public void Init() { _luaState = LuaAPI.NewState(); _luaState.L_OpenLibs(); _luaState.L_RequireF("LuaLib", LuaLib.Init, false); LuaLib.InitGlobal(_luaState); LuaLib.RegisterLightUserDataLuaInterface(); _luaState.Pop(_luaState.GetTop()); // 添加错误log函数 _luaState.PushCSharpFunction(Traceback); _traceBackIndex = _luaState.GetTop(); // 加载Constants.lua var status = _luaState.L_DoFile("Constants.lua"); if (status != ThreadStatus.LUA_OK) { throw new Exception(_luaState.ToString(-1)); } InitGlobalFields(); }