public static int get_tag(System.IntPtr L) { if (true && LuaAPI.IsObject(L, 1)) { UnityEngine.Component arg0 = (UnityEngine.Component)LuaCallback.ToObject(L, 1); System.String res = arg0.tag; LuaCallback.PushString(L, res); return(1); } return(0); }
public static int ToString(System.IntPtr L) { int nargs = LuaAPI.GetTop(L); if (nargs == 1 && LuaAPI.IsObject(L, 1)) { UnityEngine.Object arg0 = (UnityEngine.Object)LuaCallback.ToObject(L, 1); System.String res = arg0.ToString(); LuaCallback.PushString(L, res); return(1); } return(0); }