public static void Init() { if (!_isInit) { _funcSetV = new LuaCsClosureValue(LuaLib.STGMovableDoStraightMove); _funcSetAcce = new LuaCsClosureValue(LuaLib.STGMovableDoAcceleration); _funcSetPolarParas = new LuaCsClosureValue(LuaLib.STGMovableDoCurvedMove); _funcMoveTo = new LuaCsClosureValue(LuaLib.STGMovableMoveTo); _funcMoveTowards = new LuaCsClosureValue(LuaLib.STGMovableMoveTowards); _funcSetPos = new LuaCsClosureValue(LuaLib.IPosition_SetPosition); _funcGetPos = new LuaCsClosureValue(LuaLib.IPosition_GetPosition); _funcAttachTo = new LuaCsClosureValue(LuaLib.AttachToMaster); _funcSetRelativePos = new LuaCsClosureValue(LuaLib.SetAttachmentRelativePos); _funcAddTask = new LuaCsClosureValue(LuaLib.AddTask); _funcChangeProperty = new LuaCsClosureValue(LuaLib.AddBulletParaChangeEvent); _funcSetStraightParas = new LuaCsClosureValue(LuaLib.STGMovableSetStraightParas); _funcSetSelfRotaion = new LuaCsClosureValue(LuaLib.SetBulletSelfRotation); _funcSetStyleById = new LuaCsClosureValue(LuaLib.SetBulletStyleById); _funcSetLength = new LuaCsClosureValue(LuaLib.SetCurveLaserLength); _funcSetWidth = new LuaCsClosureValue(LuaLib.SetCurveLaserWidth); _isInit = true; } }
public static void Init() { if (!_isInit) { _funcSetV = new LuaCsClosureValue(LuaLib.STGMovableDoStraightMove); _funcSetAcce = new LuaCsClosureValue(LuaLib.STGMovableDoAcceleration); _funcSetPolarParas = new LuaCsClosureValue(LuaLib.STGMovableDoCurvedMove); _funcMoveTo = new LuaCsClosureValue(LuaLib.STGMovableMoveTo); _funcMoveTowards = new LuaCsClosureValue(LuaLib.STGMovableMoveTowards); _funcSetPos = new LuaCsClosureValue(LuaLib.IPosition_SetPosition); _funcGetPos = new LuaCsClosureValue(LuaLib.IPosition_GetPosition); _funcAttachTo = new LuaCsClosureValue(LuaLib.AttachToMaster); _funcSetRelativePos = new LuaCsClosureValue(LuaLib.SetAttachmentRelativePos); _funcAddTask = new LuaCsClosureValue(LuaLib.AddTask); _funcSetStraightParas = new LuaCsClosureValue(LuaLib.STGMovableSetStraightParas); _funcSetSize = new LuaCsClosureValue(LuaLib.SetObjectColliderSize); _funcSetCollisionGroup = new LuaCsClosureValue(LuaLib.SetObjectColliderColliderGroup); _funcSetExistDuration = new LuaCsClosureValue(LuaLib.SetObjectColliderExistDuration); _isInit = true; } }
public static void Init() { if (!_isInit) { _funcSetV = new LuaCsClosureValue(LuaLib.STGMovableDoStraightMove); _funcSetAcce = new LuaCsClosureValue(LuaLib.STGMovableDoAcceleration); _funcSetStraightParas = new LuaCsClosureValue(LuaLib.STGMovableSetStraightParas); _funcSetPolarParas = new LuaCsClosureValue(LuaLib.STGMovableDoCurvedMove); _funcMoveTo = new LuaCsClosureValue(LuaLib.STGMovableMoveTo); _funcMoveTowards = new LuaCsClosureValue(LuaLib.STGMovableMoveTowards); _funcSetPos = new LuaCsClosureValue(LuaLib.IPosition_SetPosition); _funcGetPos = new LuaCsClosureValue(LuaLib.IPosition_GetPosition); _funcAttachTo = new LuaCsClosureValue(LuaLib.AttachToMaster); _funcSetRelativePos = new LuaCsClosureValue(LuaLib.SetAttachmentRelativePos); _funcAddTask = new LuaCsClosureValue(LuaLib.AddTask); _funcSetSprite = new LuaCsClosureValue(LuaLib.SetSTGObjectProps); _funcSetColor = new LuaCsClosureValue(LuaLib.SetSpriteEffectColor); _funcSetSize = new LuaCsClosureValue(LuaLib.SetSpriteEffectSize); _funcChangeAlphaTo = new LuaCsClosureValue(LuaLib.SpriteEffectChangeAlphaTo); _funcSetBlendMode = new LuaCsClosureValue(LuaLib.SetSpriteEffectBlendMode); _funcSetPrefab = new LuaCsClosureValue(LuaLib.SpriteEffectSetPefab); _funcSetMaterialFloat = new LuaCsClosureValue(LuaLib.SpriteEffectSetMatFloat); _funcSetMaterialInt = new LuaCsClosureValue(LuaLib.SpriteEffectSetMatInt); _funcSetMaterialColor = new LuaCsClosureValue(LuaLib.SpriteEffectSetMatColor); _isInit = true; } }
public static void Init() { if (!_isInit) { _funcSetV = new LuaCsClosureValue(LuaLib.STGMovableDoStraightMove); _funcSetAcce = new LuaCsClosureValue(LuaLib.STGMovableDoAcceleration); _funcSetPolarParas = new LuaCsClosureValue(LuaLib.STGMovableDoCurvedMove); _funcMoveTo = new LuaCsClosureValue(LuaLib.STGMovableMoveTo); _funcMoveTowards = new LuaCsClosureValue(LuaLib.STGMovableMoveTowards); _funcSetPos = new LuaCsClosureValue(LuaLib.IPosition_SetPosition); _funcGetPos = new LuaCsClosureValue(LuaLib.IPosition_GetPosition); _funcAttachTo = new LuaCsClosureValue(LuaLib.AttachToMaster); _funcSetRelativePos = new LuaCsClosureValue(LuaLib.SetAttachmentRelativePos); _funcAddTask = new LuaCsClosureValue(LuaLib.AddTask); _funcSetStraightParas = new LuaCsClosureValue(LuaLib.STGMovableSetStraightParas); _funcSetSelfRotaion = new LuaCsClosureValue(LuaLib.SetBulletSelfRotation); _funcSetStyleById = new LuaCsClosureValue(LuaLib.SetBulletStyleById); _funcSetResistEliminatedTypes = new LuaCsClosureValue(LuaLib.SetBulletResistEliminatedFlag); _funcSetColor = new LuaCsClosureValue(LuaLib.SetBulletColor); _funcChangeProperty = new LuaCsClosureValue(LuaLib.AddBulletParaChangeEvent); _funcAddColliderTrigger = new LuaCsClosureValue(LuaLib.AddBulletColliderTriggerEvent); _funcAddRebound = new LuaCsClosureValue(LuaLib.AddBulletRebound); _funcDisableAppearEffect = new LuaCsClosureValue(LuaLib.DisableBulletAppearEffect); _funcSetScale = new LuaCsClosureValue(LuaLib.SetBulletScale); _isInit = true; } }
public static void Init() { if (!_isInit) { _funcSetV = new LuaCsClosureValue(LuaLib.STGMovableDoStraightMove); _funcSetAcce = new LuaCsClosureValue(LuaLib.STGMovableDoAcceleration); _funcSetStraightParas = new LuaCsClosureValue(LuaLib.STGMovableSetStraightParas); _funcSetPolarParas = new LuaCsClosureValue(LuaLib.STGMovableDoCurvedMove); _funcMoveTo = new LuaCsClosureValue(LuaLib.STGMovableMoveTo); _funcMoveTowards = new LuaCsClosureValue(LuaLib.STGMovableMoveTowards); _funcSetPos = new LuaCsClosureValue(LuaLib.IPosition_SetPosition); _funcGetPos = new LuaCsClosureValue(LuaLib.IPosition_GetPosition); _funcAttachTo = new LuaCsClosureValue(LuaLib.AttachToMaster); _funcSetRelativePos = new LuaCsClosureValue(LuaLib.SetAttachmentRelativePos); _funcAddTask = new LuaCsClosureValue(LuaLib.AddTask); _funcSetMaxHp = new LuaCsClosureValue(LuaLib.SetEnemyMaxHp); _funcSetCollisionSize = new LuaCsClosureValue(LuaLib.SetEnemyCollisionParas); _funcSetDropItems = new LuaCsClosureValue(LuaLib.SetEnemyDropItems); _funcInit = new LuaCsClosureValue(LuaLib.EnemyInit); _funcSetInvincible = new LuaCsClosureValue(LuaLib.SetEnemyInvincible); _funcSetInteractive = new LuaCsClosureValue(LuaLib.SetEnemyInteractive); _funcPlayAni = new LuaCsClosureValue(LuaLib.PlayEnemyAni); _isInit = true; } }
public static void Init() { if (!_isInit) { _funcAddTask = new LuaCsClosureValue(LuaLib.AddTask); _isInit = true; } }
public static void Init() { if (!_isInit) { _funcSetPos = new LuaCsClosureValue(LuaLib.IPosition_SetPosition); _funcGetPos = new LuaCsClosureValue(LuaLib.IPosition_GetPosition); _isInit = true; } }
public static void Init() { if (!_isInit) { _funcSetV = new LuaCsClosureValue(LuaLib.STGMovableDoStraightMove); _funcSetAcce = new LuaCsClosureValue(LuaLib.STGMovableDoAcceleration); _funcSetPolarParas = new LuaCsClosureValue(LuaLib.STGMovableDoCurvedMove); _funcMoveTo = new LuaCsClosureValue(LuaLib.STGMovableMoveTo); _funcMoveTowards = new LuaCsClosureValue(LuaLib.STGMovableMoveTowards); _funcSetPos = new LuaCsClosureValue(LuaLib.IPosition_SetPosition); _funcGetPos = new LuaCsClosureValue(LuaLib.IPosition_GetPosition); _funcAttachTo = new LuaCsClosureValue(LuaLib.AttachToMaster); _funcSetRelativePos = new LuaCsClosureValue(LuaLib.SetAttachmentRelativePos); _funcAddTask = new LuaCsClosureValue(LuaLib.AddTask); _funcSetStraightParas = new LuaCsClosureValue(LuaLib.STGMovableSetStraightParas); _funcSetSelfRotaion = new LuaCsClosureValue(LuaLib.SetBulletSelfRotation); _funcSetStyleById = new LuaCsClosureValue(LuaLib.SetBulletStyleById); _funcSetColor = new LuaCsClosureValue(LuaLib.SetBulletColor); _funcAddColliderTrigger = new LuaCsClosureValue(LuaLib.AddBulletColliderTriggerEvent); _funcSetSourceSize = new LuaCsClosureValue(LuaLib.SetLaserSourceSize); _funcTurnOn = new LuaCsClosureValue(LuaLib.LaserTurnOn); _funcTurnHalfOn = new LuaCsClosureValue(LuaLib.LaserTurnHalfOn); _funcTurnOff = new LuaCsClosureValue(LuaLib.LaserTurnOff); _funcChangeWidthTo = new LuaCsClosureValue(LuaLib.ChangeLaserWidthTo); _funcChangeLengthTo = new LuaCsClosureValue(LuaLib.ChangeLaserLengthTo); _funcChangeAlphaTo = new LuaCsClosureValue(LuaLib.ChangeLaserAlphaTo); _funcSetSize = new LuaCsClosureValue(LuaLib.SetLaserSize); _funcSetExistDuration = new LuaCsClosureValue(LuaLib.SetLaserExistDuration); _funcSetWidth = new LuaCsClosureValue(LuaLib.SetLaserWidth); _funcSetLength = new LuaCsClosureValue(LuaLib.SetLaserLength); _isInit = true; } }
public static void Init() { if (!_isInit) { _funcSetV = new LuaCsClosureValue(LuaLib.STGMovableDoStraightMove); _funcSetAcce = new LuaCsClosureValue(LuaLib.STGMovableDoAcceleration); _funcSetPolarParas = new LuaCsClosureValue(LuaLib.STGMovableDoCurvedMove); _funcMoveTo = new LuaCsClosureValue(LuaLib.STGMovableMoveTo); _funcMoveTowards = new LuaCsClosureValue(LuaLib.STGMovableMoveTowards); _funcSetPos = new LuaCsClosureValue(LuaLib.IPosition_SetPosition); _funcGetPos = new LuaCsClosureValue(LuaLib.IPosition_GetPosition); _funcAttachTo = new LuaCsClosureValue(LuaLib.AttachToMaster); _funcSetRelativePos = new LuaCsClosureValue(LuaLib.SetAttachmentRelativePos); _funcAddTask = new LuaCsClosureValue(LuaLib.AddTask); _funcSetMaxHp = new LuaCsClosureValue(LuaLib.SetEnemyMaxHp); _funcSetCollisionSize = new LuaCsClosureValue(LuaLib.SetEnemyCollisionParas); _funcSetAni = new LuaCsClosureValue(LuaLib.SetBossAni); _funcSetWanderRange = new LuaCsClosureValue(LuaLib.SetEnemyWanderRange); _funcSetWanderAmplitude = new LuaCsClosureValue(LuaLib.SetEnemyWanderAmplitude); _funcSetWanderMode = new LuaCsClosureValue(LuaLib.SetEnemyWanderMode); _funcWander = new LuaCsClosureValue(LuaLib.EnemyDoWander); _funcPlayAni = new LuaCsClosureValue(LuaLib.PlayEnemyAni); _funcSetInvincible = new LuaCsClosureValue(LuaLib.SetEnemyInvincible); _funcSetInteractive = new LuaCsClosureValue(LuaLib.SetEnemyInteractive); _funcShowBloodBar = new LuaCsClosureValue(LuaLib.ShowBossBloodBar); _funcSetPhaseData = new LuaCsClosureValue(LuaLib.SetBossCurPhaseData); _funcShowPosHint = new LuaCsClosureValue(LuaLib.ShowBossPosHint); _funcShowAura = new LuaCsClosureValue(LuaLib.ShowBossAura); _funcShowSCHpAura = new LuaCsClosureValue(LuaLib.ShowBossSpellCardHpAura); _isInit = true; } }