AddClick() публичный Метод

public AddClick ( GameObject go, LuaFunction luafunc ) : void
go GameObject
luafunc LuaFunction
Результат void
Пример #1
0
    static int AddClick(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3 && TypeChecker.CheckTypes <UnityEngine.GameObject, LuaInterface.LuaFunction>(L, 2))
            {
                LuaBehaviour           obj  = (LuaBehaviour)ToLua.CheckObject <LuaBehaviour>(L, 1);
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 2);
                LuaFunction            arg1 = ToLua.ToLuaFunction(L, 3);
                obj.AddClick(arg0, arg1);
                return(0);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.UI.Button, LuaInterface.LuaFunction>(L, 2))
            {
                LuaBehaviour          obj  = (LuaBehaviour)ToLua.CheckObject <LuaBehaviour>(L, 1);
                UnityEngine.UI.Button arg0 = (UnityEngine.UI.Button)ToLua.ToObject(L, 2);
                LuaFunction           arg1 = ToLua.ToLuaFunction(L, 3);
                obj.AddClick(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaBehaviour.AddClick"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    private static int AddClick(IntPtr L)
    {
        int result;

        try
        {
            int num = LuaDLL.lua_gettop(L);
            if (num == 3 && TypeChecker.CheckTypes(L, 1, typeof(LuaBehaviour), typeof(Transform), typeof(LuaFunction)))
            {
                LuaBehaviour luaBehaviour = (LuaBehaviour)ToLua.ToObject(L, 1);
                Transform    transform    = (Transform)ToLua.ToObject(L, 2);
                LuaFunction  luafunc      = ToLua.ToLuaFunction(L, 3);
                luaBehaviour.AddClick(transform, luafunc);
                result = 0;
            }
            else if (num == 3 && TypeChecker.CheckTypes(L, 1, typeof(LuaBehaviour), typeof(GameObject), typeof(LuaFunction)))
            {
                LuaBehaviour luaBehaviour2 = (LuaBehaviour)ToLua.ToObject(L, 1);
                GameObject   go            = (GameObject)ToLua.ToObject(L, 2);
                LuaFunction  luafunc2      = ToLua.ToLuaFunction(L, 3);
                luaBehaviour2.AddClick(go, luafunc2);
                result = 0;
            }
            else
            {
                result = LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFramework.LuaBehaviour.AddClick");
            }
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }
Пример #3
0
    static int AddClick(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                LuaBehaviour           obj  = (LuaBehaviour)ToLua.CheckObject <LuaBehaviour>(L, 1);
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
                LuaFunction            arg1 = ToLua.CheckLuaFunction(L, 3);
                obj.AddClick(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                LuaBehaviour           obj  = (LuaBehaviour)ToLua.CheckObject <LuaBehaviour>(L, 1);
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
                LuaFunction            arg1 = ToLua.CheckLuaFunction(L, 3);
                LuaTable arg2 = ToLua.CheckLuaTable(L, 4);
                obj.AddClick(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaBehaviour.AddClick"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
    private static int AddClick(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        LuaBehaviour luaBehaviour = (LuaBehaviour)LuaScriptMgr.GetUnityObjectSelf(L, 1, "SimpleFramework.LuaBehaviour");
        GameObject   go           = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject));
        LuaFunction  luaFunction  = LuaScriptMgr.GetLuaFunction(L, 3);

        luaBehaviour.AddClick(go, luaFunction);
        return(0);
    }
Пример #5
0
 static int AddClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         LuaBehaviour obj  = (LuaBehaviour)ToLua.CheckObject <LuaBehaviour>(L, 1);
         LuaFunction  arg0 = ToLua.CheckLuaFunction(L, 2);
         obj.AddClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #6
0
 static int AddClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         LuaBehaviour           obj  = (LuaBehaviour)ToLua.CheckObject(L, 1, typeof(LuaBehaviour));
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.GameObject));
         LuaFunction            arg1 = ToLua.CheckLuaFunction(L, 3);
         obj.AddClick(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    private static int AddClick(IntPtr L)
    {
        int result;

        try
        {
            ToLua.CheckArgsCount(L, 3);
            LuaBehaviour luaBehaviour = (LuaBehaviour)ToLua.CheckObject(L, 1, typeof(LuaBehaviour));
            GameObject   go           = (GameObject)ToLua.CheckUnityObject(L, 2, typeof(GameObject));
            LuaFunction  luafunc      = ToLua.CheckLuaFunction(L, 3);
            luaBehaviour.AddClick(go, luafunc);
            result = 0;
        }
        catch (Exception e)
        {
            result = LuaDLL.toluaL_exception(L, e, null);
        }
        return(result);
    }