefault, mappedCancel);
                }
            }
            catch (Exception e)
            {
                DiagManager.Instance.LogInfo(String.Format("ScriptUI.BeginChoiceMenu({0}): Encountered exception:\n{1}", message, e.Message));
            }
        }
Пример #4
0
        public LuaManager(string filepath, string regexNameParserText)
        {
            _regexNameParserText = regexNameParserText;
            _lua.DoFile(filepath);
            LuaTable CharTable = _lua.GetTable(_CharTablePath);
            IDictionaryEnumerator CharTableEnumerator = CharTable.GetEnumerator();

            this.setCharTable(CharTableEnumerator);
        }
Пример #5
0
 private void getBags(IDictionaryEnumerator tableEnumerator, string previousPath, Character character)
 {
     while (tableEnumerator.MoveNext())
     {
         Item     item      = new Item();
         string   path      = previousPath + "." + tableEnumerator.Entry.Key.ToString();
         LuaTable bagsTable = _lua.GetTable(path);
         IDictionaryEnumerator bagsTableEnumerator = bagsTable.GetEnumerator();
         this.getItemsInBag(bagsTableEnumerator, path, character);
     }
 }
Пример #6
0
        private static void InterpretItems(Lua lua, String typeName)
        {
            LuaTable itemTable = lua.GetTable("data.raw")[typeName] as LuaTable;

            if (itemTable != null)
            {
                var enumerator = itemTable.GetEnumerator();
                while (enumerator.MoveNext())
                {
                    InterpretLuaItem(enumerator.Key as String, enumerator.Value as LuaTable);
                }
            }
        }
Пример #7
0
        private static Dictionary <String, Object> luaTable2DictionaryObject(LuaTable lTable)
        {
            var ht = new Dictionary <string, Object>();

            IDictionaryEnumerator ienum = (IDictionaryEnumerator)lTable.GetEnumerator();

            while (ienum.MoveNext())
            {
                ht.Add((String)ienum.Key, ienum.Value);
            }

            return(ht);
        }
Пример #8
0
    static public void setv(LuaTable t)
    {
        foreach (LuaTable.TablePair pair in t)
        {
            Debug.Log(string.Format("foreach LuaTable {0}-{1}", pair.key, pair.value));
            break;
        }

        var iter = t.GetEnumerator();

        while (iter.MoveNext())
        {
            var pair = iter.Current;
            Debug.Log(string.Format("foreach LuaTable {0}-{1}", pair.key, pair.value));
            break;
        }
        iter.Dispose();
    }
Пример #9
0
        /// <summary>
        /// Gets the dictionary enumerator for a table.
        /// </summary>
        /// <param name="table">The table to get an enumerator of.</param>
        /// <returns>A thread-safe enumerator on the table.</returns>
        public IDictionaryEnumerator SafeGetEnumerator(LuaTable table)
        {
            IEnumerator <KeyValuePair <LuaValue, LuaValue> > e;

            lock (_luaState)
            {
                try
                {
                    e = table.GetEnumerator();
                }
                catch (Exception ex)
                {
                    return(HandleException(ex, null) as IDictionaryEnumerator);
                }
            }

            return((IDictionaryEnumerator) new SafeDictionaryEnumerator(e, this));
        }
        private Table parseString(string str)
        {
            Table retTable = new Table();

            object[] lt = state.DoString("return " + str);

            if (lt != null && lt.Count() > 0)
            {
                LuaTable    o      = (LuaTable)lt[0];
                IEnumerator enumra = o.Values.GetEnumerator();

                int index = 1;

                while (enumra.MoveNext())
                {
                    string type = enumra.Current.GetType().ToString();
                    if (type == "NLua.LuaTable")
                    {
                        LuaTable    table     = enumra.Current as LuaTable;
                        IEnumerator subEnumra = table.GetEnumerator();

                        Console.WriteLine(subEnumra.ToString());
                        //subEnumra.Current.GetType()
                        string key = "";// ob.Key.ToString();

                        while (subEnumra.MoveNext())
                        {
                            KeyValuePair <Object, Object> obj = (KeyValuePair <Object, Object>)subEnumra.Current;

                            retTable.addValue(index + ":" + obj.Key.ToString(), obj.Value.ToString());
                        }
                    }
                    else
                    {
                        retTable.addValue(index + "", enumra.Current.ToString());
                    }

                    index++;
                }
            }

            return(retTable);
        }
Пример #11
0
        /// <summary>
        /// Marks the start of a multi-choice menu.
        /// Choices must be added after calling this method using the AddChoice() method.
        /// WaitForChoice() must be called afterwards for the menu to be actually displayed,
        /// and for execution to suspend until the choice is returned.
        /// Then to recover the integer value indicating the result of the menu, ChoiceResult() must be called.
        /// </summary>
        /// <param name="message">The question to ask the user.</param>
        public void BeginChoiceMenu(string message, LuaTable choicespairs, object defaultchoice, object cancelchoice)
        {
            try
            {
                m_choiceresult = null;
                int mappedDefault = 0;
                int mappedCancel  = 0;
                //Intepret the choices from lua
                List <DialogueChoice> choices = new List <DialogueChoice>();
                IDictionaryEnumerator dict    = choicespairs.GetEnumerator();
                while (dict.MoveNext())
                {
                    string choicetext = dict.Value as string;
                    object choiceval  = dict.Key;

                    if (defaultchoice.Equals(choiceval))
                    {
                        mappedDefault = choices.Count;
                    }
                    if (cancelchoice.Equals(choiceval))
                    {
                        mappedCancel = choices.Count;
                    }
                    choices.Add(new DialogueChoice(choicetext, () => { m_choiceresult = choiceval; }));
                }

                //Make a choice menu, and check if we display a speaker or not
                if (m_curspeakerName != null)
                {
                    m_curchoice = MenuManager.Instance.CreateMultiQuestion(m_curspeakerID, m_curspeakerName, m_curspeakerEmo,
                                                                           message, m_curspeakerSnd, choices.ToArray(), mappedDefault, mappedCancel);
                }
                else
                {
                    m_curchoice = MenuManager.Instance.CreateMultiQuestion(message, m_curspeakerSnd, choices, mappedDefault, mappedCancel);
                }
            }
            catch (Exception e)
            {
                DiagManager.Instance.LogInfo(String.Format("ScriptUI.BeginChoiceMenu({0}): Encountered exception:\n{1}", message, e.Message));
            }
        }
Пример #12
0
        public void getCharacterItems(Character character)
        {
            string charBagsPath     = _CharTablePath + "." + character.Name + ".Bag.Items";
            string charBagScanPath  = _CharTablePath + "." + character.Name + ".Bag.lastScanned";
            string charBankBagsPath = _CharTablePath + "." + character.Name + ".Bank.Items";
            string charBankScanPath = _CharTablePath + "." + character.Name + ".Bank.lastScanned";

            character.LastBagScan  = _lua.GetString(charBagScanPath);
            character.LastBankScan = _lua.GetString(charBankScanPath);

            LuaTable charBagsTable = _lua.GetTable(charBagsPath);
            IDictionaryEnumerator charBagsTableEnumerator = charBagsTable.GetEnumerator();

            this.getBags(charBagsTableEnumerator, charBagsPath, character);

            LuaTable charBankBagsTable = _lua.GetTable(charBankBagsPath);
            IDictionaryEnumerator charBankBagsTableEnumerator = charBankBagsTable.GetEnumerator();

            this.getBags(charBankBagsTableEnumerator, charBankBagsPath, character);
        }
Пример #13
0
    public static void SetV(LuaTable t)
    {
        Debug.Log("negative index test " + t[-2]);
        Debug.Log("zero index test " + t[0]);

        foreach (LuaTable.TablePair pair in t)
        {
            Debug.Log(string.Format("foreach LuaTable {0}-{1}", pair.Key, pair.Value));
            break;
        }

        IEnumerator <LuaTable.TablePair> iter = t.GetEnumerator();

        while (iter.MoveNext())
        {
            LuaTable.TablePair pair = iter.Current;
            Debug.Log(string.Format("foreach LuaTable {0}-{1}", pair.Key, pair.Value));
            break;
        }

        iter.Dispose();
    }
Пример #14
0
        public DataLoader()
        {
            lua["package.path"] = Settings.FactorioPath + @"\data\base\?";
            lua["package.path"] = lua["package.path"] + ";" + Settings.FactorioPath + @"\data\base\?.lua";
            lua["package.path"] = lua["package.path"] + ";" + Settings.FactorioPath + @"\data\core\?";
            lua["package.path"] = lua["package.path"] + ";" + Settings.FactorioPath + @"\data\core\?.lua";
            lua["package.path"] = lua["package.path"] + ";" + Settings.FactorioPath + @"\data\core\lualib\?";
            lua["package.path"] = lua["package.path"] + ";" + Settings.FactorioPath + @"\data\core\lualib\?.lua";
            string luascript = (@"
                    require ('util')

                    function log(...)
                    end

                    serpent = {}
                    serpent.block = function(n) return '' end
                    
                    settings = {}    
                    settings.startup = {}
                    defines = {}
                    defines.difficulty_settings = {}
                    defines.difficulty_settings.recipe_difficulty = {}
                    defines.difficulty_settings.technology_difficulty = {}
                    defines.difficulty_settings.recipe_difficulty.normal = 1
                    defines.difficulty_settings.technology_difficulty.normal = 1
                    defines.direction = {}
                    defines.direction.north = 1
                    defines.direction.east = 2
                    defines.direction.south = 3
                    defines.direction.west = 4
                    require('data')
                    require('data-updates')
                ");

            lua.DoFile(Settings.FactorioPath + @"\data\core\lualib\dataloader.lua");
            lua.DoFile(Settings.FactorioPath + @"\data\core\data.lua");
            lua.DoString(luascript);

            lua.DoString(@"
                        function electrolyserpictures() end
                        data.raw['item-subgroup']['bob-greenhouse-items'] = {}
                        data.raw['item-subgroup']['bob-greenhouse-items'].group = 'bob-intermediate-products'
                        mods = {}
                        ");

            LoadMods();

            LuaTable rawRecipes            = lua.GetTable("data.raw")["recipe"] as LuaTable;
            LuaTable rawFluids             = lua.GetTable("data.raw")["fluid"] as LuaTable;
            LuaTable rawItems              = lua.GetTable("data.raw")["item"] as LuaTable;
            LuaTable rawAssemblingMachines = lua.GetTable("data.raw")["assembling-machine"] as LuaTable;
            LuaTable rawFurnaces           = lua.GetTable("data.raw")["furnace"] as LuaTable;
            LuaTable rawMiningDrills       = lua.GetTable("data.raw")["mining-drill"] as LuaTable;
            LuaTable rawResources          = lua.GetTable("data.raw")["resource"] as LuaTable;
            LuaTable rawModules            = lua.GetTable("data.raw")["module"] as LuaTable;

            var fluidEnumerator = rawFluids.GetEnumerator();

            while (fluidEnumerator.MoveNext())
            {
                AddIconToCollection(fluidEnumerator.Value as LuaTable);
                Fluid newFluid = InterpretFluid(fluidEnumerator.Key as string, fluidEnumerator.Value as LuaTable);
                if (newFluid != null)
                {
                    Data.AddFluid(newFluid.name, newFluid);
                }
            }

            var itemEnumerator = rawItems.GetEnumerator();

            while (itemEnumerator.MoveNext())
            {
                AddIconToCollection(itemEnumerator.Value as LuaTable);
                Item newItem = InterpretItem(itemEnumerator.Key as string, itemEnumerator.Value as LuaTable);
                if (newItem != null)
                {
                    Data.AddItem(newItem.name, newItem);
                    if (newItem.category != "" && !Data.ItemCategories.Contains(newItem.category))
                    {
                        Data.ItemCategories.Add(newItem.category);
                    }
                    if (newItem.subgroup != "" && !Data.ItemSubgroups.Contains(newItem.subgroup))
                    {
                        Data.ItemSubgroups.Add(newItem.subgroup);
                    }
                }
            }

            var recipeEnumerator = rawRecipes.GetEnumerator();

            while (recipeEnumerator.MoveNext())
            {
                AddIconToCollection(recipeEnumerator.Value as LuaTable);
                Recipe newRecipe = InterpretRecipe(recipeEnumerator.Key as string, recipeEnumerator.Value as LuaTable);
                if (newRecipe != null)
                {
                    Data.AddRecipe(newRecipe);
                    if (newRecipe.category != "" && !Data.RecipeCategories.Contains(newRecipe.category))
                    {
                        Data.RecipeCategories.Add(newRecipe.category);
                    }
                    if (newRecipe.subgroup != "" && !Data.RecipeSubgroups.Contains(newRecipe.subgroup))
                    {
                        Data.RecipeSubgroups.Add(newRecipe.subgroup);
                    }
                }
            }

            Data.Locale.Count();
        }
Пример #15
0
 public IDictionaryEnumerator GetEnumerator()
 {
     return(mTable.GetEnumerator());
 }
Пример #16
0
 private void InitUniqueMonsterConfig(NPCLevelMetaData npcLevelMetaData)
 {
     if (this.uniqueMonsterID != 0)
     {
         UniqueMonsterMetaData uniqueMonsterMetaData = MonsterData.GetUniqueMonsterMetaData(this.uniqueMonsterID);
         base.baseMaxHP = base.maxHP = base.HP = (this.metaConfig.HP * uniqueMonsterMetaData.HPRatio) * npcLevelMetaData.HPRatio;
         base.defense   = (this.metaConfig.defense * uniqueMonsterMetaData.defenseRatio) * npcLevelMetaData.DEFRatio;
         base.attack    = (this.metaConfig.attack * uniqueMonsterMetaData.attackRatio) * npcLevelMetaData.ATKRatio;
         if (uniqueMonsterMetaData.abilities.Length > 0)
         {
             LuaState state = new LuaState();
             IDictionaryEnumerator enumerator = ((LuaTable)state.DoString(uniqueMonsterMetaData.abilities)[0]).GetEnumerator();
             try
             {
                 while (enumerator.MoveNext())
                 {
                     ConfigAbility   abilityConfig;
                     DictionaryEntry current     = (DictionaryEntry)enumerator.Current;
                     string          key         = (string)current.Key;
                     LuaTable        table2      = (LuaTable)current.Value;
                     string          monsterName = uniqueMonsterMetaData.monsterName;
                     if (monsterName == null)
                     {
                         abilityConfig = AbilityData.GetAbilityConfig(key);
                     }
                     else
                     {
                         abilityConfig = AbilityData.GetAbilityConfig(key, monsterName);
                     }
                     Dictionary <string, object> dictionary  = new Dictionary <string, object>();
                     IDictionaryEnumerator       enumerator2 = table2.GetEnumerator();
                     try
                     {
                         while (enumerator2.MoveNext())
                         {
                             DictionaryEntry entry2 = (DictionaryEntry)enumerator2.Current;
                             string          str3   = (string)entry2.Key;
                             if (entry2.Value is double)
                             {
                                 dictionary.Add(str3, (float)((double)entry2.Value));
                             }
                             else if (entry2.Value is string)
                             {
                                 dictionary.Add(str3, (string)entry2.Value);
                             }
                         }
                     }
                     finally
                     {
                         IDisposable disposable = enumerator2 as IDisposable;
                         if (disposable == null)
                         {
                         }
                         disposable.Dispose();
                     }
                     base.appliedAbilities.Add(Tuple.Create <ConfigAbility, Dictionary <string, object> >(abilityConfig, dictionary));
                 }
             }
             finally
             {
                 IDisposable disposable2 = enumerator as IDisposable;
                 if (disposable2 == null)
                 {
                 }
                 disposable2.Dispose();
             }
         }
     }
 }
Пример #17
0
 IEnumerator <KeyValuePair <object, object> > IEnumerable <KeyValuePair <object, object> > .GetEnumerator()
 {
     return((IEnumerator <KeyValuePair <object, object> >)table.GetEnumerator());
 }
Пример #18
0
        public static void LoadRecipes(string factorioPath, List <string> mods)
        {
            DataCache.factorioPath = factorioPath;
            DataCache.mods         = mods;

            using (Lua lua = new Lua())
            {
                try
                {
                    AddLuaPackagePath(lua, Path.Combine(factorioPath, "data", "core", "lualib"));
                    lua.DoFile(Path.Combine(factorioPath, "data", "core", "lualib", "dataloader.lua"));

                    Assembly     assembly = Assembly.GetExecutingAssembly();
                    Stream       stream   = assembly.GetManifestResourceStream("Foreman.lua-compat.lua");
                    StreamReader rd       = new StreamReader(stream);
                    lua.DoString(rd.ReadToEnd());

                    AddLuaPackagePath(lua, Path.Combine(factorioPath, "data", "base"));
                    lua.DoFile(Path.Combine(factorioPath, "data", "base", "data.lua"));

                    foreach (string modDirectory in mods)
                    {
                        AddLuaPackagePath(lua, Path.Combine(modDirectory));
                        lua.DoFile(Path.Combine(modDirectory, "data.lua"));
                    }
                }
                catch (NLua.Exceptions.LuaScriptException e)
                {
                    Console.Out.WriteLine("error: " + e.ToString());
                    MessageBox.Show("Error loading factorio game data: " + e.ToString());
                }

                foreach (String type in new List <String> {
                    "item", "fluid", "capsule", "module", "ammo", "gun", "armor", "blueprint", "deconstruction-item"
                })
                {
                    InterpretItems(lua, type);
                }

                LuaTable recipeTable = lua.GetTable("data.raw")["recipe"] as LuaTable;
                if (recipeTable != null)
                {
                    var recipeEnumerator = recipeTable.GetEnumerator();
                    while (recipeEnumerator.MoveNext())
                    {
                        InterpretLuaRecipe(recipeEnumerator.Key as String, recipeEnumerator.Value as LuaTable);
                    }
                }

                LuaTable assemblerTable = lua.GetTable("data.raw")["assembling-machine"] as LuaTable;
                if (assemblerTable != null)
                {
                    var assemblerEnumerator = assemblerTable.GetEnumerator();
                    while (assemblerEnumerator.MoveNext())
                    {
                        InterpretAssemblingMachine(assemblerEnumerator.Key as String, assemblerEnumerator.Value as LuaTable);
                    }
                }

                LuaTable furnaceTable = lua.GetTable("data.raw")["furnace"] as LuaTable;
                if (furnaceTable != null)
                {
                    var furnaceEnumerator = furnaceTable.GetEnumerator();
                    while (furnaceEnumerator.MoveNext())
                    {
                        InterpretFurnace(furnaceEnumerator.Key as String, furnaceEnumerator.Value as LuaTable);
                    }
                }

                LuaTable minerTable = lua.GetTable("data.raw")["mining-drill"] as LuaTable;
                if (minerTable != null)
                {
                    var minerEnumerator = minerTable.GetEnumerator();
                    while (minerEnumerator.MoveNext())
                    {
                        InterpretMiner(minerEnumerator.Key as String, minerEnumerator.Value as LuaTable);
                    }
                }

                LuaTable resourceTable = lua.GetTable("data.raw")["resource"] as LuaTable;
                if (resourceTable != null)
                {
                    var resourceEnumerator = resourceTable.GetEnumerator();
                    while (resourceEnumerator.MoveNext())
                    {
                        InterpretResource(resourceEnumerator.Key as String, resourceEnumerator.Value as LuaTable);
                    }
                }

                LuaTable moduleTable = lua.GetTable("data.raw")["module"] as LuaTable;
                if (moduleTable != null)
                {
                    foreach (String moduleName in moduleTable.Keys)
                    {
                        InterpretModule(moduleName, moduleTable[moduleName] as LuaTable);
                    }
                }

                UnknownIcon = LoadImage("UnknownIcon.png");

                LoadLocaleFiles();

                LoadItemNames("item-name");
                LoadItemNames("fluid-name");
                LoadItemNames("entity-name");
                LoadItemNames("equipment-name");
                LoadRecipeNames();
                LoadEntityNames();
                LoadModuleNames();
            }
        }