Пример #1
0
        static int _m_Unload(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                LuaMVC.AssetLoader __cl_gen_to_be_invoked = (LuaMVC.AssetLoader)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 4))
                {
                    string assetFullName      = LuaAPI.lua_tostring(L, 2);
                    bool   isThorough         = LuaAPI.lua_toboolean(L, 3);
                    bool   uploadDependenices = LuaAPI.lua_toboolean(L, 4);

                    __cl_gen_to_be_invoked.Unload(assetFullName, isThorough, uploadDependenices);



                    return(0);
                }
                if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    string assetFullName = LuaAPI.lua_tostring(L, 2);
                    bool   isThorough    = LuaAPI.lua_toboolean(L, 3);

                    __cl_gen_to_be_invoked.Unload(assetFullName, isThorough);



                    return(0);
                }
                if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string assetFullName = LuaAPI.lua_tostring(L, 2);

                    __cl_gen_to_be_invoked.Unload(assetFullName);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaMVC.AssetLoader.Unload!"));
        }
Пример #2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    LuaMVC.AssetLoader __cl_gen_ret = new LuaMVC.AssetLoader();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to LuaMVC.AssetLoader constructor!"));
        }
Пример #3
0
        static int _m_OnDestroy(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                LuaMVC.AssetLoader __cl_gen_to_be_invoked = (LuaMVC.AssetLoader)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.OnDestroy(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }