internal void Render(LuaReturnStatementSyntax node) { Write(node.ReturnKeyword); if (node.Expression != null) { WriteSpace(); node.Expression.Render(this); } Write(node.SemicolonToken); WriteNewLine(); }
internal void Render(LuaReturnStatementSyntax node) { Write(node.ReturnKeyword); if (node.Expressions.Count > 0) { WriteSpace(); WriteSeparatedSyntaxList(node.Expressions); } Write(node.SemicolonToken); WriteNewLine(); }